November 24, 2024, 10:53:39 pm

Author Topic: Monster Spawns  (Read 21359 times)

0 Members and 1 Guest are viewing this topic.

Midgetized

  • Full Member
  • *
  • Posts: 106
    • View Profile
Monster Spawns
« on: June 04, 2012, 04:16:25 am »
I think a way to fix the monster spawn problem is to remove the cap of the monsters able to spawn on server, which would create massive lag server-wide but a way to remove that problem would to use a program that uses the /butcher command every hour server-wide so monsters in inactive chunks are removed.

Another idea is to make monster despawn in inactive chunks after 15-30mins if possible and leave the cap the same.
Sometimes a little bit of pessimism goes further than a stream of optimism, it lets you see both sides of the coin and break the illusion of the reality that others built around you.

valkyrieX888

  • Full Member
  • *
  • Posts: 115
  • Daily Ragnarok Monsters
    • View Profile
Re: Monster Spawns
« Reply #1 on: June 04, 2012, 03:29:41 pm »
I dont understand a bit on chunks.. So confused..    :P

Boshiwarrior

  • Sr. Member
  • **
  • Posts: 435
  • (JO,O)J FUSRODAH === ¶___¶
    • View Profile
Re: Monster Spawns
« Reply #2 on: June 04, 2012, 04:01:47 pm »
I tought the monster spawn was already fixed. I have seen them in caves a lot more (and in my house)!
http://www.youtube.com/watch?v=wQKKj_qeOBQ
!Boshiwarrior is returning to the Opticraft!


ViperZeroOne

  • Champion Member
  • ***
  • Posts: 1087
    • View Profile
Re: Monster Spawns
« Reply #3 on: June 04, 2012, 05:08:56 pm »
I tought the monster spawn was already fixed. I have seen them in caves a lot more (and in my house)!

I don't know exactly if it was "fixed" or not.  But you're correct in that I've also noticed an increasing number of monsters spawning where they weren't before.
Quote
"I griefed because my dog sat on my mouse and farted!"
- BAN APPEAL DENIED!!


Dark Knight eh?.... I'M BATMAN!!!  ;)

Midgetized

  • Full Member
  • *
  • Posts: 106
    • View Profile
Re: Monster Spawns
« Reply #4 on: June 04, 2012, 05:50:44 pm »
In another post by Zen00, he explains that he and an admin friend used /butcher command that removed all the hostiles on the map, so the cap got cleared and now they are spawning more frequently as of late.
Sometimes a little bit of pessimism goes further than a stream of optimism, it lets you see both sides of the coin and break the illusion of the reality that others built around you.

ivy2112

  • Sr. Member
  • **
  • Posts: 431
  • SMP Trusted
    • View Profile
Re: Monster Spawns
« Reply #5 on: June 04, 2012, 06:08:37 pm »
i am a little bit cunfused too :P

YangusTheGreat

  • Jr. Member
  • *
  • Posts: 53
    • View Profile
Re: Monster Spawns
« Reply #6 on: June 04, 2012, 07:03:20 pm »
But what about people afking at their monster spawners?
All their mobs just disappear?

Lairy_Fliquid

  • Newbie
  • *
  • Posts: 37
  • Nice house you got there, be a shame if...
    • View Profile
Re: Monster Spawns
« Reply #7 on: June 04, 2012, 07:22:02 pm »
Noted and paralyzed.

Midgetized

  • Full Member
  • *
  • Posts: 106
    • View Profile
Re: Monster Spawns
« Reply #8 on: June 04, 2012, 07:43:46 pm »
That's why you have it hourly, then people can be prepared, unless you can make it to where it's inactive chunks that are only affected. Then inactive chunks would need to be specific because atleast a 3x3 chunk area would need to be considered active around each player or else a single block of distance can make a big difference.
Sometimes a little bit of pessimism goes further than a stream of optimism, it lets you see both sides of the coin and break the illusion of the reality that others built around you.

Zen00

  • Full Member
  • *
  • Posts: 115
    • View Profile
Re: Monster Spawns
« Reply #9 on: June 04, 2012, 07:50:00 pm »
Midgetized, that is what the minecraft code is supposed to do automatically. The issue is that the built in code has been broken by a plugin of some type and hasn't been fixed yet.

illiwill

  • Full Member
  • *
  • Posts: 230
  • Smp Trusted/Classic Recruit
    • View Profile
Re: Monster Spawns
« Reply #10 on: June 05, 2012, 03:08:19 pm »
I dont understand a bit on chunks.. So confused..    :P


Chunks are 16x16 areas. These are literally the building blocks of minecraft.

YangusTheGreat

  • Jr. Member
  • *
  • Posts: 53
    • View Profile
Re: Monster Spawns
« Reply #11 on: June 06, 2012, 10:22:59 am »
I think this could work, but make sure the xp is dropped still when they die. Hopefully I will be able to get some slime balls finally.

Midgetized

  • Full Member
  • *
  • Posts: 106
    • View Profile
Re: Monster Spawns
« Reply #12 on: June 06, 2012, 05:15:12 pm »
Yangus, exp is only dropped when a player kills it personally or it dies within 10 seconds of a player hitting it.
Sometimes a little bit of pessimism goes further than a stream of optimism, it lets you see both sides of the coin and break the illusion of the reality that others built around you.

atdfbttl15

  • Sr. Member
  • **
  • Posts: 366
  • Either on or trying to be on
    • View Profile
Re: Monster Spawns
« Reply #13 on: June 06, 2012, 10:09:14 pm »
This "/butcher" command really worked. It should be periodically done as of now to make the slimes spawn(please please) It would be nice! At least till we find which plugin broke the code and fix it. It is temporary.



Check it out! ;)

ViperZeroOne

  • Champion Member
  • ***
  • Posts: 1087
    • View Profile
Re: Monster Spawns
« Reply #14 on: June 07, 2012, 08:20:10 pm »
I think running a /butcher command every hour would be a little much, but having the server automatically run it every 6 to 12 hours might be a good idea.  Even if it's just to clean up improperly setup spawners that are generating massive amounts of mobs when people aren't even using them.
Quote
"I griefed because my dog sat on my mouse and farted!"
- BAN APPEAL DENIED!!


Dark Knight eh?.... I'M BATMAN!!!  ;)