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Author Topic: Recruiting: Fair or unfair?  (Read 2254 times)

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123me23

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Recruiting: Fair or unfair?
« on: May 20, 2012, 02:06:46 am »
Well some ops recruit for different things. How do they know to recruit or reject? ???

Chipaton

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Re: Recruiting: Fair or unfair?
« Reply #1 on: May 20, 2012, 02:18:18 am »
This needs to be moved to Classic.

SoulKnightGT

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Re: Recruiting: Fair or unfair?
« Reply #2 on: May 20, 2012, 02:23:37 am »
Moved. Also, we all have different standards, so its kinda hard to actually tell you. But what some people say is, "Think about how your buildings and how you got promoted."
Holy balls.
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Unholy_Gibbon

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Re: Recruiting: Fair or unfair?
« Reply #3 on: May 20, 2012, 01:42:59 pm »
Well ops standards do tend to vary dramatically but generally if you build something big, detailed, varied and cohesive as a build (and show technical skill and originality while you're at it) any op will rank you.

Spamarian

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Re: Recruiting: Fair or unfair?
« Reply #4 on: May 20, 2012, 02:06:13 pm »
For example, me. Idont promote for figures because I didnt get promoted by Omar, when I made a huge robot.
Sprites, are also somethign that we dont promote. Only if it is a huge one.
I made a huge mansion. Either.
But when I created something with my imagination, I got it at the first try.
We are looking for something that requires time, and the result is good.

Hope I helped.


gameguy96

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Re: Recruiting: Fair or unfair?
« Reply #5 on: May 20, 2012, 06:07:59 pm »
something that is inportant(according to me) is that the potential recruit shows that he/she has imagination and that the building is in fact a whole and not some stacked boxes

E1ectrik

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Re: Recruiting: Fair or unfair?
« Reply #6 on: May 22, 2012, 06:52:26 pm »
I made a jet and it helped my app get promoted because it was quite different

HammondsBen :)

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Re: Recruiting: Fair or unfair?
« Reply #7 on: June 26, 2012, 12:49:08 am »
we all recruit a little differently can't change that

Xeadin

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Re: Recruiting: Fair or unfair?
« Reply #8 on: June 26, 2012, 02:56:32 am »
You see, if we applied a template for every op to follow to the letter, things would start to fall apart pretty quickly. We'd like to keep it at having each operator have his or her own standards on what it takes to become a Recruit, with slight variations. It's one of the things that make us... well, us.