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Author Topic: Farming for Resources  (Read 7224 times)

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himajinizm

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Farming for Resources
« on: July 21, 2012, 06:47:14 pm »
I have a question/issue with what farming is allowed and what is not.

A fellow player has brought to my attention that Melon Farming was banned, and players are not allowed to sell melons at the market.  I understand that the speed in which Melon's grow are ridiculous, and combined with semi-automated farming, can be an unstoppable profit machine.  I do not know how much Stacks of Melon's sold at the Market, so this information would be helpful.

Now, in my eyes, a similar problem is already here, Iron Farming.
Iron sells for 50 A PIECE at the market place.  A stack would be worth 3.2k.  If I am assuming correctly, the Farm is similar in concept to this one:

http://www.youtube.com/watch?v=ZhY7AiZgLyY

Much like the Melon Farm, this is semi-automatic, and can bring it a lot of money.
This defeats the purpose of players having to go Mine for resources and money.  All you'd have to do is gather up iron, and sell it at the market.  Not to mention, these farms can be "lent" to people for money.

If I were to follow suite and create an iron farm and start selling for 10 e/a, I could potentially destroy the whole economy as there would be no reason to buy Iron elsewhere, or even go find it in mines.

I've used the search function to see if there were any rules against farming.
I've found none, except for Mob Spawning.  A player may not claim a Mob Spawner as their own.  Isn't an Iron Farm a player-made mob-spawner? They auto spawn Villagers and Iron Golems, much like a Mob Spawner would.

I am not asking for justice, or anyone getting banned.  All I ask is for there to be CLEAR rules as to prevent misunderstandings.

While in-game, a mod told me that in fact, all kinds of farming are illegal.  Iron or Obsidian.
There are too many mixed opinions that it is very hard to get the facts straight.

If Obsidian farming is against the rules, the same should hold for Iron.  Or if Iron is allowed, the others should be re-included as well.

I just want a clearer picture since I am also a new player.

Thank you.

-allyourmines (himajinizm)

hennydeez

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Re: Farming for Resources
« Reply #1 on: July 21, 2012, 06:51:50 pm »
Basically any kind of generator that constantly generates items are banned, this process is almost as similiar as duplicating a singular item. In that case, it gives an unfair advantage for other players and can be use inappropriately by selling your generated items at the market which is profitable.
« Last Edit: July 21, 2012, 06:53:54 pm by BigBadHenz »

himajinizm

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Re: Farming for Resources
« Reply #2 on: July 21, 2012, 06:56:46 pm »
That is what I have been told, hence

Wheat Farms: Have to be replanted every time your harvest so that is not automatically generated.
Livestock: Have to be mated to grow. Items can be collected automatically in some ways, but the herd would not be able to grow without a player.

That is the only one off the top of my head I can think of that does not directly generate automatically.

Obsidian: auto-generates with water and lava
Iron: auto-generates mobs
Melons: auto-generate naturally
Pumpkin: ^

A possible solution could be increasing the Sell Price of non-farmable resources, and lowering those that are being farmed.  For example, Gold and Lapis.
« Last Edit: July 21, 2012, 07:01:42 pm by himajinizm »

hennydeez

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Re: Farming for Resources
« Reply #3 on: July 21, 2012, 07:01:53 pm »
That is what I have been told, hence

Wheat Farms: Have to be replanted every time your harvest so that is not automatically generated.
Livestock: Have to be mated to grow. Items can be collected automatically in some ways, but the herd would not be able to grow without a player.

That is the only one off the top of my head I can think of that does not directly generate automatically.

Obsidian: auto-generates with water and lava
Iron: auto-generates mobs
Melons: auto-generate naturally
Pumpkin: ^

A possible solution could be increasing the Sell Price of non-farmable resources, and lowering those that are being farmed.  For example, Gold and Lapis.
Correct, but I believe it is fine to create a small pumpkin/melon farm for a food resource, there is no point making a bigger portion of it, hence why sell signs have been removed for those items.

Your last edited statement sounds like a good suggestion, although it's been suggested before, I don't think the Admins have seen into this though.
« Last Edit: July 21, 2012, 07:06:54 pm by BigBadHenz »

himajinizm

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Re: Farming for Resources
« Reply #4 on: July 21, 2012, 07:13:08 pm »
I mentioned it in-game, and I think it has caught the attention of a few mods, but it seems like people don't really care.
Which really makes me want to just join in while I can, but I am just sitting in the market place until a clear decision has been made.

And by Melon Farm, I wasn't talking about a 100 length mega farm, more like a 8 melon farm.  Either way melons are obsolete in the market place, so it does not matter at this point.

Morrison1996

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Re: Farming for Resources
« Reply #5 on: July 21, 2012, 10:53:23 pm »
any form of duplicatting non renewable items is illegal. Now since it is golems that is a different story. I can't confirm but I do beleive that if it isn't already mob drops from golems is/ is going to be turned off. Now don't go around the forums saying the I said it is/is going to be tunred off, I don't know for sure but that is what I have heard.



D00MKNlGHT

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Re: Farming for Resources
« Reply #6 on: July 22, 2012, 01:46:29 am »
Iron farming with villagers are okay, as iron golem spawned from villagers are VEEEEERY slow, it may take 15min for 1 to spawn, and it may drop only 2 iron.... A 2 hour mining trip yields 5 stacks of iron which is more profitable. Do note villagers are harder to get then melon seeds.

EDIT: I did show and ask Alicia about this >:)

And Morrison I told wolfer about it and he is making one >:)
« Last Edit: July 22, 2012, 02:09:38 am by D00MKNlGHT »
By the way I removed my post, your post made mine look stupid haha.

KillAndSurf

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Re: Farming for Resources
« Reply #7 on: July 22, 2012, 02:20:35 am »
Even though i have one of these iron farms, I think they should be banned. It is the same if not better than mellon farms if done right. This is just not right.


himajinizm

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Re: Farming for Resources
« Reply #8 on: July 22, 2012, 02:38:27 am »
See this is the exact kind of thing I'm talking about.

Why is it that I am being prevented from building an iron farm when so many are in the process of making it.

D00MKNlGHT

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Re: Farming for Resources
« Reply #9 on: July 22, 2012, 03:07:36 am »
The main few people complaining about iron farms are ppl without villagers, and are jealous that others who put a lot of effort in finding and making a village has an iron farm.... IMO don't complain go find your own way of making money.... And even with melons pumpkins gone, I am still making giant pumpkin farm :/
By the way I removed my post, your post made mine look stupid haha.

Chief149

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Re: Farming for Resources
« Reply #10 on: July 22, 2012, 03:26:11 am »
So let me get this straight...


Nobody has ever told me about cactus farms being illegal, and it is not in the rules about iron golem farms being illegal. However what confuses me is the iron golem farms. I know cacti farms are not illegal, but what I want to know is will I get banned if I make a golem farm (villager based of course)?



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himajinizm

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Re: Farming for Resources
« Reply #11 on: July 22, 2012, 04:19:07 am »
http://www.opticraft.net/index.php/topic,11202.0.html

^ this thread explains why Melon Farming was banned.

1.
Quote from: oreojr123456789 on June 27, 2012, 09:05:06 am
Is the removal because people are make a HELL of a lot of money from melon/pumpkin auto farms? If so, why don't you just lower the sell price AGAIN.

"We dont like the idea of players getting rich off of afking."
Autospawning and autokilling = allowing users to afk and gain iron, come back and click a button.

2.
"This has been addressed. Building an automatic farm provides too much income. It breaks the concept of survival."

3.
To people saying "those who created the iron farms had to spend immense time" etc.

"Sure you have to build the farm, but to actually get money out of it, all you have to do is afk for hours."

4.
"If people want to turn into enemies because we are trying to balance out the economy let them."

I don't see how keeping Iron Farms are "balancing out the economy"

5.
"Cacti selling is being taken away too, so I wouldn't waste money there."


Since the general decision of the higher community want to keep Iron Farming and ban all other sorts of farming to maintain their monopoly, this will be my last post regarding this subject.  But just going through the reasons why Melon farming was banned, most reasons are applicable to Iron Farming.

That's all.

I am not saying I don't enjoying playing on the server.  I have secured my own land after mining for a while, it's a concern over "balance" as mentioned by ALL the mods during the Melon incident which I was not even here for.
« Last Edit: July 22, 2012, 04:22:44 am by himajinizm »

Chief149

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Re: Farming for Resources
« Reply #12 on: July 22, 2012, 04:45:33 am »
Well the thing is I'm not one of those players that want to buy everything I need for survival. My one and only reason for farming cacti in my case would be to raise the money I need to buy diamond protection stones to cover my island, and the whole area still needs 3 or 4 more of them, and I only currently have the money for 1 :((



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ViperZeroOne

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Re: Farming for Resources
« Reply #13 on: July 22, 2012, 07:10:30 am »
I've taken a look at D00M's iron golem farm and it is a legit farm.  I don't even know if it creates golem's at the rate that D00M stated, since we were there for about a half an hour and I didn't see a single one appear.

Melons, on the other hand, were insane.  In an hour you could make MILLIONS.  This kind of Iron farming is actually a lot slower than going to get the iron yourself.  The only way it would ever be "useful" is if all the iron on the server was completely mined out, which isn't going to happen any time soon because even the guest world still has a ton of resources in it.

I've also verified with 2 Ops and 3 Mods that THIS kind of golem farm is being classified as a "legal" farm to have (for now) due to it's very slow production rate.

In addition, I've been made aware that players ARE selling villagers, so if you want to build your own farm go right ahead.

http://www.opticraft.net/index.php/topic,11202.0.html

^ this thread explains why Melon Farming was banned.

You are only partly correct.  The biggest concern with the automated farms (that have been banned) are the heavy processing being generated by the massive redstone circuits.  The economy was a distant second.  These golem farms will use much less resources, and as stated, provide much less financial income.  That's why, for the time being, they're being classified as "legal".
« Last Edit: July 22, 2012, 07:16:45 am by ViperZeroOne »
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himajinizm

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Re: Farming for Resources
« Reply #14 on: July 22, 2012, 10:31:42 pm »
D00M seems to be the only one that is selling Villagers.  Everyone else hasn't said a word out it.
Also, D00M and several others were lagging out cause of the NPCs, so it IS the same as Melons because it's a generator that you can't control.

Why not limit the sizes of melon farms and reinclude them? People are remaking them anyways.