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some screenshot visualization:severely overcrowded cow pen: (click to show/hide)after bug fixed mob throttling (throttle type 2): (click to show/hide)no point in posting the "before bug fixed" mob throttling - there are no cows left, lol.as you can see, the bug-fixed throttling is pretty reasonable.@ arsenic shark- yeah, if the villagers crowd themselves into one room, then they'll all die currently. i've hopefully fixed that, so it will be less apparent, but good to know.
I'm Much more smarter admin than whoever banned me.
Quote from: cschurz on August 08, 2012, 07:33:20 pmsome screenshot visualization:severely overcrowded cow pen: (click to show/hide)after bug fixed mob throttling (throttle type 2): (click to show/hide)no point in posting the "before bug fixed" mob throttling - there are no cows left, lol.as you can see, the bug-fixed throttling is pretty reasonable.@ arsenic shark- yeah, if the villagers crowd themselves into one room, then they'll all die currently. i've hopefully fixed that, so it will be less apparent, but good to know.was that chunk only loaded once?i'm just curious if multiple loads is gonna dwindle away my herds of sheep.for example all of my farms reside below my castle, which is my /home and main way of getting around, so every time i do /home are more and more of my sheep gonna vanish until they just happen to not be huddled in a corner/there's only 4 left?the sheep aren't particularly smart and it took me quite a while to get enough of every color for it to be efficient, the pens are a decent size, yet all the sheep still prefer to be huddled in the corner, unfortunately it would take quite a while to farm enough wool for lets say a dragon in the sky off of 4 sheepso what would be the affects of this "multiple loading" situation?
type 2: throttle mobs on chunk load- when a chunk is loaded (for example, when a player first enters the chunk) every mob type will be checked. if there are more than 6 mobs of any type in a 4x4x2 radius of any other mob, [the excess mobs will be killed]