0 Members and 7 Guests are viewing this topic.
I think we need a flatland world only accessible by an application-to-join build team. Full creative Opticraft build team, it'd be fun! i support this x100
this plugin enables separate creative/survival inventorieshttp://dev.bukkit.org/bukkit-plugins/gamemodeinventories/wouldnt this solve the entire problem? players get creative automaticly when they get creative because they enter the creative world, and in the creative world, they arnt able to sell anything, and disabeling the dropping of items isnt necessary either because the players in creative cant switch gamemodes.
Quote from: zwaan111 on April 24, 2014, 07:57:29 pmthis plugin enables separate creative/survival inventorieshttp://dev.bukkit.org/bukkit-plugins/gamemodeinventories/wouldnt this solve the entire problem? players get creative automaticly when they get creative because they enter the creative world, and in the creative world, they arnt able to sell anything, and disabeling the dropping of items isnt necessary either because the players in creative cant switch gamemodes.the problem with this is that currently I have only one way if forcing a game mode won't work because then old can't go into creative in regular worlds. I'll try to figure something out.
Quote from: Nick3306 on April 24, 2014, 09:22:18 pmQuote from: zwaan111 on April 24, 2014, 07:57:29 pmthis plugin enables separate creative/survival inventorieshttp://dev.bukkit.org/bukkit-plugins/gamemodeinventories/wouldnt this solve the entire problem? players get creative automaticly when they get creative because they enter the creative world, and in the creative world, they arnt able to sell anything, and disabeling the dropping of items isnt necessary either because the players in creative cant switch gamemodes.the problem with this is that currently I have only one way if forcing a game mode won't work because then old can't go into creative in regular worlds. I'll try to figure something out.Shame we don't use multiverse, the gamemode can be easily set for each world. Also, without multiverse core, you could still get multiverse-inventories (http://dev.bukkit.org/bukkit-plugins/multiverse-inventories/) it's a very good plugin that works effectively in my opinion having used it.
I really like this idea and hope something gets worked out for it to work.
Quote from: UnknownHedgehog on May 03, 2014, 07:29:26 amI really like this idea and hope something gets worked out for it to work.I think it'd bring a whole lot of life back to the creative side of our players. Eagerly awaiting to see the results of it