November 22, 2024, 10:29:44 am

Author Topic: No more reservations!  (Read 27548 times)

0 Members and 2 Guests are viewing this topic.

Luminaeus

  • Crafter #008
  • Full Member
  • *
  • Posts: 146
    • View Profile
Re: Reserving space - recruits (other ranks too)
« Reply #60 on: October 31, 2011, 04:56:05 am »
So as long as I don't leave it for a week without improving, I can outline my project?

So long as your build is actually started before you log off.

lLLEGAL

  • Recruit Operator
  • Champion Member
  • ***
  • Posts: 1241
  • Legacy.
    • View Profile
Re: Reserving space - recruits (other ranks too)
« Reply #61 on: October 31, 2011, 05:09:33 am »
Okay, thanks.

Dumbbomb(sexyleopard)

  • Newbie
  • *
  • Posts: 40
    • View Profile
Re: Reserving space - recruits (other ranks too)
« Reply #62 on: December 25, 2011, 05:22:19 pm »
ok i got it, but it does get annoying when peope build to close to your builds.
When life gives you lemons, throw them at your friends.

EliteDelta

  • Custom Title:
  • Sr. Member
  • **
  • Posts: 304
    • View Profile
Re: Reserving space - recruits (other ranks too)
« Reply #63 on: December 25, 2011, 05:31:25 pm »
*cough* necro *cough*

clawstrider

  • The Clawsome One
  • Champion Member
  • ***
  • Posts: 2927
    • View Profile
Re: Reserving space - recruits (other ranks too)
« Reply #64 on: December 26, 2011, 11:30:39 am »
*cough* Can't necro a sticky *cough*

I just realised cough is a really really weird spelling :/

iGenerator

  • Super Trusted
  • Champion Member
  • ***
  • Posts: 1230
  • Mayor of Rosenberg
    • View Profile
    • Steam
Re: Reserving space - recruits (other ranks too)
« Reply #65 on: February 02, 2012, 03:52:25 am »
I am actually tempted to say that reserving space is a good idea. My point is that yesterday, I started to build in recruit (I don't feel my builds are good enough for operator/builder). Today I came back, and my build was totally surrounded by other builds, making new work on it impossible. I don't mean near, I mean on 1 side, the other build was touching, on the other sides, I had 1 to 2 blocks space.

As well as raising the bar for new recruits (As in making promotions much harder), I feel we should allow some sort of reservation, as long as there is progress to the build and a clear outline of the build, not a huge rectangle.

I feel some recruits (Not all, some just lack imagination) may be building smaller as they know that a half finished project counts for less than a finished one, and they will not have space to finish if they leave their builds.
i went around a few days ago and made sidewalks around about every road me and imp made to show where people they should stop building and i made more side streets to make smaller areas on the main roads coming off of spawn to show them to use less space
and to not take up half the length of the world writing your name out in lava making that entire area useless (no time for grammar ranting)
Major Igenerator
City Planner for Stuttgart


DP

SoulKnightGT

  • The Griefer Reaper
  • Champion Member
  • ***
  • Posts: 1188
  • Staff Member
    • View Profile
Re: Reserving space - recruits (other ranks too)
« Reply #66 on: February 02, 2012, 04:00:21 am »
I am actually tempted to say that reserving space is a good idea. My point is that yesterday, I started to build in recruit (I don't feel my builds are good enough for operator/builder). Today I came back, and my build was totally surrounded by other builds, making new work on it impossible. I don't mean near, I mean on 1 side, the other build was touching, on the other sides, I had 1 to 2 blocks space.

As well as raising the bar for new recruits (As in making promotions much harder), I feel we should allow some sort of reservation, as long as there is progress to the build and a clear outline of the build, not a huge rectangle.

I feel some recruits (Not all, some just lack imagination) may be building smaller as they know that a half finished project counts for less than a finished one, and they will not have space to finish if they leave their builds.
I think roads are stupid. and writing your name.
i went around a few days ago and made sidewalks around about every road me and imp made to show where people they should stop building and i made more side streets to make smaller areas on the main roads coming off of spawn to show them to use less space
and to not take up half the length of the world writing your name out in lava making that entire area useless (no time for grammar ranting)
Holy balls.
Do not be afraid of your mistakes in the past Embrace them, Cherish them, and Reflect on them.

littlej11

  • Full Member
  • *
  • Posts: 171
  • psycowolf after his second energy drink =3
    • View Profile
Re: No more reservations!
« Reply #67 on: February 05, 2012, 10:18:11 pm »
Bump

This is becoming a problem in the recruit world.

EliteDelta

  • Custom Title:
  • Sr. Member
  • **
  • Posts: 304
    • View Profile
Re: No more reservations!
« Reply #68 on: February 05, 2012, 10:28:17 pm »
Why are you building in the recruit world? O_o

littlej11

  • Full Member
  • *
  • Posts: 171
  • psycowolf after his second energy drink =3
    • View Profile
Re: No more reservations!
« Reply #69 on: February 05, 2012, 10:30:25 pm »
Why are you building in the recruit world? O_o

I'm not... But if you just look at the recruit world you will see it is becoming a problem so I bumped it for all recruits to see.

EliteDelta

  • Custom Title:
  • Sr. Member
  • **
  • Posts: 304
    • View Profile
Re: No more reservations!
« Reply #70 on: February 05, 2012, 10:39:51 pm »
Ah. I see..

Xeadin

  • Board Gamer
  • Champion Member
  • ***
  • Posts: 2791
  • dip dip dip dip dip
    • View Profile
    • @Xeadin
Re: No more reservations!
« Reply #71 on: February 05, 2012, 11:10:57 pm »
Oopsie... had moved it of SMP General Discussion on accident... ;D  Relocated

Moved to here to keep the number if stickies in the Server News forum low. Also, merged a similar stickied topic "Reserving space - recruits (other ranks too)"
« Last Edit: February 05, 2012, 11:13:34 pm by Xeadin »