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Support / Re: Melon and pumpkin discussion
« on: July 03, 2012, 08:26:19 pm »
I support the removal of melon/pumpkin sales, 100%.
As an owner of both a melon and pumpkin farm (both automated), I've made almost all my income from them, after working very hard.
I don't mind if I worked hard to make something which will now be useless. I worked hard because it was fun, and it was fun because I worked hard. To me, the value in my farm construction was the enjoyment I got out of knowing I was doing something efficiently and optimally _at the time_.
I actually think one permanent/fixed path towards financial optimality in any game would be boring. It was about time the economy changed.
If the owners of this server want us to be easier on their server, I support them 100%, AND I thank them for providing this server to players _for free_. Without them, I would have been bored instead of making melon/pumpkin farms. I know I haven't bothered to buy a machine capable of hosting such a community, and I know they work very hard to provide a good experience for us.
On the other hand, if the owners of this server tell us the only way to make money to buy protection stones is to make our characters jump 1000000 times and then place and remove a cobblestone block 2000000 times, I will stop playing here and start playing on one of the many mmorpgs on my laptop, with tears leaking out of my eyes for the good old days when I actually had fun gaming. Of course, I don't expect anyone to set up such stupid rules. Not in the minecraft community, at least.
The changes to the economy should lead to fun gameplay. I like the 'selling meat' idea because I can't imagine a server intensive way to produce large quantities of meats, but I suspect it would only be a matter of time before someone set up a giant collection of egg filled dispensers which fired chickens into an area which could be converted into either an egg collection pit or a chicken slaughterhouse. If meat were to be profitable, that would actually be the first thing I would do. Not because I want to screw with the server or create lag, but because it would be fun to chase down the (unfortunately) best business model in game.
Anyway, I am not the owner of this server so I have no right to define how the economy is set up or how the economy molds the player base to behave. Also, the owners of this server have no reason to expect me to keep playing on opticraft if their game is no longer fun to play in.
Good luck with whatever your server ends up becoming guys, and thanks for all the fun so far I've met awesome people here and part of my life was very fun because of opticraft, so kudos to you.
As an owner of both a melon and pumpkin farm (both automated), I've made almost all my income from them, after working very hard.
I don't mind if I worked hard to make something which will now be useless. I worked hard because it was fun, and it was fun because I worked hard. To me, the value in my farm construction was the enjoyment I got out of knowing I was doing something efficiently and optimally _at the time_.
I actually think one permanent/fixed path towards financial optimality in any game would be boring. It was about time the economy changed.
If the owners of this server want us to be easier on their server, I support them 100%, AND I thank them for providing this server to players _for free_. Without them, I would have been bored instead of making melon/pumpkin farms. I know I haven't bothered to buy a machine capable of hosting such a community, and I know they work very hard to provide a good experience for us.
On the other hand, if the owners of this server tell us the only way to make money to buy protection stones is to make our characters jump 1000000 times and then place and remove a cobblestone block 2000000 times, I will stop playing here and start playing on one of the many mmorpgs on my laptop, with tears leaking out of my eyes for the good old days when I actually had fun gaming. Of course, I don't expect anyone to set up such stupid rules. Not in the minecraft community, at least.
The changes to the economy should lead to fun gameplay. I like the 'selling meat' idea because I can't imagine a server intensive way to produce large quantities of meats, but I suspect it would only be a matter of time before someone set up a giant collection of egg filled dispensers which fired chickens into an area which could be converted into either an egg collection pit or a chicken slaughterhouse. If meat were to be profitable, that would actually be the first thing I would do. Not because I want to screw with the server or create lag, but because it would be fun to chase down the (unfortunately) best business model in game.
Anyway, I am not the owner of this server so I have no right to define how the economy is set up or how the economy molds the player base to behave. Also, the owners of this server have no reason to expect me to keep playing on opticraft if their game is no longer fun to play in.
Good luck with whatever your server ends up becoming guys, and thanks for all the fun so far I've met awesome people here and part of my life was very fun because of opticraft, so kudos to you.