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Messages - Interbane
1
« on: August 16, 2013, 08:03:15 pm »
Lol, Interbabe.
No, control it as you wish. The only interest I still have is regarding the "maze" from bedrock to skull. But it can bob and weave around anything you or anyone else builds. An adventure trail.
FYI there's a master control switch that turns the farms on and off. Lot of redstone in that area, underground.
2
« on: August 16, 2013, 04:37:51 am »
Mike is an old bot.
3
« on: November 08, 2012, 05:35:58 pm »
It's a tower that goes from bedrock to 256. Interior is all decorated, with great attention to detail in some places. Here are a few screenshots.
4
« on: October 12, 2012, 10:34:06 pm »
Title: Supreme Overlord? What are you asking for? Subject line syntax? K Moderator Application - <in-game name>
Age: 31 or 32... Location: California Timezone: GMT-8 Join Date: March something Were you recommended by anyone?: Yes Why you should become a moderator: Moderating is a form of entertainment. There isn't much left for me to build that is novel and inspiring. Therefore I should moderate.
I'm a moderator on other sites and games. If you google my nomiker I'm sure you'll see where.
5
« on: October 09, 2012, 05:46:54 pm »
Xoiiku, I've been wanting to preserve some of the Jungle landscape around my home on the member world. Some is already under project protection. Mnimal structures, like a partially hidden temple, small bungalow, small treefort, etc. Nothing big, and no clearing. In fact, there's a lot of good terrain around my place that could be preserved.
As far as a railway, the idea pops up frequently, then sputters and dies with no lasting result.
6
« on: October 05, 2012, 12:46:54 am »
A rose, built to sky limit. Or whichever flower looks best under MC pixelation. I'll never get around to it. Leaves would be spleef arenas or house plots.
7
« on: October 03, 2012, 08:34:57 pm »
There should be a video of Sircy's Planet Express build, that's the sort of cultured art that goes viral in MC communities.
8
« on: October 01, 2012, 05:43:37 pm »
True. I predict the next person will answer "false"
9
« on: September 26, 2012, 05:11:32 pm »
Yeah Radlam, sorry. There's no need to build. I just want a filter to keep out the crazies. The whole place is essentially public, but if you've applied I add you to the PStones guarding switches and buttons.
There are two public projects. Lowering the last crescent all the way down to Y:20, and expanding the slime farm.
10
« on: September 25, 2012, 07:36:25 pm »
Ivy, Matty, Loaf, I'll add you to the region list.
11
« on: September 24, 2012, 04:34:22 am »
Hey Bantam, I made you a VIP a few months back. I finished the exterior with your help. Take any open plot you wish.
12
« on: September 22, 2012, 05:01:31 pm »
Whatever plots you guys want, leave a sign at that location.
13
« on: September 20, 2012, 11:49:30 pm »
Techdude, you're accepted. I'll check out your work when I'm online tonight. I'm sure there's a large plot that will suit your fancy.
14
« on: September 20, 2012, 11:00:53 pm »
Well, the person who has the various components memorized would build faster than a person who has to reference tutorials. Scoring a competition involving mechanisms would need to include a similar Rubric to what FLL uses to score robot competitions.
Function - how well it performs the designated task.
Style - aesthetic judgement
Economy - How streamlined is the wiring? A small, compact, efficient design scores higher than a confabulated sprawling mass of redstone.
The creativity of the host is what would make or break a mechanism competition. A combination task would work. Like, build a mechanism that harvests a pumpkin, a cocoa bean, and a cactus, and delivers them to a 1 block area.
Or a themed competition. "Build the best hidden piston door"
Keep the task secret until the day of the competition, and allow only 2-3 hours to build it.
15
« on: September 20, 2012, 09:43:16 pm »
What I mean is, there are very few parameters on what's possible to build. You can build anything you can dream of, from fantastical dystopian sci-fi landscapes to scenes from Lord of the Rings, upside down fortresses, MC Escher style buildings, etc.
But for some reason, people's creative horizon extends no further than re-creating the real world. Even when the sky is the limit(figuratively), you find towns that look Podunk USA. Why build the eiffel tower when you can build a fantastical wizard's tower?
Another quirk of minecraft that I find annoying is that people build walls around the cities, just like in real life. What are you protecting against? An unexpected zombie apocalypse? There are benefits, I understand, but no wall will keep out a determined griefer unless it has city protection, in which case the point is moot.
I love "aesthetic" walls, built to look good in an artful fashion. But throwing up a wall of cobblestone is a form of grief in my book. It's ugly, anyone can do it, and it almost always results in more real estate being consumed than is necessary. Which is bad in a game where sustainable access to undeveloped real estate is required for a healthy server.
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