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Trade Central / Re: Auction - Two Blaze Spawners (not close enough for a double)
« on: June 04, 2012, 03:41:03 pm »
Bids closed, thanks
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Trade Central / Re: Auction - Two Blaze Spawners (not close enough for a double)« on: June 04, 2012, 03:41:03 pm »
Bids closed, thanks
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Trade Central / Re: Auction - Two Blaze Spawners (not close enough for a double)« on: June 03, 2012, 09:15:47 pm »
I can't guarantee how long it will be set there.
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Trade Central / Re: Auction - Two Blaze Spawners (not close enough for a double)« on: June 03, 2012, 03:52:30 pm »
Bid still active at 100k from Leganie
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Trade Central / Re: Auction - Double Blaze Spawners« on: June 03, 2012, 02:10:00 pm »
Thanks for the clarification changed the title
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Trade Central / Re: Auction - Double Blaze Spawners« on: June 03, 2012, 01:38:37 pm »
Go to my home, they're insanely close!
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Trade Central / Re: Auction - Double Blaze Spawners« on: June 03, 2012, 01:33:38 pm »
Yea I can cover it in sand, or use torches, but was too lazy.
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Trade Central / Auction - Two Blaze Spawners (not close enough for a double)« on: June 03, 2012, 12:48:02 pm »
Opening Bid: 35,000
Includes: 2 Lapis Protection Stones, 2 Blaze Spawners Where: type /home Phyrax The doors are locked... Auction Duration: 48 hours from time of first bid PM's about this auction will be ignored. Only public forum bids are considered. Please note, that the blazes are contained, but they can rarely spawn outside. I AM NOT RESPONSIBLE FOR YOUR DEATH!!! 8
Trade Central / Auction - Diamond Pick - Efficiency IV, Fortune III« on: June 02, 2012, 04:29:00 pm »
Title says it all,
Opening bid is 8k bids will close in 3 hours. 9
Rejected / Re: Moderator Application - Zen00« on: June 02, 2012, 02:03:14 pm »
Recommended gl zen!
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Rejected / Re: Moderator Application - Phyrax« on: May 26, 2012, 01:55:42 am »
Hey thanks for the support it means a lot to me
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Rejected / Re: Moderator Application - Phyrax« on: May 25, 2012, 09:21:59 pm »
Medu I know I didn't add you but thanks I'm assuming you added yourself ^.^
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Rejected / Moderator Application - Phyrax« on: May 24, 2012, 03:36:47 am »
Age: 27
Location: Eastern U.S. Timezone: UTC -5 Join Date: April 10th 2012 Were you recommended by anyone?: ViperZeroOne, dlvbz, apollo2010, xdlordv, oreojr, raul7legend, MissMedu Why you should become a moderator: To be honest, that's not an easy question to answer. The only way I know to explain it is I would like to help out more. I love helping out people and have been doing so every since I joined the server. Some people that I know can vouch for me is ViperZeroOne and dlvbz, not including Psylint1 and Kethamin, and most of the mumble crew. Nyssa too I believe I'm also familiar with the usual mod commands including World Edit and Log Block, and I was actually set to trusted by Nick within a few days of being registered, and was actually the one to recommend both DL and Viper as trusted, which are now on mod trials. Gratz guys I'm also on Mumble every time I'm on Minecraft, which is a lot duing a single day. Here's the thing though, I work as an at-home web developer, and I usually ALWAYS have minecraft open when I'm working, just in case I need to take a brake, or if someone on Mumble needs help. I'm more than willing to help you guys out in any way you need me, especially to help clear some of these griefed areas out. This especially includes any web development you need, when I'm not working for RL money . Anyhow I hope you take this into consideration and if you have any questions please message me, I'm on during each day anywhere from 2-8 hours daily. 15
Support / In regards to a different "PS BUG"« on: May 03, 2012, 01:38:46 pm »
I've been building a castle and had some issues with pStones, Nyssa can attest to this. Firstly we thought it was due to fields overlapping. Yes I had '/ps on'! The pStone was actually disabling upon placement, it showed no visible field. So upon breaking it, I of course got lapis dye. Once I moved the stone roughly 5 blocks up, whereas the fields wouldn't overlap, this seemed to fix the "BUG".
Once we "thought" we found a solution I began counting and building up, over 60+ blocks away from ANY pStone, I placed another lapis pStone. Again, no visual, and the stone broke into Lapis dye. This leads me to believe that it's not solely an overlapping issue, but a core issue somewhere in either the WorldGuard code or the pStone code... though I'm only a web developer and don't write Java I have refrained from placing pStones until I can confirm this has been fixed as I've lost 3 already, which Nyssa was happy to replace being that both her and Keth seen them broken. Anyhow I hope this helps the devs!
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