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Suggestions / Re: SignShop or ChestShop Plugin, Trading made easy
« on: January 20, 2013, 03:57:06 am »
This may just be my own ignorance here, but isn't the code already in place for the server market? Is the market specially coded as is, or is it based on the signs? I understand there would be minor revisions that would extend just removing money from a player's account, to also take that money and add it to a designated player's account, ie, the placer of the sign. I also would assume that this code is just being represented as a special block, much like the PSs, and could be sold at the market, much like the PSs.
I mean no disrespect in my argument, but the main argument against this so far just doesn't make sense to me. Signs and chests(and doors, furnaces, etc...) can already be used to freely grief land, but that hasn't prevented the use of LWC. Having the item at a cost at the market would make it as pointless to abuse as buying PSs and spamming them all over the server. I understand that both of these parallels are not exact, as neither of them actually offer any incentive to the spammer, while a functioning shop would, but I don't believe it would become an issue. And whether it ended up being deemed acceptable or not, I personally would find it interesting to stumble upon a random chest in the middle of a desert offering some goods that I may be in need of at the time.
I don't think any extra coding to enforce any sort of restrictions would be necessary. What little bit of extra spam that may be generated can be handled by mods on an as needed basis. Any rules deemed necessary can be just be stated
in the location the items are sold, but again, it just seems more of a 'use common sense' rule, just as PSs and LWC items don't really come with any rules, however, are managed by the mods/ops when a conflict arises. I understand the whole argument of the ops having enough to do, but does that mean the server should never be improved if it means there's a chance an op might be called on occasion. It's a necessary evil.
Also, though I'm a coder in real life, I don't know much about how Minecraft mods are made, but would it be easier to take the trapped chest from the next update and mod a new block out of that one. Personally, I like the idea to make a payed sign that generates a redstone pulse, as it would open up so many more possibilities for player builds, but anything is better than nothing, so if it would be easier to just modify the existing mod used in the market, that would be understandable.
I mean no disrespect in my argument, but the main argument against this so far just doesn't make sense to me. Signs and chests(and doors, furnaces, etc...) can already be used to freely grief land, but that hasn't prevented the use of LWC. Having the item at a cost at the market would make it as pointless to abuse as buying PSs and spamming them all over the server. I understand that both of these parallels are not exact, as neither of them actually offer any incentive to the spammer, while a functioning shop would, but I don't believe it would become an issue. And whether it ended up being deemed acceptable or not, I personally would find it interesting to stumble upon a random chest in the middle of a desert offering some goods that I may be in need of at the time.
I don't think any extra coding to enforce any sort of restrictions would be necessary. What little bit of extra spam that may be generated can be handled by mods on an as needed basis. Any rules deemed necessary can be just be stated
in the location the items are sold, but again, it just seems more of a 'use common sense' rule, just as PSs and LWC items don't really come with any rules, however, are managed by the mods/ops when a conflict arises. I understand the whole argument of the ops having enough to do, but does that mean the server should never be improved if it means there's a chance an op might be called on occasion. It's a necessary evil.
Also, though I'm a coder in real life, I don't know much about how Minecraft mods are made, but would it be easier to take the trapped chest from the next update and mod a new block out of that one. Personally, I like the idea to make a payed sign that generates a redstone pulse, as it would open up so many more possibilities for player builds, but anything is better than nothing, so if it would be easier to just modify the existing mod used in the market, that would be understandable.