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Server News / Re: Proposed smp changes
« on: March 19, 2016, 10:09:30 am »
So I voted "some of the changes", because some of them are obviously a big step forward and the way to go, however some in my opinion are moving so far away from "opticraft" that they should be seriously thought about.
1) Complete wipe of the server (all worlds will be available for download)
There's obviously countless hours put into these worlds; and just deleting them doesn't sound to me like a good option. The fun is exploring these worlds with your friends, not on singleplayer.
2) Simplification or removal of the economy system.
I think simplifying the economy would be good, making trading more focused on player to player, rather than player to market. I think the economy is one of the reasons why SMP gets boring, instead of having to go and do things in survival, there's pretty much everything at the market.
3) Addition of pvp modes
Personally, I like the idea of a free roaming pvp world. As well as giving you something to do, in my opinion it would amplify the excitment. If that's not possible then better pvp would be the next best option in my opinion. I feel like the arena pvp has been tried, and now, pretty much no one uses it - maybe due to it no being the best. Maybe have some sort of kit system? Whenever asking for PvP battles I usually get the response "don't have any armour". Another thing that i've seen been successfull on other servers is some sort of mini game. Eg. OITC arenas. However that could quite easily get boring quickly which is why I really think a full pvp world would be a good shout.
4)Addition of a player trading system
Something like /auc or chest shops that players can set up on there own, i've seen that work well on other servers.
5) Points system where players accumulate points for things like voting and doing everyday survival activities. These points can be used to buy protection or rare items.
This sounds like a really good idea to me. Actually getting points for playing and doing different things rather than just sitting at a farm. This would make actual survival minecraft have a purpose on Opti. Rather than economy being the main aim. Maybe have like a villager trading system where you can buy things with "OptiPoints" (Just as an example). This is one of the ideas that I really would support.
6) Change to a player defined protection field system
This wouldn't be the most important issue in my opinion; grief can be sorted by staff. But a player defined protection system could work in a pvp world as it gives a player some sort of safety space. However if the worlds are just going to stay as Non - Pvp, non-raiding this seems somewhat pointless to me.
So,
In Favour of:
- Simplification or removal of the economy system.
- Addition of pvp modes
- Addition of a player trading system
- Points system where players accumulate points for things like voting and doing everyday survival activities. These points can be used to buy protection or rare items.
Not in favour of:
- Complete wipe of the server (all worlds will be available for download)
And the protection I really don't have an opinion on.
Thanks ~Ted
1) Complete wipe of the server (all worlds will be available for download)
There's obviously countless hours put into these worlds; and just deleting them doesn't sound to me like a good option. The fun is exploring these worlds with your friends, not on singleplayer.
2) Simplification or removal of the economy system.
I think simplifying the economy would be good, making trading more focused on player to player, rather than player to market. I think the economy is one of the reasons why SMP gets boring, instead of having to go and do things in survival, there's pretty much everything at the market.
3) Addition of pvp modes
Personally, I like the idea of a free roaming pvp world. As well as giving you something to do, in my opinion it would amplify the excitment. If that's not possible then better pvp would be the next best option in my opinion. I feel like the arena pvp has been tried, and now, pretty much no one uses it - maybe due to it no being the best. Maybe have some sort of kit system? Whenever asking for PvP battles I usually get the response "don't have any armour". Another thing that i've seen been successfull on other servers is some sort of mini game. Eg. OITC arenas. However that could quite easily get boring quickly which is why I really think a full pvp world would be a good shout.
4)Addition of a player trading system
Something like /auc or chest shops that players can set up on there own, i've seen that work well on other servers.
5) Points system where players accumulate points for things like voting and doing everyday survival activities. These points can be used to buy protection or rare items.
This sounds like a really good idea to me. Actually getting points for playing and doing different things rather than just sitting at a farm. This would make actual survival minecraft have a purpose on Opti. Rather than economy being the main aim. Maybe have like a villager trading system where you can buy things with "OptiPoints" (Just as an example). This is one of the ideas that I really would support.
6) Change to a player defined protection field system
This wouldn't be the most important issue in my opinion; grief can be sorted by staff. But a player defined protection system could work in a pvp world as it gives a player some sort of safety space. However if the worlds are just going to stay as Non - Pvp, non-raiding this seems somewhat pointless to me.
So,
In Favour of:
- Simplification or removal of the economy system.
- Addition of pvp modes
- Addition of a player trading system
- Points system where players accumulate points for things like voting and doing everyday survival activities. These points can be used to buy protection or rare items.
Not in favour of:
- Complete wipe of the server (all worlds will be available for download)
And the protection I really don't have an opinion on.
Thanks ~Ted