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Messages - FIREBALL4801

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1
Announcements / Re: Introducing the Opticraft Network!
« on: October 29, 2017, 10:09:38 pm »
Very excited, can't wait to see how this turns out! Hopefully this will help bring more people to our awesome yet dwindling community.

2
Project name: Bauernhof

Project location (Live map link, coordinates, not biome, include world name):  Live Map at /home Fireball4801 Bauernhof

Contributors: Fireball4801, 100penguin

Mayor / zone owner (Only one - this is the zone owner): Fireball4801

Approximate dimensions: I really do not know, However it is fairly large and curves all over the place

Requested Flags: no weather edit (like snow/ice), no monster spawning, no edit of entities like frames

Number of active residents (if applicable): myself

Number of completed, decorated and furnished buildings: 32 buildings, 1 ship, a quarry site with rails to the blacksmith's, and 4 towers

What state is the project in, and what are your plans for its future, if any: About 90% complete, minus farm land.

Why should we grant this project protection? It is a continuation of my kingdom build, and though probably not a whole lot of people will visit it, it is a 100% public build and I don't want any parts being broken, nor visitors being attacked by hostile mobs. Looks much better when using either Conquest or Herrsommer Medieval Resource Packs. Example with Conquest Resource.

3
Rejected / Bauernhof City Protection Application
« on: January 31, 2016, 03:09:18 am »
Project name: Bauernhof

Project location (Live map link, coordinates, not biome, include world name): Live Map (has not updated since wall was completed)

Contributors: Fireball4801

Mayor / zone owner (Only one - this is the zone owner): Fireball4801

Approximate dimensions: I really do not know, However it is fairly large and curves all over the place

Requested Flags: no block edit (including snow fall), no monster spawning, no edit of entities

Number of active residents (if applicable): myself

Number of completed, decorated and furnished buildings: 12

What state is the project in, and what are your plans for its future, if any: A third complete, creating more farms and housing as well as miscellaneous buildings.

Why should we grant this project protection? It is a continuation of my kingdom build, and as large as it is I do not want to spend time having to find every little break that someone created, since it is a public build and I have put a lot of detail and effort into this build.

4
Rejected / Protection Cave of Drachen
« on: January 16, 2016, 08:33:34 pm »
As a part of my kingdom's medieval feel I have created a dragon's cave a ways away from the Kingdom property. While it is not the largest of builds, a diamond protection stone is not enough to protect the place. I have a dragon nests inside the cave as well that include one or two eggs each, and I would like it so these eggs cannot teleport when punched. It is all underground, so it isn't exactly visible on the livemap. The center coordinates are =1991, 51, 462 in the MemberWorld2. The entirety is about 70 by 40 and 30 tall (including cave entrance to surface).

5
Projects and Creations / Re: Medieval Town
« on: August 04, 2015, 05:11:21 pm »
Alright, update.  The kingdom itself is done, and the castle nearing completion.  There are two quests new available, one universal and one Assassin specific.
Universal- Find Icarus
Icarus is an exiled citizen who was convinced he would be able to overtake the kingdom and wage war against all who didn't agree with his reasoning.  He was sent to the dungeons, but later discovered to have escaped without returning to the surface.  Find him and tell me the password by him to retrieve a reward.
Assassins- Find the Assassin Seal
There is legend of an Assassin's tomb located somewhere in the kingdom, with a special seal inside inscribed with plans for a new and powerful blade mechanism, remember that bales of hay are key locations to Leap of Faith into.  Locate the tomb, tell me the password and retrieve the reward of a powerful weapon.

6
Projects and Creations / Re: Medieval Town
« on: May 31, 2015, 01:15:19 am »
I just finished the guild system in the kingdom.  There are now five groups to choose from- the warriors, the mages, the merchants, the lych, and the assassins.  The warrior/mage/merchants are not hidden, just in buildings related to their cause; however the lych and the assassins have their own respective dens hidden in somewhat related areas.  Each of these guilds have their own stories and explanations of enemies/allies.  Go to each of these places- if you can find them- and decide which (if any) of these you want to be a part of.  /mail me ingame which you choose and I'll put you down in the list I have made.  Currently, I'm alone in the assassins, while Roza, Joshyouare, butterflywolves, and kag1999_ are warriors.  Matthius is all alone in the guild no one likes- the merchants.
So, what's the purpose?
Later on, after construction of the kingdom and afterwards a much smaller project, I'm going to start making puzzles/events and challenges around the server, that are specific or include certain guilds.  Some day there may be a pvp match against two guilds, or there will be a task assigned to a specific guild somewhere random that will give them an award if completed.  Not all the details are figured out yet, but I'm hoping it'll be fun to make and mess around with.  Thanks to all of you who have supported this build so far, and dealt with all my procrastination and out of game studies!

7
Projects and Creations / Re: Aquain: Ozzy's City Beneath the Waves
« on: May 27, 2015, 05:51:55 am »
I just downloaded it and tried it out!  Though it's not fit for the style I build in, I absolutely love what you've done.  Great job with it, it's absolutely fantastic.  The button keypads are my favorite aspect.

8
Suggestions / Re: Economy Improvement
« on: May 17, 2015, 09:11:14 pm »
As I think I mentioned in the staff section I used to play frequently on a tekkit server whereby they had a kind of MCMMO thingy whereby levels could be gained for mining etc... And the higher your level the more you were paid as you advanced (for instance - building: level 1, 1 block = $0.01; level 100 1 block = $1.00) Any thoughts?




This could work well
I've seen this used on many servers, and it always seems to work fine.  While it isn't necessarily a substantial or abusive amount, it's enough to give players money and also make them do something for it.

9
This seems like a lot of fun, though I don't think I have nearly enough time to play without annoying the rest due to absences

10
Projects and Creations / Re: Medieval Town
« on: May 06, 2015, 12:04:09 am »
I just posted earlier, but someone asked me a question and I thought I'd clarify some of what's going on.
Currently there are four secret rooms in the entirety of the kingdom, with about 9 or 10 different passages leading to one or the other, or from one to the other.  Those of you who know some of the ways, I ask you do not give it them away to the other players.
One of the rooms, the most well known as of yet, will be the basis of a story line to come.  The newest of rooms is a sneak peek of the next project being started after the kingdom is finished.  There will be many more to come, but for now enjoy looking for the current ones!

11
Projects and Creations / Re: Medieval Town
« on: May 05, 2015, 05:02:13 pm »
We're nearly done with the project's frame.  Emily is finishing up on the castle and now all that remains for me is the building of a couple buildings, while the rest of the work will mainly focus on hidden locations and puzzles for the players.
The selling of houses has come to a close, those who were interested were able to purchase a house of their choice.  However, I have had to tell a couple people already that they were close to violating the rules I set forth when allowing to protection (no one is in trouble).  So, I have decided to make it OPTIONAL that you can relinquish access to the protection, but keep your house and get your money back.  That way grief is minimal again, you get money back, and your position in the project remains.  Write a comment if you have purchased a house and choose to do this.
Thanks for all your support guys, I really appreciate everything you guys have done!
Live Map

12
Projects and Creations / Re: Medieval Town
« on: February 09, 2015, 04:47:20 am »
We just got city protection this morning, thanks to all who assisted!
Still available to touring- although not completed
/home fireball4801 talingis

Live Map

13
Accepted - Project/HOF Applications / Re: Project Protection Tal Ingis
« on: February 08, 2015, 05:38:35 pm »
Thank so much  ;D :D

14
Offtopic / Re: Happy Birthday Matt!
« on: January 05, 2015, 03:55:15 am »
Happy birthday man, hope you see this in time and that it was an amazing one :D

15
Offtopic / Re: Regarding this forum member
« on: December 27, 2014, 07:18:01 pm »
I really have no idea what to say other than you have my condolences, I didn't know him all that well but he was a good guy and will be deeply missed.

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