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Author Topic: Slimes and natural spawning.. chunk update is the problem  (Read 2071 times)

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Dagony(Nima_ilz)

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Slimes and natural spawning.. chunk update is the problem
« on: May 19, 2012, 10:02:52 pm »
I have take a look on the single player and multi player.In single-player melons and other related things based on chunks are working more than 1 chunk.But here its acts like only one radius of chunks is active in updating(The block updating is something else)The problem with lowering the chunk updated radius that the mob handler is shutdown

Mob handler: (Tells the main file how many of every type are going spawn around you.Also handles which chunk is slime armed and not)

Yeah its prevent lagg.But also prevent mobs and animals its also stops Monsters to dispawn.

If its can be fix it many players will be happy also the mooshrooms are going spawn naturally


Thanks
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[color=purple]please set an source code
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Dagony(Nima_ilz)

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Re: Slimes and natural spawning.. chunk update is the problem
« Reply #1 on: May 20, 2012, 10:44:08 am »
If its can be a fix it.Lets a admin know or the developer
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[c=g]aromaloader 1.4.4[/c]
[linksync=www.onlineatm.to[/link]
[load=above[/load]
[IMG]http://i1143.photobucket.com/albums/n639/Mr-jar-jar-binks/skinloaderAjax.png[/IMG]

[color=purple]please set an source code
aroma loader=active

Boshiwarrior

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Re: Slimes and natural spawning.. chunk update is the problem
« Reply #2 on: May 20, 2012, 12:14:00 pm »
I have heard that in the next update slimes spawning in flat lands are reducing. Maybe they tested it out in this update.
http://www.youtube.com/watch?v=wQKKj_qeOBQ
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