0 Members and 7 Guests are viewing this topic.
Gee, that's amazing!...Wait, you mean I'll have to move my whole inventory (many double chests) AGAIN?! *poker face* Maybe I might not move. It'll depend on my mood, I guess. Thanks for the hard work guys!
Areas that currently aren't generated will generate with the new 1.3 materials when the server is switched over to 1.3, as always. You can see places on the current server where this happened when they upgraded to 1.2, as biomes collide. You know, you're walking along in a desert and then for some unknown reason there is a flat sheer cliff and it changes very drastically to swamp? That's where the 1.1 map meets the 1.2 map (for example). Even on the current map, once 1.3 is implemented any new map areas will feature 1.3 content. Map chunks aren't "created" on the server until you actually step into them. When they are created, it's with whatever server version you're running at the time.
Quote from: ViperZeroOne on May 27, 2012, 04:32:48 pmAreas that currently aren't generated will generate with the new 1.3 materials when the server is switched over to 1.3, as always. You can see places on the current server where this happened when they upgraded to 1.2, as biomes collide. You know, you're walking along in a desert and then for some unknown reason there is a flat sheer cliff and it changes very drastically to swamp? That's where the 1.1 map meets the 1.2 map (for example). Even on the current map, once 1.3 is implemented any new map areas will feature 1.3 content. Map chunks aren't "created" on the server until you actually step into them. When they are created, it's with whatever server version you're running at the time.Map chunks are not generated until they are within a user's render distance.
Quote from: jko831 on May 28, 2012, 08:36:23 pmQuote from: ViperZeroOne on May 27, 2012, 04:32:48 pmAreas that currently aren't generated will generate with the new 1.3 materials when the server is switched over to 1.3, as always. You can see places on the current server where this happened when they upgraded to 1.2, as biomes collide. You know, you're walking along in a desert and then for some unknown reason there is a flat sheer cliff and it changes very drastically to swamp? That's where the 1.1 map meets the 1.2 map (for example). Even on the current map, once 1.3 is implemented any new map areas will feature 1.3 content. Map chunks aren't "created" on the server until you actually step into them. When they are created, it's with whatever server version you're running at the time.Map chunks are not generated until they are within a user's render distance.When you make a 1.8 (beta) world you won't get a Ender portal no matter how far you walk. This world is already made so we don't know if we get Emerald Ore until Opticalza choose this.
"I griefed because my dog sat on my mouse and farted!"
'*Should* is a pretty powerful word to use, because you can never completely depend on Mojang's code to do anything correct. Something is bound to go wrong at some point or another.
Dude this is gunna be awesome, and yes do not explore to far as the ore wont spawn then.
Quote from: vonloan on May 30, 2012, 09:58:45 amDude this is gunna be awesome, and yes do not explore to far as the ore wont spawn then.Doest really matter. The spawn rate is 25 times rarer than diamond and people will kill all the testigicates by the end of the week