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"I griefed because my dog sat on my mouse and farted!"
Interesting idea, could backfire with a lot of false "griefer" messages though. There are quite a few players who yell "Grief" if they even see someone walking around their house.
You mean, when someone types "/home atdfbttl15" and it isn't you, the console will send you a message saying, "_____ visited your house"?Interesting idea, could backfire with a lot of false "griefer" messages though. There are quite a few players who yell "Grief" if they even see someone walking around their house.
Quote from: ViperZeroOne on May 25, 2012, 11:55:52 pmYou mean, when someone types "/home atdfbttl15" and it isn't you, the console will send you a message saying, "_____ visited your house"?Interesting idea, could backfire with a lot of false "griefer" messages though. There are quite a few players who yell "Grief" if they even see someone walking around their house.Its a good idea but yeah lets also sat Massive city or event going on Chat box spamming_____ entered your house time 200 a minute
Quote from: zxSM1FFYzx on May 27, 2012, 10:42:38 pmQuote from: ViperZeroOne on May 25, 2012, 11:55:52 pmYou mean, when someone types "/home atdfbttl15" and it isn't you, the console will send you a message saying, "_____ visited your house"?Interesting idea, could backfire with a lot of false "griefer" messages though. There are quite a few players who yell "Grief" if they even see someone walking around their house.Its a good idea but yeah lets also sat Massive city or event going on Chat box spamming_____ entered your house time 200 a minuteWho says that it must be global? It could be coded to only appear to that client and no one else. If that person decides to use that information regarding chatting, then that person may do it, as long as they do not spam the chat.
Guys, there can be a command to mute this message for people who don't want it.
Also, this cannot happen, because it has to be the Plugin Deveolpers (and ONLY the plugin developers) to implement this into the plugin. Currently that won't happen because of relatively low demand in general, though correct me if I am wrong.In short, WE ARE NOT THE PLUGIN DEVELOPERS, so please stop asking us to make plugin-specific additions, because that is NONE of our business. If you want changes made to any plugin, please consult the plugin developers themselves.
The wise words of Master Xeadin.Quote from: XeadinAlso, this cannot happen, because it has to be the Plugin Deveolpers (and ONLY the plugin developers) to implement this into the plugin. Currently that won't happen because of relatively low demand in general, though correct me if I am wrong.In short, WE ARE NOT THE PLUGIN DEVELOPERS, so please stop asking us to make plugin-specific additions, because that is NONE of our business. If you want changes made to any plugin, please consult the plugin developers themselves.