December 24, 2024, 01:17:54 pm

Author Topic: Monster Spawns  (Read 21488 times)

0 Members and 1 Guest are viewing this topic.

ViperZeroOne

  • Champion Member
  • ***
  • Posts: 1087
    • View Profile
Re: Monster Spawns
« Reply #60 on: June 16, 2012, 02:42:30 pm »
I'd have to agree that having the /butcher command run every couple of hours, even if it's just to redistribute the mobs across the map instead of having them focused in certain areas, would probably be a very good thing.  It would automatically solve the spawners that are out of control, as well as possibly help with the lack of slimes.  I agree that it wouldn't be a complete solution, but since it could be done probably with a simple linux script it couldn't hurt to do it on a trial basis to try it out.
Quote
"I griefed because my dog sat on my mouse and farted!"
- BAN APPEAL DENIED!!


Dark Knight eh?.... I'M BATMAN!!!  ;)

Chief149

  • Hero Member
  • **
  • Posts: 646
  • Oppan Gangnam Style
    • View Profile
Re: Monster Spawns
« Reply #61 on: June 17, 2012, 01:48:56 am »
Ok so to recap, the finished idea to temporarily solve the spawner issues is to run the /butcher -a command once every 2 hours. This will kill all enemy mobs, and cause them to respawn distributed over the servers active chunks better. The goal of this idea is to increase the number of mobs that spawn near players, and control some of the mob spawners.

That is basically the end-design of this topic.

I'd love to hear what Opti thinks if he gets a chance to respond.



Best griefer name ^