December 26, 2024, 03:45:29 am

Author Topic: Removal of the old griefed houses.  (Read 12256 times)

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Chief149

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Re: Removal of the old griefed houses.
« Reply #30 on: June 11, 2012, 03:36:48 am »
Here is an idea for a new rule:

The area around a spawn which is within a certain Radius of the spawn zone can have restrictions. Any player that builds within that radius around the spawn zone will lose all of their blocks within that radius if they are not on the server for 2 months or longer.

That could be a clear and posted rule so anyone who decides to build within a certain distance to the spawn zone knows what they're up against. Of course there would also be a plugin to announce you are within or not within the radius. Heck there could maybe be a plugin made that would do all of what I mentioned above automatically. Daily the plugin checks all players who placed or deleted blocks within the set radius of the spawn zone, and if that player is recorded to have not been on for a total of 60 days then the plugin goes and resets all blocks modified by that specific user within that zone radius.

I know a fair amount of Java so I might even be able to rough up something like this, but first I need to learn how to make bukkit plugins (I am assuming this server uses Bukkit).



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LunarKnightXX

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Re: Removal of the old griefed houses.
« Reply #31 on: June 13, 2012, 01:20:58 am »
I support this idea, because I myself have ALMOST fell down those dang 1x1 holes.

zxSM1FFYzx

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Re: Removal of the old griefed houses.
« Reply #32 on: June 13, 2012, 03:27:52 pm »
I support this idea, because I myself have ALMOST fell down those dang 1x1 holes.

But they are used in help of finding X-Ray mods, Apart from that I support ;)

LunarKnightXX

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Re: Removal of the old griefed houses.
« Reply #33 on: June 13, 2012, 07:24:17 pm »
I support this idea, because I myself have ALMOST fell down those dang 1x1 holes.

But they are used in help of finding X-Ray mods, Apart from that I support ;)

ohh ok, clever!

Chief149

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Re: Removal of the old griefed houses.
« Reply #34 on: June 14, 2012, 01:10:14 am »
how do they help find Xray mods? Just players don't see the deep holes and then fall down them and die?



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Xeadin

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Re: Removal of the old griefed houses.
« Reply #35 on: June 14, 2012, 01:52:04 am »
A few of these shafts, in the past, have been linked to x-ray tunnels, although they were not as common

Chief149

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Re: Removal of the old griefed houses.
« Reply #36 on: June 14, 2012, 02:35:05 am »
so you just look at the block history? I just don't see how these dangerous 1x1 holes help catch Xrayers is all.



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Xeadin

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Re: Removal of the old griefed houses.
« Reply #37 on: June 14, 2012, 03:02:23 am »
It's actually pretty easy to tell when someone has used x-ray on the server. Take a look at some of our previous ban appeals and you'll notice a particular pattern in mining with x-ray and mining without.

We had one day when we were storming bans one way and another when we found a whole bunch of x-ray tunnels by various users. A lot of them were tag-team tunnels (more than one person was involved in the excavation with x-ray or at least benefitting from its use).

A couple of them had vertical shafts that went down into these tunnels-- some of them went into areas, such as spawners and mineshafts, that the average player would otherwise not had known existed in those particular spots.

Anyhow, this is getting particularly off-topic now. Please keep this thread back on its track
« Last Edit: June 14, 2012, 03:04:31 am by Xeadin »

ViperZeroOne

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Re: Removal of the old griefed houses.
« Reply #38 on: June 14, 2012, 11:56:18 pm »
I just think that the area around the spawn, say 40 blocks or so from the spawn edge, should be rolled back to original condition once in a while, as the warning signs say.

That would probably be a virtual impossibility due to our grief traps however.
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Xeadin

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Re: Removal of the old griefed houses.
« Reply #39 on: June 15, 2012, 12:06:24 am »
I just think that the area around the spawn, say 40 blocks or so from the spawn edge, should be rolled back to original condition once in a while, as the warning signs say.

That would probably be a virtual impossibility due to our grief traps however.

I was just about to say...

zxSM1FFYzx

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Re: Removal of the old griefed houses.
« Reply #40 on: June 15, 2012, 04:50:31 pm »
I just think that the area around the spawn, say 40 blocks or so from the spawn edge, should be rolled back to original condition once in a while, as the warning signs say.

That would probably be a virtual impossibility due to our grief traps however.

I was just about to say...

What if there is a PS stone immune to this effect :/

bigbeno37

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Re: Removal of the old griefed houses.
« Reply #41 on: June 15, 2012, 09:51:06 pm »
I just think that the area around the spawn, say 40 blocks or so from the spawn edge, should be rolled back to original condition once in a while, as the warning signs say.

That would probably be a virtual impossibility due to our grief traps however.

I was just about to say...

What if there is a PS stone immune to this effect :/

Operators+ can override PS's at will...


"We are all born on this planet with a purpose in life," This quote keeps me going during the day, always trying to find that answer.

zxSM1FFYzx

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Re: Removal of the old griefed houses.
« Reply #42 on: June 16, 2012, 06:18:38 pm »
How i would explain how it helps fidnign Xrays is that people that use xrays would look for a rare block looking down then dig towards that block :L