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Author Topic: Melon and pumpkin discussion  (Read 96290 times)

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optical

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Re: Melon and pumpkin discussion
« Reply #30 on: June 27, 2012, 07:58:35 am »
LOL

I should at least get formal, server-wide recognition for having a farm that was so good the authorities had to intervene.
Quit swinging your dick around before I put a formal end to it.

prinkey00

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Re: Melon and pumpkin discussion
« Reply #31 on: June 27, 2012, 08:04:37 am »
LOL

I should at least get formal, server-wide recognition for having a farm that was so good the authorities had to intervene.
Quit swinging your dick around before I put a formal end to it.
The opening post says feel free to vent. I didn't realize I was excluded.

cschurz

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Re: Melon and pumpkin discussion
« Reply #32 on: June 27, 2012, 08:07:20 am »
LOL

I should at least get formal, server-wide recognition for having a farm that was so good the authorities had to intervene.
Quit swinging your dick around before I put a formal end to it.
The opening post says feel free to vent. I didn't realize I was excluded.

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Feel free to rage / vent / cry as long as you don't get in the way of real discussion

Changed, now get over yourself.

officiersmirnof

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Re: Melon and pumpkin discussion
« Reply #33 on: June 27, 2012, 09:59:52 am »
i dont like the changing but i understand but now it is almost impossible to get a ps if you cant sell melons or pumps you need to dig allot to find iron or coal or the end will dissapear because that is also good money but i understand because there is amarket people just make big builds wich out gettering many recources for it
« Last Edit: June 27, 2012, 11:15:47 am by officiersmirnof »

cschurz

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Re: Melon and pumpkin discussion
« Reply #34 on: June 27, 2012, 10:14:13 am »
little question if you sethome in the memberworld wil your home in the guest world dissapear because i wouldnt lose that one?


from the announcement thread:

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/home has not been changed. ONE HOME shared between BOTH WORLDS

ivy2112

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Re: Melon and pumpkin discussion
« Reply #35 on: June 27, 2012, 11:01:21 am »
I dont like thisand i was working at my melon farm i spend TONS

D00MKNlGHT

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Re: Melon and pumpkin discussion
« Reply #36 on: June 27, 2012, 11:12:19 am »
Remove market+ economy =problem solves
We didn't have such issue in 1.81 when there was no market.
By the way I removed my post, your post made mine look stupid haha.

ryans1230

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Re: Melon and pumpkin discussion
« Reply #37 on: June 27, 2012, 11:24:15 am »
I realize I have no say in this discussion because I don't have a farm, but it does cause lots of lag for us non-farmers just trying to have fun and survive. If you really wanted to keep farms around but reduce lag, then make 100 stacks of melons like $1 in the market.

I really think that automatic farms should be completely removed because it takes away from the survival aspect of the game. And to my knowledge, no farmer in the US is getting rich off farming. They can hardly survive off.


D00MKNlGHT

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Re: Melon and pumpkin discussion
« Reply #38 on: June 27, 2012, 11:29:52 am »
So what happens if we farm iron by making a iron golem spawner( villagers+doors)
Will iron be removed too? :/
By the way I removed my post, your post made mine look stupid haha.

bantam2

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Re: Melon and pumpkin discussion
« Reply #39 on: June 27, 2012, 11:42:35 am »
If you really wanted to keep farms around but reduce lag, then make 100 stacks of melons like $1 in the market.

Points like this have been made but if the price keeps going lower, people will just make bigger farms to compensate for the price drops. Bigger farms just make a bigger problem. Removing these farms is the only way to solve the melon and pumpkin farm problem.

What can be done about the money problem is implementing a auction or lottery system on the server. Players bid on items or pay to be in a randomly drawn pool of cash. Either way, it will make a fun, lag-free way of moneymaking.

zxSM1FFYzx

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Re: Melon and pumpkin discussion
« Reply #40 on: June 27, 2012, 12:37:09 pm »
We not try and make it so pistons cannot destroy melons etc so people cannot afk...

zan4

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Re: Melon and pumpkin discussion
« Reply #41 on: June 27, 2012, 01:06:53 pm »
as much as i like the market i think as soon as you take out one thing people will try getting rich on other things, iron, gold redstone(pretty common in my eyes)

Kascas

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Re: Melon and pumpkin discussion
« Reply #42 on: June 27, 2012, 01:11:29 pm »
< >:( :'( >:( insert 99 pages of rage here >:( :'( >:(>
that said, lets pretend im over it already  ;)

ey prinkey, wanne battle it out by hardcore milking cows and selling the milk to the market ??? ;D
im looking forward to see where my huge rooms will be filled with soon :-\

well no more designing huge farms for me, i will have lots of free time...
im going to quit on the baltop :o
for everyone that played in my castle on classic, the time is now!  :o :o :o


« Last Edit: June 27, 2012, 01:18:17 pm by Kascas »
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ivy2112

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Re: Melon and pumpkin discussion
« Reply #43 on: June 27, 2012, 01:16:52 pm »
< >:( :'( >:( insert 99 pages of rage here >:( :'( >:(>
that said, lets pretend im over it already  ;)

ey prinkey, wanne battle it out by hardcore milking cows and selling the milk to the market ??? ;D
im looking forward to see where my huge rooms will be filled with soon :-\



you can c my design for a cactus farm
but it is a normal design just search on youtube : Fully autmatic cactus farm or go to /home oxygenboy and look to left-forward there is my cactus farm

ViperZeroOne

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Re: Melon and pumpkin discussion
« Reply #44 on: June 27, 2012, 01:36:52 pm »
HUGE props to Opti and the rest of the decision makers who've finally decided to put an end to this nonsense.  This is, after all, a survival server and the last thing we need is the member world being uglified with giant pumpkin/melon farms when Iron and Gold sell pretty good as-is.
« Last Edit: June 27, 2012, 01:55:26 pm by ViperZeroOne »
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