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Well first off, I think it's been proven that the farms are not the cause of lag being as the lag spikes are about the same, and sometimes much worse, than they were prior to the removal of the items from market.As for the economy, it is a bit of a ripoff, but now that we know the farms aren't the problem with lag, melons and pumpkins could be reintroduced when everyone slowly becomes poor which will eventually happen. Not overnight, but perhaps when the Holidays come around, or maybe the beginning of 2013... if the Mayans don't kill us......
Quote from: Chief149 on July 05, 2012, 01:07:21 amWell first off, I think it's been proven that the farms are not the cause of lag being as the lag spikes are about the same, I would love to see the data you have collected on the lag from the server over the past few weeks.
Well first off, I think it's been proven that the farms are not the cause of lag being as the lag spikes are about the same,
I would love to see the data you have collected on the lag from the server over the past few weeks.As our developer previously explained, lag spikes are not cause by the melon farms, but ever since we took out melons and pumpkins our tickrate has almost doubled.
We're not banging rocks together here, we know how to put a body back together
All I can tell you is I talked to Optical when he was in game, and he said he plans on eventually removing anything growable to increase the tick rate and help the server economy. This will probably start with cactus and move to sugarcane, and maybe to cobblestone as well since cobble can be "grown" using a cobblestone generator, but it still has to be manually mined.