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Author Topic: Thinking about making a PvP post? Read this.  (Read 41065 times)

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iGenerator

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Re: Thinking about making a PvP post read this.
« Reply #15 on: July 16, 2012, 09:07:00 pm »
Yeah PvP makes a server fun and people want to go there, NOT. Opticraft is one of the few servers that does not include PvP and I feel a lot more people would dislike playing on opticraft if all of a sudden the switch was flipped turning this into a PvP server. What is the point of killing each other anyway, in a creative game.
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cschurz

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Re: Thinking about making a PvP post read this.
« Reply #16 on: July 16, 2012, 11:40:53 pm »
Yeah PvP makes a server fun and people want to go there, NOT. Opticraft is one of the few servers that does not include PvP and I feel a lot more people would dislike playing on opticraft if all of a sudden the switch was flipped turning this into a PvP server. What is the point of killing each other anyway, in a creative game.

i don't think you quite understand the direction we're going to go. it's not like we're going to flip a switch and the whole world becomes PvP enabled.. that would be stupid.

so far the idea is as follows:

pvp will be happening in a completely separate world. users on the server can enter a command to join a queue for a PvP match which may involve something like CTF, siege the base, or something else team oriented and objective based. once enough people join the queue for PvP, it will teleport all users to the new world and replace their inventory with some pvp stuff.

when the match is over, their inventory is restored and they're teleported back wherever.

the point here, as you question in your post, is to provide a competitive and fun outlet to break the norm of survival. note opticraft SMP is not a creative server as you said in your post. survival loses its fun after a few days of the same old thing - we'd like some unique attractions to keep people on the server, even if they're only staying because we have a good implementation of PvP.

--

once again, these are just ideas and no guaranteed can be made. perhaps there's some unknown technical limitation that we'll come across - but probably not. we're practically wizards.

iGenerator

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Re: Thinking about making a PvP post read this.
« Reply #17 on: July 17, 2012, 01:31:41 am »
Yeah PvP makes a server fun and people want to go there, NOT. Opticraft is one of the few servers that does not include PvP and I feel a lot more people would dislike playing on opticraft if all of a sudden the switch was flipped turning this into a PvP server. What is the point of killing each other anyway, in a creative game.

i don't think you quite understand the direction we're going to go. it's not like we're going to flip a switch and the whole world becomes PvP enabled.. that would be stupid.

so far the idea is as follows:

pvp will be happening in a completely separate world. users on the server can enter a command to join a queue for a PvP match which may involve something like CTF, siege the base, or something else team oriented and objective based. once enough people join the queue for PvP, it will teleport all users to the new world and replace their inventory with some pvp stuff.

when the match is over, their inventory is restored and they're teleported back wherever.

the point here, as you question in your post, is to provide a competitive and fun outlet to break the norm of survival. note opticraft SMP is not a creative server as you said in your post. survival loses its fun after a few days of the same old thing - we'd like some unique attractions to keep people on the server, even if they're only staying because we have a good implementation of PvP.

--

once again, these are just ideas and no guaranteed can be made. perhaps there's some unknown technical limitation that we'll come across - but probably not. we're practically wizards.
I meant since the amount of mobs is low the time for people to be creative is higher. Have you seen some of the things people have made on here? Not trying to be rude but, I barely ever see things that detailed or anything more than survival based on other survival servers. I feel on opticraft the people I know aren't on to have a survival adventure, there are here to create something cool for others, but make the things out of supplies they gathered by surviving.

But hearing that, I am happier than the entire server being switched over.
« Last Edit: July 17, 2012, 01:33:19 am by iGenerator »
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SalsaInABowl

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Re: Thinking about making a PvP post read this.
« Reply #18 on: July 19, 2012, 07:00:53 pm »
Quote from TheWholeLoaf, since I was lazy to actually do it:"Servers with all PVP suck"

I played one before. Camping the safety line, robbing all my starter materials and not being to do anything is annoying as hell. Try making an arena. I don't really support the PVP ideas, but it satisfies the rest I guess. Also, try and implement a inventory/XP restore plugin for that area.
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ViperZeroOne

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Re: Thinking about making a PvP post read this.
« Reply #19 on: July 19, 2012, 07:06:26 pm »
Yeah PvP makes a server fun and people want to go there, NOT. Opticraft is one of the few servers that does not include PvP and I feel a lot more people would dislike playing on opticraft if all of a sudden the switch was flipped turning this into a PvP server. What is the point of killing each other anyway, in a creative game.

i don't think you quite understand the direction we're going to go. it's not like we're going to flip a switch and the whole world becomes PvP enabled.. that would be stupid.

so far the idea is as follows:

pvp will be happening in a completely separate world. users on the server can enter a command to join a queue for a PvP match which may involve something like CTF, siege the base, or something else team oriented and objective based. once enough people join the queue for PvP, it will teleport all users to the new world and replace their inventory with some pvp stuff.

when the match is over, their inventory is restored and they're teleported back wherever.

the point here, as you question in your post, is to provide a competitive and fun outlet to break the norm of survival. note opticraft SMP is not a creative server as you said in your post. survival loses its fun after a few days of the same old thing - we'd like some unique attractions to keep people on the server, even if they're only staying because we have a good implementation of PvP.

--

once again, these are just ideas and no guaranteed can be made. perhaps there's some unknown technical limitation that we'll come across - but probably not. we're practically wizards.

Ahh, that makes sense...  So kinda like how WoW and other MMO's have battlegrounds.  The PVP won't affect the actual world, because it takes place in it's own little virtual world.

That would be good enough to satisfy the PVP beggers, but I'd still tell them "Sucks to be you" when they complain about loosing items when they're killed.  I have absolutely no sympathy for anyone who dies in a PVP area, regardless of how they were killed.
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Morrison1996

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Re: Thinking about making a PvP post read this.
« Reply #20 on: July 19, 2012, 07:59:04 pm »
thats just the  thing PvP is great until we get people complaining about losing their stuff. (I support the PvP sections but not a whole map) I know this may sound dumb but we may want to put a forum topic up kind of like a waver that needs to be signed saying that anything that happens in this part of the world happens. You are the one to blaim if you die. Staff will not assist you in getting property back (only in the PvP zones). This is just my feelings, if people go to the PvP zones they do so under their own choice. If something happens it their fault and they have to deal with it.



SalsaInABowl

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Re: Thinking about making a PvP post read this.
« Reply #21 on: July 19, 2012, 10:10:14 pm »
Morrison, people will still complain, then this happens "OMG WOW can a admin plz get my stuff back I was at arena!!!" "You are responsible for item loss." "But no one told me that!" "Read the signs next time." "OMG this is unfair! This server is stupid!!! Your mean!!!" Snapethesnipe: Banhammer in three, two, one...

(I imagine this is something Viper deals with...lol) Solution? Inventory/XP restore plugin after you die.

Enough of that. Anyways, what if we had a bunch of plugins and it would be great! Once a while there should be a message. For example:

"Next PvP Team Battle in ___ minutes! Vote for game modes!" To vote for a game mode, they would type /vote (mode)
Some ideas for game modes would be:
CTF- Get the other teams flag to your base while you protect your own.
Siege- Capture the enemy team's base by killing all enemy players in their base.
Slaughterhouse: Team Deathmatch, first to x kills wins.
Elimination- Team Deathmatch, no respawns. Last team standing wins.
Bloodbath- Team Deathmatch. Slaughterhouse rules, but with 4-8 teams.
Archery duel- Bow and Arrow only, no respawns.
Boat duel- Fight while riding a boat! Bow and sword, battle on an ocean, slaughterhouse rules.
Lava duel- No weapons. Push your opponents off a ledga into lava!
Floor duel- Survive as long as you can! But the wooden floor is on fire and leads to lava...

When no Team Battle is going on, it's a random, free roam Free for All in the arena.

Now lets be clear on a few things. No respawns means you cannot join in progress, and after the match starts, there will be a warning: you have 30 seconds until the join time cuts off. Players may not take items in team battles;there is a standard load out containing an iron sword and a potion of choice, with limited option, and another suggestion is maybe they would pay a small amount to respawn with it for the rest of the battle. These potions could be positive or negative. Also, the load out will contain 5 melons and one bread. All in all, load out is,
Iron sword, potion slot, food slots. Possible food loadouts:
5 melons+bread
3 bread
2 steaks (or cooked chicken)
3 cooked fish+3 melons

Possible potions: (Players must pay fee for upgrades, such as splash, increased duration/potency or additional potion)
Instant Health (Upgrades: Splash)
Strength (Upgrades: Increased Duration, Splash)
Speed (Upgrades: Increased Potency, Splash, Additional potion)
Regeneration (Upgrades: Splash)

Negative potions, splash is forced.
Slowness (Upgrades: Increased duration, Additional potion)
Weakness (Upgrades: Increased Potency)
Poison (Upgrades: Additional Potion)
Instant Harm (Upgrades: Increased Potency)

Also, only one upgrade may be chosen. However, if they pick additional potion, the first potion may have an upgrade. Also, I may copy and paste this into a new suggestions thread.
« Last Edit: July 19, 2012, 11:36:21 pm by Snapethesnipe »
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Re: Thinking about making a PvP post read this.
« Reply #22 on: July 19, 2012, 11:31:49 pm »
Alright my post was too long. I made a new topic here:

http://www.opticraft.net/index.php/topic,11987.0.html
« Last Edit: July 19, 2012, 11:34:14 pm by Snapethesnipe »
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DeeKay

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Re: Thinking about making a PvP post read this.
« Reply #23 on: July 20, 2012, 05:40:56 am »
thats just the  thing PvP is great until we get people complaining about losing their stuff. (I support the PvP sections but not a whole map) I know this may sound dumb but we may want to put a forum topic up kind of like a waver that needs to be signed saying that anything that happens in this part of the world happens. You are the one to blaim if you die. Staff will not assist you in getting property back (only in the PvP zones). This is just my feelings, if people go to the PvP zones they do so under their own choice. If something happens it their fault and they have to deal with it.
Did you not just read anything cschurz said?

Morrison1996

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Re: Thinking about making a PvP post read this.
« Reply #24 on: July 20, 2012, 01:02:19 pm »
Yes but also as stated those suggestions are unknows whether if they they will work. I am just making a suggestion based on no coding experience. If they can right a code to save a inventory then go for it. I am just stating a idea in case the codes don't work as wanted.



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Re: Thinking about making a PvP post read this.
« Reply #25 on: July 20, 2012, 02:06:09 pm »
Yes but also as stated those suggestions are unknows whether if they they will work. I am just making a suggestion based on no coding experience. If they can right a code to save a inventory then go for it. I am just stating a idea in case the codes don't work as wanted.
As I said earlier, and cschurz also stated; if all goes to plan and this whole PvP scene gets implemented, there will be an inventory restorer after every game. So we will not have to deal with players loosing things, as their items will be saved upon entering a queue for a PvP match.

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Re: Thinking about making a PvP post read this.
« Reply #26 on: July 20, 2012, 05:12:58 pm »
Yes but also as stated those suggestions are unknows whether if they they will work. I am just making a suggestion based on no coding experience. If they can right a code to save a inventory then go for it. I am just stating a idea in case the codes don't work as wanted.
As I said earlier, and cschurz also stated; if all goes to plan and this whole PvP scene gets implemented, there will be an inventory restorer after every game. So we will not have to deal with players loosing things, as their items will be saved upon entering a queue for a PvP match.

...and I'm wondering how long it'll take for players to find a way to use this to dupe their items.
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Morrison1996

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Re: Thinking about making a PvP post read this.
« Reply #27 on: July 24, 2012, 09:18:29 pm »
Can we please leave this stickied. I sticked it to prvent further cluter with more PvP suggestions.



Nick3306

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Re: Thinking about making a PvP post read this.
« Reply #28 on: July 26, 2012, 07:01:39 pm »
I unstickied it because it is not that important. It isnt a must read.
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Morrison1996

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Re: Thinking about making a PvP post read this.
« Reply #29 on: July 30, 2012, 09:37:55 pm »
Ok sorry.