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Yeah PvP makes a server fun and people want to go there, NOT. Opticraft is one of the few servers that does not include PvP and I feel a lot more people would dislike playing on opticraft if all of a sudden the switch was flipped turning this into a PvP server. What is the point of killing each other anyway, in a creative game.
Quote from: iGenerator on July 16, 2012, 09:07:00 pmYeah PvP makes a server fun and people want to go there, NOT. Opticraft is one of the few servers that does not include PvP and I feel a lot more people would dislike playing on opticraft if all of a sudden the switch was flipped turning this into a PvP server. What is the point of killing each other anyway, in a creative game.i don't think you quite understand the direction we're going to go. it's not like we're going to flip a switch and the whole world becomes PvP enabled.. that would be stupid.so far the idea is as follows:pvp will be happening in a completely separate world. users on the server can enter a command to join a queue for a PvP match which may involve something like CTF, siege the base, or something else team oriented and objective based. once enough people join the queue for PvP, it will teleport all users to the new world and replace their inventory with some pvp stuff.when the match is over, their inventory is restored and they're teleported back wherever.the point here, as you question in your post, is to provide a competitive and fun outlet to break the norm of survival. note opticraft SMP is not a creative server as you said in your post. survival loses its fun after a few days of the same old thing - we'd like some unique attractions to keep people on the server, even if they're only staying because we have a good implementation of PvP.--once again, these are just ideas and no guaranteed can be made. perhaps there's some unknown technical limitation that we'll come across - but probably not. we're practically wizards.
"I griefed because my dog sat on my mouse and farted!"
thats just the thing PvP is great until we get people complaining about losing their stuff. (I support the PvP sections but not a whole map) I know this may sound dumb but we may want to put a forum topic up kind of like a waver that needs to be signed saying that anything that happens in this part of the world happens. You are the one to blaim if you die. Staff will not assist you in getting property back (only in the PvP zones). This is just my feelings, if people go to the PvP zones they do so under their own choice. If something happens it their fault and they have to deal with it.
Yes but also as stated those suggestions are unknows whether if they they will work. I am just making a suggestion based on no coding experience. If they can right a code to save a inventory then go for it. I am just stating a idea in case the codes don't work as wanted.
Quote from: Morrison1996 on July 20, 2012, 01:02:19 pmYes but also as stated those suggestions are unknows whether if they they will work. I am just making a suggestion based on no coding experience. If they can right a code to save a inventory then go for it. I am just stating a idea in case the codes don't work as wanted.As I said earlier, and cschurz also stated; if all goes to plan and this whole PvP scene gets implemented, there will be an inventory restorer after every game. So we will not have to deal with players loosing things, as their items will be saved upon entering a queue for a PvP match.