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Author Topic: Project/City Protection - The Dark Isles & Club Dark  (Read 23600 times)

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ViperZeroOne

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Re: Project/City Protection - The Dark Isles & Club Dark
« Reply #30 on: July 22, 2012, 05:22:02 pm »
Yup, here comes another;

UPDATE:

You know, it's kinda cool that I seem to be averaging one building every day or two.  That said, I got another building constructed and ready to be decorated.  What's that?  Oh, it's just the POLICE STATION!






It's got a jail in the basement, reception on the main level, and will have offices on the upper two floors.  The section that has a bridge going to it is going to be the Chief's office.


*updated the first post
« Last Edit: July 22, 2012, 07:49:05 pm by ViperZeroOne »
Quote
"I griefed because my dog sat on my mouse and farted!"
- BAN APPEAL DENIED!!


Dark Knight eh?.... I'M BATMAN!!!  ;)

ViperZeroOne

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Re: Project/City Protection - The Dark Isles & Club Dark
« Reply #31 on: July 24, 2012, 09:21:03 pm »
Well, a lot has been going on so it's about time I got off my arse and did another;

UPDATE:

By doing some work for D00MKNlGHT I got my hands on some villagers.  Had to transport them over with my own rails, which took a lot of doing, but it was accomplished.  As such I had to build a couple "breeding" buildings for them.  I'll let the pictures help tell the story;



This first picture was actually for a ban appeal, but it just happened I was on my rail at the time.  I had to lay tracks all the way from a villager holding area (now breeder building) to D00MKNlGHT's iron golem farm to get the villagers he agreed to give me.  Sidenote, good job Tech... *LOL*



This second image is the start of my island populating project.  The goal of the project is to give the islands an RP feeling, to make them seem almost "alive".  Once I get a high population I'm going to setup a "cremation trap" (villagers will occasionally commit suicide) so the islands don't get too overpopulated.  I also revamped the breeding center to make it more protected and efficient.  The breeding center has an underground tunnel that leads to the adjacent building so I can keep my breeders safe, but manually eject any surplus and allow them to wander the island.



This third picture shows a house that I built for villagers to hide in.  In addition I built a Multi-Use maintenance building, which does two things.  First, it's interior is filled with doors which gets the breeders "in the mood" and boosts the population.  Second, it has a "trap" at the door which I'll go into more detail in the next picture.  On the outside of the building I put a sign that says "Door Manufacturers", because all you see when you look in it is doors.  *LOL*



The last picture here shows my method for forcing the villagers to spread out around the island.  As mentioned in the last image there is a trap at the door of the Multi-Use building.  Well, that trap transports villagers via an underground water passage to another building on the other side of the islands.  After a lot of testing (and trial and error) the villagers seem to now use this passage all by themselves when the sun goes down and they try to pile into the Multi-Use building.





*Updated the project protection information.
« Last Edit: July 24, 2012, 09:26:37 pm by ViperZeroOne »
Quote
"I griefed because my dog sat on my mouse and farted!"
- BAN APPEAL DENIED!!


Dark Knight eh?.... I'M BATMAN!!!  ;)

Coolcrab88

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Re: Project/City Protection - The Dark Isles & Club Dark
« Reply #32 on: July 25, 2012, 12:53:31 pm »
:D I could do with a look; I love projects. Yours sounds cool, at the start, from the end, you have added A LOT... Good work, Viper! I hope you get City Protection accepted ;D

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Boshiwarrior

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Re: Project/City Protection - The Dark Isles & Club Dark
« Reply #33 on: July 25, 2012, 05:00:49 pm »
If I can't support you I just give you luck! You can do it Viper!
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bubblekiller

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Re: Project/City Protection - The Dark Isles & Club Dark
« Reply #34 on: August 01, 2012, 07:30:32 am »
I agree are canadian flag should never have a protection stone in it xD. Supported i love what your doing
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ViperZeroOne

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Re: Project/City Protection - The Dark Isles & Club Dark
« Reply #35 on: August 02, 2012, 05:47:30 pm »
Grrrr.... I had to fix about 300 blocks of grief today before work.  Thanks to whomever the asshole was who decided that the police station needed an escape tunnel into the river, the walls on my mansion needed knocked out, and the tunnel under my breeding house needed flooding.  I don't know how you got around our block logs, but if I ever catch you you'll be perm banned with no chance of appealing.

...and that's why I need project/city protection.
« Last Edit: August 02, 2012, 05:54:47 pm by ViperZeroOne »
Quote
"I griefed because my dog sat on my mouse and farted!"
- BAN APPEAL DENIED!!


Dark Knight eh?.... I'M BATMAN!!!  ;)

Nhataley

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Re: Project/City Protection - The Dark Isles & Club Dark
« Reply #36 on: August 03, 2012, 07:04:31 pm »
I supported aswell this is a very cool project plus.










ViperZeroOne

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Re: Project/City Protection - The Dark Isles & Club Dark
« Reply #37 on: August 13, 2012, 03:27:09 pm »
Last night I had to remove a house and ban a player for building right on the shore of the islands (also suspected x-ray).  Seriously people, I have signs everywhere that says not to build on the islands.  That doesn't mean you can build 2 blocks off shore.  I don't wanna have to remove a bunch of houses after the protection gets approved.
Quote
"I griefed because my dog sat on my mouse and farted!"
- BAN APPEAL DENIED!!


Dark Knight eh?.... I'M BATMAN!!!  ;)

123456989432

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Re: Project/City Protection - The Dark Isles & Club Dark
« Reply #38 on: August 13, 2012, 09:01:37 pm »
Big support! Its a really nice island and deserves protection C:


Nick3306

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Re: Project/City Protection - The Dark Isles & Club Dark
« Reply #39 on: August 18, 2012, 07:56:50 pm »
Accepted, use /region addmember TheDarkIsles (playername) to add players to the protection.
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ViperZeroOne

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Re: Project/City Protection - The Dark Isles & Club Dark
« Reply #40 on: August 18, 2012, 08:23:07 pm »
Woot!  Thanks Nick!   ;D
Quote
"I griefed because my dog sat on my mouse and farted!"
- BAN APPEAL DENIED!!


Dark Knight eh?.... I'M BATMAN!!!  ;)

theone7142

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Re: Project/City Protection - The Dark Isles & Club Dark
« Reply #41 on: August 18, 2012, 08:57:48 pm »
Awesome!

ViperZeroOne

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Re: Project/City Protection - The Dark Isles & Club Dark
« Reply #42 on: August 20, 2012, 08:48:09 pm »
Nick, I've got no access to the /res command and no enter/exit message either.
Quote
"I griefed because my dog sat on my mouse and farted!"
- BAN APPEAL DENIED!!


Dark Knight eh?.... I'M BATMAN!!!  ;)

NatanylJames (N8MATTHEWS)

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Re: Project/City Protection - The Dark Isles & Club Dark
« Reply #43 on: August 20, 2012, 09:03:55 pm »
Nick, I've got no access to the /res command and no enter/exit message either.

Whats the /res command? And nick said he had so many accepted things he didnt add the messages and will add them soon he said.
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flounder7493

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Re: Project/City Protection - The Dark Isles & Club Dark
« Reply #44 on: August 20, 2012, 09:35:17 pm »
nice project Viper. Good Luck with the island.