ok, what about the Opticalza Temple? what if a tripwire inside the hallway before the buttons activated a jukebox, a one time start music command can't cause that much lag, can it? It would be the logical use for these jukeboxes imo, that way certain areas can have music associated to them. I personally want to have a detector rail turn on a jukebox in my underground village area. I really don't see how a one time turn music on trigger would cause lag, its obvious the server has nothing to do with the music playing except for triggering the start of the music, i determined that during mega lag times, the only thing that worked right was the damn music playback from the jukebox, why can that not be done with redstone?
The only potential issue i see is if a new person comes in and trips the wire, what will happen to the other players that have already gone through? Is music playback activation done per player or per area? I suppose if it is activated per area you could just have a bit of code to detect if the jukebox is already playing or not.
atmosphere is always important in video gaming