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(click to show/hide)Quote from: tiggy26668 on August 08, 2012, 07:57:20 pmQuote from: cschurz on August 08, 2012, 07:33:20 pmsome screenshot visualization:severely overcrowded cow pen: (click to show/hide)after bug fixed mob throttling (throttle type 2): (click to show/hide)no point in posting the "before bug fixed" mob throttling - there are no cows left, lol.as you can see, the bug-fixed throttling is pretty reasonable.@ arsenic shark- yeah, if the villagers crowd themselves into one room, then they'll all die currently. i've hopefully fixed that, so it will be less apparent, but good to know.was that chunk only loaded once?i'm just curious if multiple loads is gonna dwindle away my herds of sheep.for example all of my farms reside below my castle, which is my /home and main way of getting around, so every time i do /home are more and more of my sheep gonna vanish until they just happen to not be huddled in a corner/there's only 4 left?the sheep aren't particularly smart and it took me quite a while to get enough of every color for it to be efficient, the pens are a decent size, yet all the sheep still prefer to be huddled in the corner, unfortunately it would take quite a while to farm enough wool for lets say a dragon in the sky off of 4 sheepso what would be the affects of this "multiple loading" situation?it just repeats the exact same process i described as throttle type 2:Quotetype 2: throttle mobs on chunk load- when a chunk is loaded (for example, when a player first enters the chunk) every mob type will be checked. if there are more than 6 mobs of any type in a 4x4x2 radius of any other mob, [the excess mobs will be killed]if a chunk is loaded once and you lose a bunch of sheep, if the process were to repeat itself immediately afterward for some reason, you would lose no additional sheep.if you want more sheep to survive the slaughter, you must give them a larger area to graze so they group up less. giving mobs more space is pretty much the whole point of the plugin.
Quote from: cschurz on August 08, 2012, 07:33:20 pmsome screenshot visualization:severely overcrowded cow pen: (click to show/hide)after bug fixed mob throttling (throttle type 2): (click to show/hide)no point in posting the "before bug fixed" mob throttling - there are no cows left, lol.as you can see, the bug-fixed throttling is pretty reasonable.@ arsenic shark- yeah, if the villagers crowd themselves into one room, then they'll all die currently. i've hopefully fixed that, so it will be less apparent, but good to know.was that chunk only loaded once?i'm just curious if multiple loads is gonna dwindle away my herds of sheep.for example all of my farms reside below my castle, which is my /home and main way of getting around, so every time i do /home are more and more of my sheep gonna vanish until they just happen to not be huddled in a corner/there's only 4 left?the sheep aren't particularly smart and it took me quite a while to get enough of every color for it to be efficient, the pens are a decent size, yet all the sheep still prefer to be huddled in the corner, unfortunately it would take quite a while to farm enough wool for lets say a dragon in the sky off of 4 sheepso what would be the affects of this "multiple loading" situation?
some screenshot visualization:severely overcrowded cow pen: (click to show/hide)after bug fixed mob throttling (throttle type 2): (click to show/hide)no point in posting the "before bug fixed" mob throttling - there are no cows left, lol.as you can see, the bug-fixed throttling is pretty reasonable.@ arsenic shark- yeah, if the villagers crowd themselves into one room, then they'll all die currently. i've hopefully fixed that, so it will be less apparent, but good to know.
type 2: throttle mobs on chunk load- when a chunk is loaded (for example, when a player first enters the chunk) every mob type will be checked. if there are more than 6 mobs of any type in a 4x4x2 radius of any other mob, [the excess mobs will be killed]
I'm Much more smarter admin than whoever banned me.
so if i'm correct in my thinking from what you've said 4 sheep can survive in a 4x4 enclosure without problems,
I personally like the plugin, my villagers roam freely so I haven't seen a drop in numbers, and yesterday I seen 4 slimes. Thats more than I've seen in 2 months lol
differently colored sheep are all considered "sheep" and will be throttled accordingly.Quoteso if i'm correct in my thinking from what you've said 4 sheep can survive in a 4x4 enclosure without problems,while true, the logic does not quite work like that. all you have to know:a single sheep cannot have more than 5 other sheep within 2 blocks of it. 6 sheep is the magic number here.i believe this is the maximum possible efficiency for keeping mobs in a tight area: (click to show/hide)where each compartment has 6 cows in it. this guarantees that each cow only has 5 other cows within 2 blocks of it (a diameter of 4 blocks) at any given time. if i were to place an additional cow in one compartment, one cow from that compartment would be deleted upon the slaughter. if i were to place one cow in each compartment, one cow from each compartment would be slaughtered.obviously this is NOT how you should store your animals, as preventing animals from stacking like this is the whole goal of the plugin.i will not provide input on your proposed design; i'll leave you to figure out how you want to store your sheep now that i've hopefully cleared up how it works.
ie: g = grass f = fence p = pathSpoiler (click to show/hide)
"I griefed because my dog sat on my mouse and farted!"
I am sure the plugin is what kills them. You see there is a glitch in the game that makes every villager want to group together into the same house at night. So I could have 10 villagers in my village spread out (10 being not many for an island like mine), but at night they could all end up going into the same house (which they do). That is when the plugin decides to kill them off.If you're gonna keep the plugin at least keep it from removing villagers. The plugin as I recall was designed to keep players from AFKing at a spawner causing a huge buildup of mobs. Plus the villager thing isn't a big issue. Not many people have villages, and the population of those villages aren't overdone. IDK how to get my (few) villagers to be more spread out.
so... what would be the best way to keep about 20 chickens alive?
I believe that this plugin should be kept on the facts of1) Ridiculous amounts of NPC's and chickens2) Less iron golem farming (less NPC's = less iron golems)You don't need hundreds of villagers to trade with, 10 would be fine with me. Just keep the villagers separated from each other and in secure locations. Also, you don't need hundreds of chickens either. Just keep 64 of them so you can get almost a stack of chicken every harvest, you're not going to run out of food that fast, trust me.
At night all villagers try to get into a house, but as they don't have the best AI's a large portion try to get into the same room. This causes say 20 villagers in a 5x5x3 area. So when the player teleports to their village the villagers get throttled.
I am sure the plugin is what kills them. You see there is a glitch in the game that makes every villager want to group together into the same house at night. So I could have 10 villagers in my village spread out (10 being not many for an island like mine), but at night they could all end up going into the same house (which they do). That is when the plugin decides to kill them off.