November 01, 2024, 05:22:55 am

Author Topic: the mob culling plugin again  (Read 13263 times)

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demonic2012

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Re: the mob culling plugin again
« Reply #15 on: August 15, 2012, 02:50:13 pm »
my villagers have 9 "love shacks" all 8x8 in a big area protected completely by protection stones
i dont know how they die
my chickens are almost all dead
my cows are dead
my villagers are dead
my sheep are barely hanging on
my mob farming ways are ruined
i only had 21 villagers at peak in a big area
i only had 40 chickens at peak in an 11x11 area
i had 14 cows at peak in it's own 11x11 area
i had 25 sheep at peak separated into two 11x11 areas
i had 2 pigs, and 15 at peak
I don't do the "1500 in 1 square" thing
nor do my activities lag the server (I think)
I usually depend on my mob farms for sustenance and so do my buddies
if the princes are misbehaving, flog the peasants...  :(
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Boshiwarrior

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Re: the mob culling plugin again
« Reply #16 on: August 15, 2012, 04:11:57 pm »
Why can't opticalza remove /back temporarily until fixed?! XD
When it was broken everyone freaked out, I cant imagine what they would do if it was removed.
But now we have /return discovered that works great!
http://www.youtube.com/watch?v=wQKKj_qeOBQ
!Boshiwarrior is returning to the Opticraft!


D00MKNlGHT

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Re: the mob culling plugin again
« Reply #17 on: August 16, 2012, 04:09:04 am »
all I know is that I used to have alot of chickens... they all died... I replentished... they died... again I replentished... they died (I am running out of eggs)... now I only have 3 chickens... and at least they are alive... but the egg production is down to a minimal... it was my main source of food... and now feathers are limited too...

Just add a few floors of chicken farm with 4 chicken in each pen assuming u have 100 floor u will have 400 chicken >:3
By the way I removed my post, your post made mine look stupid haha.

Flamefirre!

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Re: the mob culling plugin again
« Reply #18 on: August 18, 2012, 02:02:37 pm »
    Well, I have a village that i keep closed with large cobble walls for security reason. My village was thriving until the new plugin came in. No way a zombie could've gotten in. It's very well lit on the inside and i have never seen another mob in there, give or take my chickens and an Iron Golem. No evidence of grief. Somehow, all my villagers died save one. I don't know how. I suspect this plugin.
I have "player phases." I've been a Zelda guy, a gangster guy, a Quagmire guy, a Bane guy. Now I'm a Rick Astley guy. :D

illiwill

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Re: the mob culling plugin again
« Reply #19 on: August 18, 2012, 03:13:21 pm »
I have an idea of how all these animals have died,

say in a 3x3 area there are 9 mobs. Thats too many mobs for that area, right?
So the plugin checks every 2x2 area in the 3x3 space. So, thats 9 times right? The areas that are checked are overlapped, and this all happens at the same time, so rather that a few dieing, its a big massacre...

I'm not sure if this is correct in any way, just a theory, an idea.

I believe the way this plugin works is if there are 4 mods in a 2x2 area, it will kill all the mobs in that area.

Chief149

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Re: the mob culling plugin again
« Reply #20 on: August 18, 2012, 03:26:43 pm »
You know there's so much negative complaint about the plugin.

You'd think something would be done about it......



Best griefer name ^



bubblekiller

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Re: the mob culling plugin again
« Reply #21 on: August 20, 2012, 06:23:47 am »
 Have a 100x100 area, i had over 60 villages... Now i have 3, its super light theres not doors for griefers to get in its 100% protected with ps's im 99.99% sure its the plug in
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bhoughton

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Re: the mob culling plugin again
« Reply #22 on: August 20, 2012, 07:41:15 am »
Agreed all my villagers mysteriously disappeared too...
Quit swinging your dick around before I put a formal end to it.

fuck notch, yo

ZXFEAR

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Re: the mob culling plugin again
« Reply #23 on: August 20, 2012, 08:02:00 am »
Same happened to me and Terrewee, when we were first trying to populate our castle. Most of them disappeared...

SalsaInABowl

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Re: the mob culling plugin again
« Reply #24 on: August 21, 2012, 04:52:20 am »
I had eat controlled sheep farm. They had plenty of room in a square area. Half of them disappeared...
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optical

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Re: the mob culling plugin again
« Reply #25 on: August 22, 2012, 07:51:42 am »
It should be less aggressive now. Let me know what its like from now onwards.

D00MKNlGHT

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Re: the mob culling plugin again
« Reply #26 on: August 22, 2012, 08:17:03 am »
It should be less aggressive now. Let me know what its like from now onwards.
Less aggressive as in more mobs in a 2*2 area? If so how many mobs in a 2*2 area now?
By the way I removed my post, your post made mine look stupid haha.

bubblekiller

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Re: the mob culling plugin again
« Reply #27 on: August 22, 2012, 04:07:22 pm »
The less agrissive thing gave me only 2 morre villagers in my 100x100 Glass dom, i use to have so many:(
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TarynMai

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Re: the mob culling plugin again
« Reply #28 on: August 22, 2012, 07:16:50 pm »
It should be less aggressive now. Let me know what its like from now onwards.
I think you went too far. lol

Matty585

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Re: the mob culling plugin again
« Reply #29 on: August 22, 2012, 09:15:03 pm »
It should be less aggressive now. Let me know what its like from now onwards.
I think you went too far. lol

Not to go offtopic, but are paintings entities?  :o