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Author Topic: Classic Hunger Games Arena  (Read 11543 times)

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Wyboth

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Classic Hunger Games Arena
« on: October 10, 2012, 02:39:27 am »
I started making a Hunger Games arena in Classic. I don't know what the rules will be as to how it's played, but if you have suggestions, please post them.

Screenshots:





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mgfrake

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Re: Classic Hunger Games Arena
« Reply #1 on: October 10, 2012, 03:30:00 pm »
I honestly have no idea how this would work. It would only work on servers who have /gun or something.

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Wyboth

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Re: Classic Hunger Games Arena
« Reply #2 on: October 10, 2012, 03:42:15 pm »
I was thinking maybe it would be spleef-like, but I don't want to have to rebuild the terrain after every single use. Maybe an op could reverse every player's actions since they started playing? If not, maybe it could be done by tagging, but then that poses problems for when 2 people run at each other. Boxing other players won't work either. I suppose the spleef idea is the best, but I don't know if any ops would be willing to do that. Suggestions?




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xNuzzy

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Re: Classic Hunger Games Arena
« Reply #3 on: October 10, 2012, 07:33:50 pm »
When you ask ops to reverse the players actions after their done, it would cause some more mayhem because anti-grief would leave random blocks here and there. I do not know how this could possibly work as well however best of luck in this arena Wyboth.

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Wyboth

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Re: Classic Hunger Games Arena
« Reply #4 on: October 10, 2012, 07:49:08 pm »
It might have to be scenic if nobody can come up with any ideas.




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jh2018

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Re: Classic Hunger Games Arena
« Reply #5 on: October 13, 2012, 02:51:59 am »
I honestly have no idea how this would work. It would only work on servers who have /gun or something.

Me neither

mgfrake

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Re: Classic Hunger Games Arena
« Reply #6 on: October 13, 2012, 07:21:46 am »
It's kinda stupid but maybe if two people see eachother at the same time, the person who saw the other person first chases after the other person and the other person has to run. If it is a DEAD ON tie, then you both ignore and walk away or camp for a diff person.

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Wyboth

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Re: Classic Hunger Games Arena
« Reply #7 on: October 17, 2012, 02:38:41 am »
Mgfrake, that might work. I'll have to try it out whenever I get a chance after the arena's finished. If that doesn't work, and if nobody can come up with another idea, it will have to be scenic.

As for the interior design, it's going to be modeled based on the region of Sinnoh (a region from the Pokemon games). Basically, there will be an ocean surrounding the edges of the glass dome. It will be snowy in the North, an effect I will simulate with white wool. It will have three small lakes, one in the Southeast, one in the Southwest, and one in the far North. Although Sinnoh has an entire mountain range splitting it down the middle, this map will have a singular, towering mountain at the center. Most of the remaining land will be forested. I'm debating whether or not to include the Battle Island, the large island in the Northeast. There may not be enough space for it, but I would really like to include it if there is enough room.

Here is a map of Sinnoh.





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xNuzzy

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Re: Classic Hunger Games Arena
« Reply #8 on: October 17, 2012, 02:44:16 am »
Mgfrake, that might work. I'll have to try it out whenever I get a chance after the arena's finished. If that doesn't work, and if nobody can come up with another idea, it will have to be scenic.

As for the interior design, it's going to be modeled based on the region of Sinnoh (a region from the Pokemon games). Basically, there will be an ocean surrounding the edges of the glass dome. It will be snowy in the North, an effect I will simulate with white wool. It will have three small lakes, one in the Southeast, one in the Southwest, and one in the far North. Although Sinnoh has an entire mountain range splitting it down the middle, this map will have a singular, towering mountain at the center. Most of the remaining land will be forested. I'm debating whether or not to include the Battle Island, the large island in the Northeast. There may not be enough space for it, but I would really like to include it if there is enough room.

Here is a map of Sinnoh.



Wow :o that is a heck of a plan you have there.

Offtopic: I used to love playing those pokemon games :) I think I have the game that takes place in the sinnoh
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Kodak28

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Re: Classic Hunger Games Arena
« Reply #9 on: October 17, 2012, 03:13:53 am »
If you guys could figure that out and get it to work that would be awesome, but I still don't know exactly how you could make it different from spleef and still have it work.  With mg's seeing strategy I feel like a lot of arguments would be made about who saw who first sometimes.  Scenic would still be cool, but actually using it for something would make it 1000x more awesome. :D

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Wyboth

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Re: Classic Hunger Games Arena
« Reply #10 on: October 17, 2012, 03:23:08 pm »
If you guys could figure that out and get it to work that would be awesome, but I still don't know exactly how you could make it different from spleef and still have it work.  With mg's seeing strategy I feel like a lot of arguments would be made about who saw who first sometimes.  Scenic would still be cool, but actually using it for something would make it 1000x more awesome. :D
My thoughts exactly. Hopefully, we'll come up with an idea.




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Chipaton

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Re: Classic Hunger Games Arena
« Reply #11 on: October 20, 2012, 02:23:27 am »
Maybe you just cant leave the arena for 24 hours, and if you get boxed, you're out?

Wyboth

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Re: Classic Hunger Games Arena
« Reply #12 on: October 20, 2012, 10:05:56 am »
Maybe you just cant leave the arena for 24 hours, and if you get boxed, you're out?
Idk. I doubt I'd want to be online for 24 hours.




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Chipaton

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Re: Classic Hunger Games Arena
« Reply #13 on: October 20, 2012, 02:57:45 pm »
Thats the point.

Wyboth

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Re: Classic Hunger Games Arena
« Reply #14 on: October 21, 2012, 12:54:45 am »
Well, I guess that could work. I'll consider it. When I'm done, I'll test all of the games suggested.




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