December 23, 2024, 10:18:16 am

Poll

what should dragons keep be themed after?

Skyrim
18 (72%)
The Hobit
7 (28%)
other(specify in thread)
0 (0%)

Total Members Voted: 25

Author Topic: Dragons Keep  (Read 20635 times)

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Caanite.

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Re: Dragons Keep
« Reply #75 on: April 03, 2013, 12:14:36 am »
I'll donate some stone
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Booorad

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Re: Dragons Keep
« Reply #76 on: April 06, 2013, 03:16:19 pm »
cow farm is now up and running, it is still slow, but as i breed more cows, speed will increase, its at my /home, and to the left, just follow the path, and its near the windmill/auto farm area

hammysandwhich

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Re: Dragons Keep
« Reply #77 on: April 06, 2013, 10:47:06 pm »
Booorad, keep in mind that if you have too many cows in a small area, they will de-spawn.
if you die in canada do you die in real life?

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Booorad

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Re: Dragons Keep
« Reply #78 on: April 11, 2013, 01:44:29 am »
ya, i have got to take a look at the design, and expand it further out, so that the cows dont clump up, thanks hammy

B1ueJ0ker

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Re: Dragons Keep
« Reply #79 on: April 15, 2013, 12:15:10 am »
I could show you the stall design I've been using for cows if you want. I haven't had any problems with them despawning. look me up next time your on.

Booorad

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Re: Dragons Keep
« Reply #80 on: April 15, 2013, 06:09:24 pm »
cool will do joker!

OzzyKP

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Re: Dragons Keep
« Reply #81 on: April 15, 2013, 11:44:35 pm »
Are either of you having trouble with your cows jumping the fences?  Never used to happen, but recently the darn things keep escaping. 
Owner & Creator of Aquain, a huge underwater city in the old guest world.  Check out info on my underwater city here.

Booorad

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Re: Dragons Keep
« Reply #82 on: April 16, 2013, 01:42:44 am »
yes, but not jumping, mainly just glitching, they seem to walk against a fence until they glitch through/over it, i fixed this by making it solid blocks.

2468avc

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Re: Dragons Keep
« Reply #83 on: April 18, 2013, 07:15:24 pm »
That happened with pigs and chickens for me. Just double up the fences and you'll be fine. Or just stick with solid blocks.
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OzzyKP

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Re: Dragons Keep
« Reply #84 on: April 18, 2013, 10:42:17 pm »
I just saw that cows now have the ability to climb fences.  I believe that was my problem.  I was using fences to easily get in and out of the pens. 
Owner & Creator of Aquain, a huge underwater city in the old guest world.  Check out info on my underwater city here.

Booorad

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Re: Dragons Keep
« Reply #85 on: April 20, 2013, 11:43:17 pm »
Here, is my ship as of Saturday April 20
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Hope you guys like it!
and side note: you can view this ship at my /home boat, although this home may not be set for very long.

OzzyKP

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Re: Dragons Keep
« Reply #86 on: April 21, 2013, 01:18:19 am »
Awesome ship!  :)
Owner & Creator of Aquain, a huge underwater city in the old guest world.  Check out info on my underwater city here.

theone7142

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Re: Dragons Keep
« Reply #87 on: April 21, 2013, 01:23:07 am »
Keep it up booo, looks great!

Nikoljan

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Re: Dragons Keep
« Reply #88 on: April 24, 2013, 05:21:33 pm »
Such a great build Booooored!  Good job can't wait to see your future projects.


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There is not enough wind to twirl
            that one leaf nearest of its clan
                     which dances as often as dance it can
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Booorad

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Re: Dragons Keep
« Reply #89 on: April 29, 2013, 11:57:14 pm »
so, its not yet official, but kurdman and I, are putting together ideas for a new build. let me paint a mental picture...
a war torn land, scorched sand, and fire. A single knight stands resolute against a ferocious fire breathing dragon. this is what we hope to create, a massive statue of a dragon, and a single knight with sword drawn. This is somewhat fitting into the Skyrim theme, but i can assure if we go through with it, it will be epic.

I am looking for possible help and/or donations, although what we need to build such a thing is still unclear, i will begin formulating a plan this week.

thanks for reading, and hope you share your opinions and thoughts on this new project!

ps. if you are a good statue building, the help would be greatly appreciated :D