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im so sorry for this. my cock had a huge erection and it made an unpredictable growth and hit my keyboard. and then it spelled out a bad word that somebody banned me for. dont worry, my cock is being severely punished.
We already have sign shops at Spawn and Town warps-- why do we need any more dotted all over the world? I think we've already went through several topics suggesting this as well.
Our spawn isn't too easy to spam. It's a frickin island. A floating one. You can jump off or do a /warp where ever you want.I also have another idea. A /warp playermarket. This is the only place chestshops can be placed. There are shops you rent, and say it costs $100 per day to rent. You then have a 5x5 protected area only you can use for chest shops. You can only rent your shop for up to a month, so inactive players lose their shop. When a shop runs out, if the same person buys it they keep their items, but if a different person buys the shop, all items are lost.
Ok.Chest/sign shop plugin.After 1 month (of the owner not opening their chest shop chest) the chest and sign both lose their protection (automatically) and can be destroyed by anyone (solves the issue for inactive players).
Console: You have not payed rent yet, and until then, you cannot access your chests ops at your plot. If you do not pay rent after two weeks, then your items will be given back to you, and you will have to claim them.
Quote from: That Goalie Guy. on January 10, 2013, 12:39:07 amOur spawn isn't too easy to spam. It's a frickin island. A floating one. You can jump off or do a /warp where ever you want.I also have another idea. A /warp playermarket. This is the only place chestshops can be placed. There are shops you rent, and say it costs $100 per day to rent. You then have a 5x5 protected area only you can use for chest shops. You can only rent your shop for up to a month, so inactive players lose their shop. When a shop runs out, if the same person buys it they keep their items, but if a different person buys the shop, all items are lost.these complex ideas for a whole system which needs to be designed, programmed, bug-tested, etc. are not really helping the discussion here. all those little rules you give add up to a ton of work in actually implementing.and no, it is not acceptable for players to just lose their items with potentially no warning under any circumstances
most of us dont know what goes into coding and creating things like this so.... :/
We had a huge discussion about this a few months back (opti, relkeb, dejected, and I) and at the time we determined there was not an easy enough way to implement something like this at the time. These days we have even less time on their hands than we did back then