November 22, 2024, 10:48:50 am

Author Topic: Minecraft Science: Minecart Kinematics  (Read 18081 times)

0 Members and 2 Guests are viewing this topic.

clawstrider

  • The Clawsome One
  • Champion Member
  • ***
  • Posts: 2927
    • View Profile
Re: Minecraft Science: Minecart Kinematics
« Reply #15 on: February 10, 2013, 10:01:50 pm »
It could be interesting to see the force at which a snowball is thrown (If possible, may require a server, with 1 person throwing, 1 recording).

Just an idea

Wyboth

  • Champion Member
  • ***
  • Posts: 1107
  • No longer active - contact me on Reddit.
    • View Profile
    • Contact me via reddit
Re: Minecraft Science: Minecart Kinematics
« Reply #16 on: February 11, 2013, 02:59:30 am »
How about doing one on the pushing force of pistons.

That's a good idea, but it would require knowing the mass of the player to measure it in Newtons.

It could be interesting to see the force at which a snowball is thrown (If possible, may require a server, with 1 person throwing, 1 recording).

Just an idea

That would actually be possible to do with only 1 person. You could use frame analysis and vf = vo + at. When the snowball gets to its highest point (possible to determine through frame analysis), vf = 0, t = the frame number at that point minus the frame number at release times 30, and a = 14.4622. Do some algebra and you've got it.




I am inactive. Click here to send me a message that I'll actually see.

proush600563

  • Sr. Member
  • **
  • Posts: 320
  • SMP Trusted- Paratopia, Golden Nations Founder
    • View Profile
Re: Minecraft Science: Minecart Kinematics
« Reply #17 on: February 11, 2013, 04:26:22 am »
Wyboth I love these posts!

(click to show/hide)

Wyboth

  • Champion Member
  • ***
  • Posts: 1107
  • No longer active - contact me on Reddit.
    • View Profile
    • Contact me via reddit
Re: Minecraft Science: Minecart Kinematics
« Reply #18 on: February 11, 2013, 04:47:22 am »




I am inactive. Click here to send me a message that I'll actually see.

thethermoflux22

  • Newbie
  • *
  • Posts: 12
  • I don't like my username anymore...
    • View Profile
Re: Minecraft Science: Minecart Kinematics
« Reply #19 on: February 11, 2013, 07:51:54 pm »
WOW.

Operators need to see this.

RuthlessTomato

  • Champion Member
  • ***
  • Posts: 1313
    • View Profile
Re: Minecraft Science: Minecart Kinematics
« Reply #20 on: February 11, 2013, 11:21:13 pm »
WOW.

Operators need to see this.
...what will they do with it?

Morrison1996

  • I am the spawn of 2 worlds. I AM SlenderBrine.
  • Sr. Member
  • **
  • Posts: 335
  • Former moderator
    • View Profile
Re: Minecraft Science: Minecart Kinematics
« Reply #21 on: February 12, 2013, 12:58:13 am »
How about doing one on the pushing force of pistons.

That's a good idea, but it would require knowing the mass of the player to measure it in Newtons.

Wouldn't your gravity experiment allow you to figure out the mas of the player. Since the player falls at a faster rate you would just have to calculate the velocity of the player and figure out the terminal velocity relative to the minecraft worlds gravitational pull. You then just have to reverse the terminal velocity equation to find the mass I believe.



proush600563

  • Sr. Member
  • **
  • Posts: 320
  • SMP Trusted- Paratopia, Golden Nations Founder
    • View Profile
Re: Minecraft Science: Minecart Kinematics
« Reply #22 on: February 12, 2013, 05:54:43 am »
How about doing one on the pushing force of pistons.

That's a good idea, but it would require knowing the mass of the player to measure it in Newtons.

Wouldn't your gravity experiment allow you to figure out the mas of the player. Since the player falls at a faster rate you would just have to calculate the velocity of the player and figure out the terminal velocity relative to the minecraft worlds gravitational pull. You then just have to reverse the terminal velocity equation to find the mass I believe.
Is this even possible though? How would you find terminal velocity without knowing air resistance? And all things technically would fall (accelerate anyways)at the same rate(without friction) (be it blocks, players, or items. Even though I don't know if they necessarily do.) so saying that the player falls faster wouldn't totally work from how I see it unless you could find air resistance based on these differences?
Not sure... I'm obviously no wyboth lol
(click to show/hide)

Morrison1996

  • I am the spawn of 2 worlds. I AM SlenderBrine.
  • Sr. Member
  • **
  • Posts: 335
  • Former moderator
    • View Profile
Re: Minecraft Science: Minecart Kinematics
« Reply #23 on: February 12, 2013, 06:18:29 pm »
Wyboth if you don't already know it here is a link to figure out the air resistance. I believe it should still work with minecraft world physics since they are loosely similar.
http://www.grc.nasa.gov/WWW/k-12/airplane/falling.html

The second link if to figure the mas of the object using velocity.
http://www.ehow.com/how_8713233_use-terminal-velocity-determine-mass.html
« Last Edit: February 12, 2013, 06:24:09 pm by Morrison1996 »



Wyboth

  • Champion Member
  • ***
  • Posts: 1107
  • No longer active - contact me on Reddit.
    • View Profile
    • Contact me via reddit
Re: Minecraft Science: Minecart Kinematics
« Reply #24 on: February 12, 2013, 08:20:12 pm »
Not sure... I'm obviously no wyboth lol

Made my signature.

Wyboth if you don't already know it here is a link to figure out the air resistance. I believe it should still work with minecraft world physics since they are loosely similar.
http://www.grc.nasa.gov/WWW/k-12/airplane/falling.html

The second link if to figure the mas of the object using velocity.
http://www.ehow.com/how_8713233_use-terminal-velocity-determine-mass.html

Those are both correct, but you would have to know atmospheric density to solve for mass, which we do not know.

Edit: I have posted both of these articles on Minecraft Forum. Here are the links.

http://www.minecraftforum.net/topic/1685915-minecraft-science-mass-of-the-minecraft-earth/

http://www.minecraftforum.net/topic/1687211-minecraft-science-minecart-kinematics/
« Last Edit: February 12, 2013, 08:34:14 pm by Wyboth »




I am inactive. Click here to send me a message that I'll actually see.

partyguy15

  • Full Member
  • *
  • Posts: 124
  • The Dj Of Opticraft
    • View Profile
Re: Minecraft Science: Minecart Kinematics
« Reply #25 on: February 13, 2013, 12:59:24 am »
Am i the only one who understands this?

Wyboth

  • Champion Member
  • ***
  • Posts: 1107
  • No longer active - contact me on Reddit.
    • View Profile
    • Contact me via reddit
Re: Minecraft Science: Minecart Kinematics
« Reply #26 on: February 13, 2013, 12:11:08 pm »
Am i the only one who understands this?
Nope, I understand it too.




I am inactive. Click here to send me a message that I'll actually see.

Morrison1996

  • I am the spawn of 2 worlds. I AM SlenderBrine.
  • Sr. Member
  • **
  • Posts: 335
  • Former moderator
    • View Profile
Re: Minecraft Science: Minecart Kinematics
« Reply #27 on: February 13, 2013, 01:42:07 pm »
I understand it.



proush600563

  • Sr. Member
  • **
  • Posts: 320
  • SMP Trusted- Paratopia, Golden Nations Founder
    • View Profile
Re: Minecraft Science: Minecart Kinematics
« Reply #28 on: February 13, 2013, 07:46:17 pm »
I roughly understand it
(click to show/hide)

RuthlessTomato

  • Champion Member
  • ***
  • Posts: 1313
    • View Profile
Re: Minecraft Science: Minecart Kinematics
« Reply #29 on: February 13, 2013, 11:19:13 pm »
Let's ALL say we understand it!!!
Just kidding, but you dont all need to