December 25, 2024, 04:33:01 pm

Poll

How do you think that the Economy on the opticraft server is going?

Strong
Struggling
Don't care

Author Topic: Economy  (Read 12751 times)

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Beast23x3

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Economy
« on: April 16, 2013, 11:09:06 pm »
I'm just curious to see what people think about our server's economy

daniblue182

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Re: Economy
« Reply #1 on: April 16, 2013, 11:50:17 pm »
I'd say at the moment its quite steady, but its more about quality than quantity, most people on the server are amazing to get on with ^_^

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theone7142

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Re: Economy
« Reply #2 on: April 17, 2013, 05:58:53 am »
I'd say at the moment its quite steady, but its more about quality than quantity, most people on the server are amazing to get on with ^_^

+1

Chief149

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Re: Economy
« Reply #3 on: April 17, 2013, 12:14:12 pm »
Moved to offtopic.

Personally I would argue that this would belong in the smp general discussion section being as this is talking about the opticraft server's economy.


Being on topic here, I'd say the economy is quite slow mostly because there isn't much of an economy to begin with. Everyone has a balance, and there is a market, and that's it. Most trades are done manually where one player pays another, and the other just tosses the item(s) over. Most of the trades are just the little trades going on. So far nobody has done much about forming some big company on the server. So far I have been working at getting my chest shop mall going, but am not ready to make it public until lwc starts protecting hoppers because of people using enderpearls which I would now be all for getting rid of at least until lwc is fixed.



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DeeKay

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Re: Economy
« Reply #4 on: April 17, 2013, 01:33:37 pm »
Yeah, just because it's not something support or suggestion related, doesn't mean it belongs in offtopic.

Moved to SMP General Discussion.

Freekkiller

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Re: Economy
« Reply #5 on: April 17, 2013, 03:10:28 pm »
The economy is steady in my opinion. It's hard to get money, just as it should be.

tiggy26668

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Re: Economy
« Reply #6 on: April 17, 2013, 03:52:56 pm »
The economy is steady in my opinion. It's hard to get money, just as it should be.

it's actually extremely easy to make money, the problem is the second the general public finds out how to easily make money that method gets nerfed pumpkins...melons.... eggs..... cactus.... monster spawners.... iron..... (im sure gold wont be to far away).... and there's a bunch more. most of them get nerfed with the excuse "it was causing lag" which is only half true since, most, of the money making methods only caused lag wen people would afk for countless hours letting entities stack like crazy, which makes afk farming the main culprit, and admins don't like you making money for doing nothing (at the farm that took you countless hours to build)

the problem with the economy is that we claim to be a "survival server", and survival servers don't have an economy or a market......

which by definition having those two things makes us an econ/freebuild server but ya kno... we're a survival server..... with nerfed mob spawn rates..... and missing key survival aspects... like some kinda threat to actually survive... besides random 1x1 xray tunnels to bedrock while ur running mindlessly through a dark forest with no mobs...

but i digress, since we're a survival server they (staff in control of such matters) refuse to allow us to make any usefull amount of money, since then we could buy w/e we want and that would b the straw that breaks the cammels back and gets rid of that "survival" aspect that is soooo apparent on the server ::)

so in summary, it's easy as hell to make money... untill people catch on, then it's suddenly against the rules to make money and all the work you put into being able to do so goes to waste. and then it's hard to make money...... until a new method of money making comes about (happens like every semi-major/major patch) and the process repeats itself.

meanwhile of course the people that've caught onto this become filthy rich and sit on millions while the slowpokes remain poor.... but the poor people expect high prices on goods, because they do /baltop and see millions, so clearly the server's rich and my diamonds are worth $500/ea..... and then they struggle to make any money and think it's super difficult, but really they're just caught in the "poor loop"

suppose the thing that erks me the most about this process is that all the people caught in the "poor loop" catch onto the money making methods late, spend hours on end building one of the many money making farms that've come and gone, and end up with less money than when they started because they finally get their farm done are lets say 10k in the hole, and that item gets removed from the market for being too profitable.....

we either need to have a market and accept the fact that people will always try to be rich and buy everything they want and stop pretending to be a survival server, or we abandon the market/econ and continue pretending to be a survival server with no real threats besides falling to your death.

#EndRant
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Holy_Moses

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Re: Economy
« Reply #7 on: April 17, 2013, 07:53:56 pm »
Note: Rant is from a millionaire :P
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Dalei

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Re: Economy
« Reply #8 on: April 17, 2013, 08:25:40 pm »
Note: Rant is from a millionaire :P

+1

I say it is hard to profit, mainly because of others becoming super rich. I say we should stick to the fact that things can be profitable or abandon the economy system and use trading items instead...
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☣2crzy4uall☣

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Re: Economy
« Reply #9 on: April 17, 2013, 09:16:00 pm »
Here's my rant, you do nothing with your money but make more ways to make money. And you basically spawn in the items while afk, thats why they nerf them, and yes I also bet gold gets nerfed because you had to build a huge gold farm to stand around all day.


Nick3306

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Re: Economy
« Reply #10 on: April 17, 2013, 09:39:52 pm »
The economy is steady in my opinion. It's hard to get money, just as it should be.

it's actually extremely easy to make money, the problem is the second the general public finds out how to easily make money that method gets nerfed pumpkins...melons.... eggs..... cactus.... monster spawners.... iron..... (im sure gold wont be to far away).... and there's a bunch more. most of them get nerfed with the excuse "it was causing lag" which is only half true since, most, of the money making methods only caused lag wen people would afk for countless hours letting entities stack like crazy, which makes afk farming the main culprit, and admins don't like you making money for doing nothing (at the farm that took you countless hours to build)

the problem with the economy is that we claim to be a "survival server", and survival servers don't have an economy or a market......

which by definition having those two things makes us an econ/freebuild server but ya kno... we're a survival server..... with nerfed mob spawn rates..... and missing key survival aspects... like some kinda threat to actually survive... besides random 1x1 xray tunnels to bedrock while ur running mindlessly through a dark forest with no mobs...

but i digress, since we're a survival server they (staff in control of such matters) refuse to allow us to make any usefull amount of money, since then we could buy w/e we want and that would b the straw that breaks the cammels back and gets rid of that "survival" aspect that is soooo apparent on the server ::)

so in summary, it's easy as hell to make money... untill people catch on, then it's suddenly against the rules to make money and all the work you put into being able to do so goes to waste. and then it's hard to make money...... until a new method of money making comes about (happens like every semi-major/major patch) and the process repeats itself.

meanwhile of course the people that've caught onto this become filthy rich and sit on millions while the slowpokes remain poor.... but the poor people expect high prices on goods, because they do /baltop and see millions, so clearly the server's rich and my diamonds are worth $500/ea..... and then they struggle to make any money and think it's super difficult, but really they're just caught in the "poor loop"

suppose the thing that erks me the most about this process is that all the people caught in the "poor loop" catch onto the money making methods late, spend hours on end building one of the many money making farms that've come and gone, and end up with less money than when they started because they finally get their farm done are lets say 10k in the hole, and that item gets removed from the market for being too profitable.....

we either need to have a market and accept the fact that people will always try to be rich and buy everything they want and stop pretending to be a survival server, or we abandon the market/econ and continue pretending to be a survival server with no real threats besides falling to your death.

#EndRant
Don't get me wrong tiggy. I love the idea of you getting rich while you afk at your farm. You can blabber on all day about how long it took you to build but it really boils down to you getting money without having to do any consistent work.

By the way, we didn't nerf iron ingots due to lag as you seemed to have claimed (melon farms actually contributed to a lot of server lag but i guess you failed to mention that because it wouldn't help your point) we nerfed them because of how rich people were getting off of iron farms. Simple as that. If you want to call it us controlling how much money people make go ahead, because that is what it is. Your argument is basically this, a new update comes out and I find a really easy way to make money, then the staff closes the loophole and they shouldn't do that because I like money.

Your ultimatum at the end is really laughable. Because right now I can tell you neither of those will happen. As staff, we make decisions based on what we think would be best for the server, we don't make decisions based on how survival or non survival it would make us.
« Last Edit: April 17, 2013, 09:42:56 pm by Nick3306 »
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Beast23x3

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Re: Economy
« Reply #11 on: April 17, 2013, 09:43:05 pm »
Note: Rant is from a millionaire :P

+1

I say it is hard to profit, mainly because of others becoming super rich. I say we should stick to the fact that things can be profitable or abandon the economy system and use trading items instead...

I agree 150%, I understand that people were abusing and misusing the pumpkins and melons in the market, but now people have 100 millions things of melons (exaggeration) and they are just going to go to waste cause they arent worth anything cause you took them out of the  market. If you would have just lowered the price on these items then people would have been a lot less likely to abuse it

cattfish0612

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Re: Economy
« Reply #12 on: April 17, 2013, 10:27:23 pm »
well if you want money selling endstone gets you money fast it got me about 1k in 3 days of mostly mining up endstone :L

2468avc

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Re: Economy
« Reply #13 on: April 18, 2013, 12:28:26 am »
well if you want money selling endstone gets you money fast it got me about 1k in 3 days of mostly mining up endstone :L

And thats mostly why the old end is a griefed ghost town...

The economy is doing ok. I mean, it isn't much much of an economy since there are no big corps or auction house places (which would be a cool addition to the server. Like, /auction then click chest)
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tiggy26668

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Re: Economy
« Reply #14 on: April 18, 2013, 12:30:39 am »
(click to show/hide)

nick, i'm already rich, i could care less about getting richer, in my case the trick is keeping enough to pay for all the crap i wanna make like 3 tunnels that'll cost me 600k in the end but that's w/e.

and hey maybe i didn't feel the need to specifically point out melon farms for causing lag cuz i figured most of the people on here knew that anyway, cuz u kno melons are entities and i kinda mentioned the lag caused by said entities stacking up
(click to show/hide)
i'd say that covers melons, pumpkins, cactus, mob spawners.. well almost everything actually...

Quote
By the way, we didn't nerf iron ingots due to lag as you seemed to have claimed
Quote
most of them get nerfed with the excuse "it was causing lag" which is only half true
(click to show/hide)
of the ones i listed im pretty sure lag was the cause in "most" of them (melons, pumkins, cactus, mob spawners, eggs? maybe... not sure about the eggs... oh well, still most)

oh and my argument and that ultimatum you felt the need to be a jerk and go after me about is really just my opinion on the economy... ya know the thing the kid that made the topic asked for? (hint: it's the first post)

so instead of going offtopic and being a jerk with your opinions on my opinion, why not come up with your own opinion on how the economy on the server is going?  i'd love to know what you think of it, and how well you think it's doing.

oh and since u clearly didn't get it the point of the rant it's this: instead of waiting for us to spend hours building these crazy farms and mining materials with no indication that it'll be removed, why not consider the fact that there's an easily farmed item sitting on the market that's just waiting to be mass sold and take care of the loophole before hand? it gets really old when we've spent weeks making an efficient farm and it's suddenly a worthless pile of blocks because oh what it turns out it was "too profitable", can't have that gotta remove it now. oh sure you wouldn't get them all but couldn't be worse than the current track record. that's why old guest is littered with giant useless farms and so far it seems the new worlds will be to.
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