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So obviously the anti-cheat needs to be setup to ignore going down on the Y-Axis.But is anti-cheat also causing the teleportation annoyance?
I'm Much more smarter admin than whoever banned me.
And no, I had a minecart going straight down, cuz I gae up on elevators, kills the the second they step out
Tiggy, no. It also happens if you are riding a mine cart on a flat surface. I know because every. time. I am using my farm that you built, when I destroy the mine cart I get warped.Honestly I just need to not die when I get out of a mine cart, and I need to not be teleported back to where the mine cart was originally placed.If you want a successful anti-flying plugin, just add an IF conditional. If the player is in a mine cart then ignore their velocity which doesn't match up with a player who is walking because they are in a mine cart. Idk if the fly cheat is possible while in a mine cart, but if you can't fly while in a mine cart (using a modded client) then adding that conditional would work fine.This is an issue of which, I think, a fix is necessary for normal game play.
Looks like we could reproduce it.It seems that with BKCommonLib the NoFall check would not reset the highest y-coordinate reached (or check before resetting), thus will deal damage according to the covered distance.Could be changed event sending order - might fix on NCP side.