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Quote from: daniblue182 on September 09, 2013, 04:07:42 pmOr you could just have signs that lead to the places instead of moving themMost people dont really like random people just being warped to their builds.
Or you could just have signs that lead to the places instead of moving them
Quote from: frogsrock12 on January 29, 2014, 12:56:02 amQuote from: __gavin on January 29, 2014, 12:46:05 amQuote from: Nick3306 on September 09, 2013, 03:14:06 pmNot a bad idea but we would need a size limit. Moving huge structures takes way too long due to having to break them up into pieces.I moved Turtleman918's huge spleef arena (twice) without being able to build in his world. How long did it take you, exactly?multiple hours
Quote from: __gavin on January 29, 2014, 12:46:05 amQuote from: Nick3306 on September 09, 2013, 03:14:06 pmNot a bad idea but we would need a size limit. Moving huge structures takes way too long due to having to break them up into pieces.I moved Turtleman918's huge spleef arena (twice) without being able to build in his world. How long did it take you, exactly?
Quote from: Nick3306 on September 09, 2013, 03:14:06 pmNot a bad idea but we would need a size limit. Moving huge structures takes way too long due to having to break them up into pieces.I moved Turtleman918's huge spleef arena (twice) without being able to build in his world.
Not a bad idea but we would need a size limit. Moving huge structures takes way too long due to having to break them up into pieces.
Quote from: Nick3306 on September 09, 2013, 04:15:00 pmQuote from: daniblue182 on September 09, 2013, 04:07:42 pmOr you could just have signs that lead to the places instead of moving themMost people dont really like random people just being warped to their builds.Well I can see how world edit could have issues with really large builds.But perhaps create a void world a pathway though the void if I may. and place those builds that are to big in their own floating island. with the signs going to the island and not the actual build.Think the mighty quest for epic loot. Floating castles why not make floating builds. I've done similar things on my own server. the world edits can be taxing. but if there is no world to render, it's relatively cheap on the server.
Quote from: morgosin on February 04, 2014, 02:57:45 pmQuote from: Nick3306 on September 09, 2013, 04:15:00 pmQuote from: daniblue182 on September 09, 2013, 04:07:42 pmOr you could just have signs that lead to the places instead of moving themMost people dont really like random people just being warped to their builds.Well I can see how world edit could have issues with really large builds.But perhaps create a void world a pathway though the void if I may. and place those builds that are to big in their own floating island. with the signs going to the island and not the actual build.Think the mighty quest for epic loot. Floating castles why not make floating builds. I've done similar things on my own server. the world edits can be taxing. but if there is no world to render, it's relatively cheap on the server.This is pretty irrelevant since the warp station would just take them to the build itself, we don't need to copy it.
Quote from: Nick3306 on February 05, 2014, 04:45:17 pmQuote from: morgosin on February 04, 2014, 02:57:45 pmQuote from: Nick3306 on September 09, 2013, 04:15:00 pmQuote from: daniblue182 on September 09, 2013, 04:07:42 pmOr you could just have signs that lead to the places instead of moving themMost people dont really like random people just being warped to their builds.Well I can see how world edit could have issues with really large builds.But perhaps create a void world a pathway though the void if I may. and place those builds that are to big in their own floating island. with the signs going to the island and not the actual build.Think the mighty quest for epic loot. Floating castles why not make floating builds. I've done similar things on my own server. the world edits can be taxing. but if there is no world to render, it's relatively cheap on the server.This is pretty irrelevant since the warp station would just take them to the build itself, we don't need to copy it.I was attempting to make a compramize. We all know the first thing a nooby is going to do is A. Try and grief it, or B. live close to it.No good builder wants to see a wood/mud shack next to their build. this was what I was trying to say.