November 14, 2024, 06:09:29 pm

Author Topic: Crzy's Animated Default Resource/Texture Pack  (Read 11029 times)

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DJAlphaWolf

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Re: Crzy's Animated Default Resource/Texture Pack
« Reply #15 on: December 02, 2013, 08:41:39 pm »
DJAlphaWolf approves of this texture pack.

FNVcourierjon(SigilStone)

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Re: Crzy's Animated Default Resource/Texture Pack
« Reply #16 on: December 02, 2013, 09:12:29 pm »
It might be a bit much but try making glass compatible with optifine's connected textures feature.
Animate the glass?

When using optifine glass blocks are connected by block placement, so it looks smoothed out


☣2crzy4uall☣

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Re: Crzy's Animated Default Resource/Texture Pack
« Reply #17 on: December 02, 2013, 09:30:09 pm »
I know fnv, but doesnt glass automatically do that with optifine?


clawstrider

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Re: Crzy's Animated Default Resource/Texture Pack
« Reply #18 on: December 02, 2013, 10:33:37 pm »
I know fnv, but doesnt glass automatically do that with optifine?

From what I understand, only the default one, or ones that have a specific option for it. However, if you're not animating glass, possibly deleting it from the texture pack may fix the optifine issue.

☣2crzy4uall☣

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Re: Crzy's Animated Default Resource/Texture Pack
« Reply #19 on: December 03, 2013, 01:45:29 am »
it's not in there to begin with :P


iGenerator

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Re: Crzy's Animated Default Resource/Texture Pack
« Reply #20 on: December 03, 2013, 02:16:34 am »
It might be a bit much but try making glass compatible with optifine's connected textures feature.
Animate the glass?


do you have plans to animate pictures frames? I've seen animated picture frames in a friends texture pack, so I thought I would ask.
You mean like item frames? the items are animated if you put them in one, otherwise what would I animate on the frame?
I think he means for you to animate the actual pictures
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☣2crzy4uall☣

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Re: Crzy's Animated Default Resource/Texture Pack
« Reply #21 on: December 15, 2013, 01:35:27 am »
Updated to fix some GUI issues
« Last Edit: December 23, 2013, 05:58:39 am by ☣2crzy4uall☣ »


clawstrider

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Re: Crzy's Animated Default Resource/Texture Pack
« Reply #22 on: December 15, 2013, 10:23:36 am »


Was about to report that ^^ (Assuming this is the horse health being purple squares)
Thanks!
« Last Edit: December 19, 2013, 08:32:05 pm by ☣2crzy4uall☣ »

☣2crzy4uall☣

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Re: Crzy's Animated Default Resource/Texture Pack
« Reply #23 on: December 19, 2013, 08:30:45 pm »
Apparently compressing things on a mac causes issues if you use the default archiver... soooo yeah fixed that and now here's the link for it again.

Download me yo
« Last Edit: December 23, 2013, 05:58:58 am by ☣2crzy4uall☣ »


Freekkiller

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Re: Crzy's Animated Default Resource/Texture Pack
« Reply #24 on: December 30, 2013, 03:23:27 pm »
Can I implement some of these texutres in my pack (Which is public)?

elksman

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Re: Crzy's Animated Default Resource/Texture Pack
« Reply #25 on: December 30, 2013, 04:12:44 pm »
I just tried out the texture and it is great. One suggestion for another block is to make the eye of ender or maybe blink like it was a real eye.

☣2crzy4uall☣

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Re: Crzy's Animated Default Resource/Texture Pack
« Reply #26 on: December 30, 2013, 05:47:31 pm »
Can I implement some of these texutres in my pack (Which is public)?

As long as you give credit, and maybe put a link to this post.

I just tried out the texture and it is great. One suggestion for another block is to make the eye of ender or maybe blink like it was a real eye.

I have been thinking about that actually.