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Forge is included with fml (forge mod loader) so it's technically one mod. The rule would be as simple as "No mods besides Forge, Shaders, and Optifine."
Forge is included with fml (forge mod loader) so it's technically one mod. The rule would be as simple as "No mods besides Forge, Shaders, and Optifine." edit:Quote from: Nick3306 on March 07, 2014, 08:34:21 pmQuote from: iGenerator on March 07, 2014, 08:32:06 pmThey are both exclusively texture changes neither make you punch a tree faster or phase through walls because they are visual modifications.A texture pack can only contain certain things, that's how its set up. A shader mod can contain anything since it is a mod, its not just strictly textures or shaders for that matter. That being said, people should really pay attention to what pew said and also it would help if people had actually read what i posted lol.Yeah sorry but i'm going to have to shoot up a straight "no" on your explanation. Shaders come in shader packs. The shader mod is a shader pack reader. You would have to edit the code in the reader to allow it to do further than what it can do already. And what it can do as of now, stock, is modify visuals. If you want me to i can give you a rundown explanation in all of the files in a shader pack but i'd much rather not.
Quote from: iGenerator on March 07, 2014, 08:32:06 pmThey are both exclusively texture changes neither make you punch a tree faster or phase through walls because they are visual modifications.A texture pack can only contain certain things, that's how its set up. A shader mod can contain anything since it is a mod, its not just strictly textures or shaders for that matter. That being said, people should really pay attention to what pew said and also it would help if people had actually read what i posted lol.
They are both exclusively texture changes neither make you punch a tree faster or phase through walls because they are visual modifications.
Quote from: LIEKABOWSE on March 07, 2014, 09:01:31 pmForge is included with fml (forge mod loader) so it's technically one mod. The rule would be as simple as "No mods besides Forge, Shaders, and Optifine." edit:Quote from: Nick3306 on March 07, 2014, 08:34:21 pmQuote from: iGenerator on March 07, 2014, 08:32:06 pmThey are both exclusively texture changes neither make you punch a tree faster or phase through walls because they are visual modifications.A texture pack can only contain certain things, that's how its set up. A shader mod can contain anything since it is a mod, its not just strictly textures or shaders for that matter. That being said, people should really pay attention to what pew said and also it would help if people had actually read what i posted lol.Yeah sorry but i'm going to have to shoot up a straight "no" on your explanation. Shaders come in shader packs. The shader mod is a shader pack reader. You would have to edit the code in the reader to allow it to do further than what it can do already. And what it can do as of now, stock, is modify visuals. If you want me to i can give you a rundown explanation in all of the files in a shader pack but i'd much rather not.Exactly
Quote from: Nick3306 on March 07, 2014, 10:50:55 pmQuote from: LIEKABOWSE on March 07, 2014, 09:01:31 pmForge is included with fml (forge mod loader) so it's technically one mod. The rule would be as simple as "No mods besides Forge, Shaders, and Optifine." edit:Quote from: Nick3306 on March 07, 2014, 08:34:21 pmQuote from: iGenerator on March 07, 2014, 08:32:06 pmThey are both exclusively texture changes neither make you punch a tree faster or phase through walls because they are visual modifications.A texture pack can only contain certain things, that's how its set up. A shader mod can contain anything since it is a mod, its not just strictly textures or shaders for that matter. That being said, people should really pay attention to what pew said and also it would help if people had actually read what i posted lol.Yeah sorry but i'm going to have to shoot up a straight "no" on your explanation. Shaders come in shader packs. The shader mod is a shader pack reader. You would have to edit the code in the reader to allow it to do further than what it can do already. And what it can do as of now, stock, is modify visuals. If you want me to i can give you a rundown explanation in all of the files in a shader pack but i'd much rather not.Exactlybut hax
Quote from: Chipaton on March 07, 2014, 11:36:26 pmQuote from: Nick3306 on March 07, 2014, 10:50:55 pmQuote from: LIEKABOWSE on March 07, 2014, 09:01:31 pmForge is included with fml (forge mod loader) so it's technically one mod. The rule would be as simple as "No mods besides Forge, Shaders, and Optifine." edit:Quote from: Nick3306 on March 07, 2014, 08:34:21 pmQuote from: iGenerator on March 07, 2014, 08:32:06 pmThey are both exclusively texture changes neither make you punch a tree faster or phase through walls because they are visual modifications.A texture pack can only contain certain things, that's how its set up. A shader mod can contain anything since it is a mod, its not just strictly textures or shaders for that matter. That being said, people should really pay attention to what pew said and also it would help if people had actually read what i posted lol.Yeah sorry but i'm going to have to shoot up a straight "no" on your explanation. Shaders come in shader packs. The shader mod is a shader pack reader. You would have to edit the code in the reader to allow it to do further than what it can do already. And what it can do as of now, stock, is modify visuals. If you want me to i can give you a rundown explanation in all of the files in a shader pack but i'd much rather not.Exactlybut haxDen we will hav probZ
Quote from: Holy_Moses on March 08, 2014, 12:04:03 amQuote from: Chipaton on March 07, 2014, 11:36:26 pmQuote from: Nick3306 on March 07, 2014, 10:50:55 pmQuote from: LIEKABOWSE on March 07, 2014, 09:01:31 pmForge is included with fml (forge mod loader) so it's technically one mod. The rule would be as simple as "No mods besides Forge, Shaders, and Optifine." edit:Quote from: Nick3306 on March 07, 2014, 08:34:21 pmQuote from: iGenerator on March 07, 2014, 08:32:06 pmThey are both exclusively texture changes neither make you punch a tree faster or phase through walls because they are visual modifications.A texture pack can only contain certain things, that's how its set up. A shader mod can contain anything since it is a mod, its not just strictly textures or shaders for that matter. That being said, people should really pay attention to what pew said and also it would help if people had actually read what i posted lol.Yeah sorry but i'm going to have to shoot up a straight "no" on your explanation. Shaders come in shader packs. The shader mod is a shader pack reader. You would have to edit the code in the reader to allow it to do further than what it can do already. And what it can do as of now, stock, is modify visuals. If you want me to i can give you a rundown explanation in all of the files in a shader pack but i'd much rather not.Exactlybut haxDen we will hav probZShaders 1: Rise of Morten Shaders 2: Return of DeweyShaders 3: The Dark Relkeb RisesComing to a server near you!
You mean Morten hears a Who
Quote from: Holy_Moses on March 08, 2014, 09:55:23 amYou mean Morten hears a Who lmfao, that's great.
You guys are saying that shaders is bad because you can modify the code and make it have x-ray and stuff.If you know how to modify a shaders mod to give it x-ray, it would be much cleaner just to CODE A SEPARATE X-RAY MOD.
We never said shaders are bad
Quote from: Nick3306 on March 08, 2014, 07:17:19 pmWe never said shaders are badSo why are shaders bad then?
Quote from: clawstrider on March 08, 2014, 08:57:44 pmQuote from: Nick3306 on March 08, 2014, 07:17:19 pmWe never said shaders are badSo why are shaders bad then?We never said shaders were bad, we were simply using shaders as an example of why the no mods rule exists.