0 Members and 4 Guests are viewing this topic.
Quote from: iGenerator on August 01, 2014, 07:16:48 pmQuote from: iGenerator on June 26, 2014, 02:09:31 amQuote from: iGenerator on April 13, 2014, 06:01:03 amOkay so I know our favorite reason to deny suggestions now is we don't have a dev but I think I found a way to do creative on the existing server with the addition of new building ranks and worldguard magic. People would apply for these building ranks where they would have a new creative inventory with the world at their disposal. However with that new found power the question arises of how to make sure people don't grab a few stacks of beacons and becomes a millionaire.To that I crafted the idea of these building ranks not being able to sell items to the market thus sacrificing their ability to play in survival to build with an unlimited amount of blocks. I know there is a flag for not allowing you to drop items from your inventory and there is also chest-access that can be disabled for every world.Each world would have to be zoned to have these two flags but I'm pretty sure that makes unlimited amount of free money impossible for the player to do themselves and makes creative easy to do now without much of any work. There could also be a new world if people don't want to build on existing things they are working on. Specifications for the building ranks would be trusted then an applications similar to those of classic where proof of building skill would be shown.Just to beat a dead rotting horseSeriously why can't this be attempted?We are not going to permanently remove the ability to play survival on our survival server, end of story.
Quote from: iGenerator on June 26, 2014, 02:09:31 amQuote from: iGenerator on April 13, 2014, 06:01:03 amOkay so I know our favorite reason to deny suggestions now is we don't have a dev but I think I found a way to do creative on the existing server with the addition of new building ranks and worldguard magic. People would apply for these building ranks where they would have a new creative inventory with the world at their disposal. However with that new found power the question arises of how to make sure people don't grab a few stacks of beacons and becomes a millionaire.To that I crafted the idea of these building ranks not being able to sell items to the market thus sacrificing their ability to play in survival to build with an unlimited amount of blocks. I know there is a flag for not allowing you to drop items from your inventory and there is also chest-access that can be disabled for every world.Each world would have to be zoned to have these two flags but I'm pretty sure that makes unlimited amount of free money impossible for the player to do themselves and makes creative easy to do now without much of any work. There could also be a new world if people don't want to build on existing things they are working on. Specifications for the building ranks would be trusted then an applications similar to those of classic where proof of building skill would be shown.Just to beat a dead rotting horseSeriously why can't this be attempted?
Quote from: iGenerator on April 13, 2014, 06:01:03 amOkay so I know our favorite reason to deny suggestions now is we don't have a dev but I think I found a way to do creative on the existing server with the addition of new building ranks and worldguard magic. People would apply for these building ranks where they would have a new creative inventory with the world at their disposal. However with that new found power the question arises of how to make sure people don't grab a few stacks of beacons and becomes a millionaire.To that I crafted the idea of these building ranks not being able to sell items to the market thus sacrificing their ability to play in survival to build with an unlimited amount of blocks. I know there is a flag for not allowing you to drop items from your inventory and there is also chest-access that can be disabled for every world.Each world would have to be zoned to have these two flags but I'm pretty sure that makes unlimited amount of free money impossible for the player to do themselves and makes creative easy to do now without much of any work. There could also be a new world if people don't want to build on existing things they are working on. Specifications for the building ranks would be trusted then an applications similar to those of classic where proof of building skill would be shown.Just to beat a dead rotting horse
Okay so I know our favorite reason to deny suggestions now is we don't have a dev but I think I found a way to do creative on the existing server with the addition of new building ranks and worldguard magic. People would apply for these building ranks where they would have a new creative inventory with the world at their disposal. However with that new found power the question arises of how to make sure people don't grab a few stacks of beacons and becomes a millionaire.To that I crafted the idea of these building ranks not being able to sell items to the market thus sacrificing their ability to play in survival to build with an unlimited amount of blocks. I know there is a flag for not allowing you to drop items from your inventory and there is also chest-access that can be disabled for every world.Each world would have to be zoned to have these two flags but I'm pretty sure that makes unlimited amount of free money impossible for the player to do themselves and makes creative easy to do now without much of any work. There could also be a new world if people don't want to build on existing things they are working on. Specifications for the building ranks would be trusted then an applications similar to those of classic where proof of building skill would be shown.
Quote from: Nick3306 on August 02, 2014, 01:00:17 amQuote from: iGenerator on August 01, 2014, 07:16:48 pmQuote from: iGenerator on June 26, 2014, 02:09:31 amQuote from: iGenerator on April 13, 2014, 06:01:03 amOkay so I know our favorite reason to deny suggestions now is we don't have a dev but I think I found a way to do creative on the existing server with the addition of new building ranks and worldguard magic. People would apply for these building ranks where they would have a new creative inventory with the world at their disposal. However with that new found power the question arises of how to make sure people don't grab a few stacks of beacons and becomes a millionaire.To that I crafted the idea of these building ranks not being able to sell items to the market thus sacrificing their ability to play in survival to build with an unlimited amount of blocks. I know there is a flag for not allowing you to drop items from your inventory and there is also chest-access that can be disabled for every world.Each world would have to be zoned to have these two flags but I'm pretty sure that makes unlimited amount of free money impossible for the player to do themselves and makes creative easy to do now without much of any work. There could also be a new world if people don't want to build on existing things they are working on. Specifications for the building ranks would be trusted then an applications similar to those of classic where proof of building skill would be shown.Just to beat a dead rotting horseSeriously why can't this be attempted?We are not going to permanently remove the ability to play survival on our survival server, end of story.Were you replying to Loaf or? We said nothing about removing survival
No one is arguing server stats, so I don't know you guys keep posting those.
Quote from: TheWholeLoaf on August 02, 2014, 02:00:42 amNo one is arguing server stats, so I don't know you guys keep posting those.Its to prove the whole survival vs. building community shindig
Pvp is not a good example. It may have brought a few new players but i hardly used now, despite how much everyone wanted it.
We can't say that tho. When pvp was being discussed, everyone wanted pvp maps, nothing fancy like hungergames. And now, everyone wants creative, and whether or not that takes hold is still to be determined but if we put all this work into creative and people are still bored with it, then thats just a waste of time.
We can't say that tho. When pvp was being discussed, everyone wanted pvp maps, nothing fancy like hungergames.
Well member count shouldnt really matter the first couple months after SMPs release because at the time there were still hundreds of player on classic. Anyways. SMP is boring now and creative is the only remedy. We're stuggling to reach 20 players a day and sure Minecraft is an old game and gets repetitive as fuck. Get rid of pvp since its a ghost town and get creative. #CreativeTeam2014
specially if donations are running low to where Optical is now paying out of his pocket to run the server (from what I've heard).