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You cannot charge real-world cash for in-game currency
@Dinnerbone:2014-06-12 18:04:57 UTCIngame currency to unlock gameplay stuff is fine. Real money to unlock gameplay stuff is not fine, nor money to buy the ingame currency.
QuoteEdit: here's a TL;DR politely given by Dinnerbone:Quote@Dinnerbone:2014-06-12 18:04:57 UTCIngame currency to unlock gameplay stuff is fine. Real money to unlock gameplay stuff is not fine, nor money to buy the ingame currency.
Edit: here's a TL;DR politely given by Dinnerbone:Quote@Dinnerbone:2014-06-12 18:04:57 UTCIngame currency to unlock gameplay stuff is fine. Real money to unlock gameplay stuff is not fine, nor money to buy the ingame currency.
I'm Much more smarter admin than whoever banned me.
You aren't paying for money on opticraft. You are making a charitable donation and also getting some in game currency, its a loophole. World of Warcraft private servers and other games use this same loophole to avoid being shut down. This doesn't effect us at all.
Hmm, are they trying to squeeze out private servers to funnel more people into their own servers?
You cannot charge real-world cash for in-game currencyWe don’t mind in-game currencies which are earned through playing, but you are not allowed to sell them for real-world cash. Remember – if the stuff you sell affects gameplay, we’re not cool with it.
You are allowed to charge players to access your serverSo long as the fee is the same for all players, you are allowed to charge for access to your server. You are not allowed to split your playerbase into paying, and non-paying users, nor can you restrict gameplay elements to different tiers of player.Basically, if you’re charging for access to your server, you are selling a “ticket” and there can only be one type of ticket, regardless of how much people are willing to spend.
Nothing is being restricted though, you can still play the whole game without donating. Sure you cant have mob disguises and such but as far as I know mojang doesn't have any control over the plug-ins. If you had to donate for permissions to break blocks or something of that source. I could be wrong but I still seriously doubt this will have anything impact on us.Quote from: OzzyKP on June 13, 2014, 02:30:26 amHmm, are they trying to squeeze out private servers to funnel more people into their own servers?It definitely seems that way, but blizzard tried the same thing with private WoW servers and those are still going strong as ever.
I love this part.."You are not allowed to restrict gameplay features in an attempt to make money.""You are allowed to charge players to access your server"Umm.. ok Mojang, pretty sure not being able to join a server is the biggest restriction you can make.
The problem here is that Mojang doesn't understand the difference between normal servers and pay-to-win servers.Mojang has a huge negative opinion on servers that has a pay-to-win mentality, and in a way I agree with it, but it doesn't understand that normal servers and small servers don't enforce a pay-to-win mentality, but rather just add an option so that they can hold their server up. None of these servers ever restrict a player to bare-bone items.