0 Members and 2 Guests are viewing this topic.
Quote from: Mr.Monkey on July 03, 2011, 07:46:54 pmI'm sorry to say this, but if it were for me, it would be a /cuboid air and start all over.I agree, it could've been done better.Kaka found a problem where it was one layer short, and it really ruined the building.
I'm sorry to say this, but if it were for me, it would be a /cuboid air and start all over.
Quote from: raul7legend on July 03, 2011, 07:56:05 pmQuote from: Mr.Monkey on July 03, 2011, 07:46:54 pmI'm sorry to say this, but if it were for me, it would be a /cuboid air and start all over.I agree, it could've been done better.Kaka found a problem where it was one layer short, and it really ruined the building.why not just copy paste it a layer up or whatever?
We don't work that way pilot. It's all, or nothing. Also, there's a lot more wrong with it. The thing in that topic is maybe the smallest mistake there is, and I believe that it has even been fixed.So, let's do bussiness, Rel , we can do it big and detailed, or small and it will suck (like this one ) We will be working basically by the official google earth model. After a little measuring we concluded that we would like to do it 2.5x scale. The dimensions in LWH are 327x133x233, so it would nicely fit in a 384x192x256 world.
Btw this is going litle bit offtopic(my post) but, relkeb(or any other admin+) would you reconsider /copy to be crafter+ (even if its for the duration of the making on ND).Cus i see there will be alot of stuff (windows and shit witch could be done fery fast with it and it).
Quote from: Toxicstriker91 on July 03, 2011, 11:33:11 pmBtw this is going litle bit offtopic(my post) but, relkeb(or any other admin+) would you reconsider /copy to be crafter+ (even if its for the duration of the making on ND).Cus i see there will be alot of stuff (windows and shit witch could be done fery fast with it and it).if i get approval ill copy paste for you