November 01, 2024, 09:31:36 am

Author Topic: Item of the week!  (Read 11878 times)

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ezeckial

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Re: Item of the week!
« Reply #30 on: March 18, 2012, 10:10:52 pm »
Great idea! would boost the market trade right up and original ideas are always great to bring in new members!

Xeadin

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Re: Item of the week!
« Reply #31 on: March 18, 2012, 10:12:15 pm »
...to screw over many people inside those 97336 blocks...

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There is a difference

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greedy_jam

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Re: Item of the week!
« Reply #32 on: March 18, 2012, 10:19:48 pm »
how much does a diamond protection cost ?

Spamarian

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Re: Item of the week!
« Reply #33 on: March 24, 2012, 06:11:58 am »
It costs $55,000. You would knew it if you have noticed them. They are on the right as you enter the market.


ViperZeroOne

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Re: Item of the week!
« Reply #34 on: April 10, 2012, 02:58:50 pm »
The reason they are not cheap, is to prevent access to the "lowbies". Imagine a griefer comes into the server. This griefer is 1 in a million, smarter than the rest, and realises what he could do with a ps. It is on sale, so he mines some iron, and buys diamond protection. He just has to place it, to screw over many people inside those 97336 blocks. See what I mean?

While I agree that PS can be used to screw people over, the smart player doesn't build anything without dropping a PS on their "house" in the first place.  I mean, I've got a ton of ideas for my little base of operations, and I've got the materials collected to do most of it, but I'm not going to build anything unless I can drop a PS on it before/during construction.

Going out and building a house without a PS on it is just asking for trouble.
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Wratkie

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Re: Item of the week!
« Reply #35 on: April 10, 2012, 06:45:52 pm »
I still highly suggest this suggestion :P
When ever time is right though.

Newbrict

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Re: Item of the week!
« Reply #36 on: April 11, 2012, 12:33:22 am »
I don't really care for the idea,
but if it is implemented make sure that you can't exploit it for infinite money...
Make sure the sale is still more than the buy back (if it has one) so no one invests all their money into it for a week to sell for tons more...
« Last Edit: April 11, 2012, 06:42:08 pm by Wratkie »

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Dshock336

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Re: Item of the week!
« Reply #37 on: April 11, 2012, 03:53:09 am »
YES PLEASE! Great idea.

Wratkie

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Re: Item of the week!
« Reply #38 on: April 11, 2012, 06:43:38 pm »
I don't really care for the idea,
but if it is implemented make sure that you can't exploit it for infinite money...
Make sure the sale is still more than the buy back (if it has one) so no one invests all their money into it for a week to sell for tons more...

If its an exclusive weekly item then the week it is taken done it should increase in value making a possible profit for player to player trades. but there will not be a way to get infinite money.

Newbrict

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Re: Item of the week!
« Reply #39 on: April 12, 2012, 12:59:28 am »
I don't really care for the idea,
but if it is implemented make sure that you can't exploit it for infinite money...
Make sure the sale is still more than the buy back (if it has one) so no one invests all their money into it for a week to sell for tons more...

If its an exclusive weekly item then the week it is taken done it should increase in value making a possible profit for player to player trades. but there will not be a way to get infinite money.
I understand that but imagine that the item was a coal PS, which went on sale for 1,000 for 1 week
Someone with millions could invest all of their money into buying as many as they can, and then next week the sell back would go back to 1,500
with that you could increase your cash by 50%! (within a 1 week span...)

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Kian1354

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Re: Item of the week!
« Reply #40 on: April 12, 2012, 01:03:45 am »
How about just selling items you can't sell  :P For example, Slimeballs, Blaze Rods, etc.

Also, Newbrict all items are bought much more expensive than they are sold (With the exception of PS  :P)

Newbrict

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Re: Item of the week!
« Reply #41 on: April 12, 2012, 01:34:46 am »
How about just selling items you can't sell  :P For example, Slimeballs, Blaze Rods, etc.

Also, Newbrict all items are bought much more expensive than they are sold (With the exception of PS  :P)
The problem I have with selling Slimeballs, Blaze Rods, etc. is that those items are very valuable to the player/player economy. If you remove the non-market-obtainable items then there will be nothing that the players exclusively decide the price on. Slime balls and Blaze rods should stay the way they are IMO, in order to maintain the player/player economy alive.

Also I'm not sure if I'm being clear on the idea of INVESTING on the weekly item.
Basically, if the item of the week is implemented, make sure the sale is still higher than the previous, or future buy back.

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iGrantyy_x

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Re: Item of the week!
« Reply #42 on: April 13, 2012, 04:10:40 pm »
Great idea Wratkie i hope this happens

smash148

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Re: Item of the week!
« Reply #43 on: April 13, 2012, 04:24:25 pm »
if theres a way, you can automatically set the items for the month, like after 1 week it would automatically switch the item
I CAN COUNT TO POTATO!!!!!!

Skepter

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Re: Item of the week!
« Reply #44 on: April 13, 2012, 08:27:13 pm »
Nope. This isn't possible D:


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