December 25, 2024, 07:02:50 am

Author Topic: Trade center  (Read 6278 times)

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cschurz

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Re: Trade center
« Reply #15 on: March 05, 2012, 07:29:33 am »
Why not just add Iconomy?
It basically means you put the item in a box, put a sign above it  (The same way you buy items from signs in the market)
but you actually have to have the items in the box, you put a X stacks per X money for X item :P

It's not that hard, I'd be willing to build a massive trade district, and a person would have to buy a shop from the mods to sell their items in...

mod intervention is undesirable, inelegant, and not fun for the users or the mods.

we do not want to be reliant on third party plugin developers to create/maintain bug-free and headache-free code.

a trade district where people place their own chests / items / whatever would be a guaranteed eye sore.

--

it's very easy to say things are "not that hard" when you're the one peering through the glass from the outside.

Hasan (Tabooti)

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Re: Trade center
« Reply #16 on: March 05, 2012, 09:16:22 am »
I've seen it work before though, that's what I'm saying.
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proush600563

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Re: Trade center
« Reply #17 on: March 06, 2012, 01:23:14 am »
well ive had a trade center but the game crashed and destroyed it like 3times, =/
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proush600563

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Re: Trade center
« Reply #18 on: March 06, 2012, 10:38:08 pm »
New Trade Center Created allthough my orrigional safe trade station idea did not work, i have created  a trade/ market center that can be used by all players. This will not be open 24/7 but it is up and running and will be open soon. It is still on the small scale due to budgiting (and the loss of money in the crashes) and the question of its success. But feel free to set up a boothe or trade with other players. thanks
builder-Proush600563
fuded- darkcreeper911
located at the end of the path in front of castle spawn
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