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As far as I'm concerned, the whole buying protection stones system is flawed. I don't see why protection from griefers has to be something that is earned . If the mods can clearly see that you built something nice, why can't it be protected? Protection stones are all well and good for small things, but expansive builds need something else. I'm pretty sure they're planning on doing something like this in the future.
Quote from: Zezenov on March 11, 2012, 07:41:55 pmAs far as I'm concerned, the whole buying protection stones system is flawed. I don't see why protection from griefers has to be something that is earned . If the mods can clearly see that you built something nice, why can't it be protected? Protection stones are all well and good for small things, but expansive builds need something else. I'm pretty sure they're planning on doing something like this in the future.this is a survival server. it is not about making the fanciest build. it's about earning things and surviving. having mods check out your build is not a fun job for mods. mods should interfere as little as possible.while i can agree with you that griefing with this many players online is getting to be a problem, i don't think we should just hand out protection stones to people that made something neat, either.
i don't think we should just hand out protection stones to people that made something neat, either.
So you want us to give out free protection to people who make nice builds, but not people who don't make nice builds? Seems a little one sided. But i agree that this needs to be sorted and we are working on it.
Quote from: deject3d on March 12, 2012, 03:22:01 amQuote from: Zezenov on March 11, 2012, 07:41:55 pmAs far as I'm concerned, the whole buying protection stones system is flawed. I don't see why protection from griefers has to be something that is earned . If the mods can clearly see that you built something nice, why can't it be protected? Protection stones are all well and good for small things, but expansive builds need something else. I'm pretty sure they're planning on doing something like this in the future.this is a survival server. it is not about making the fanciest build. it's about earning things and surviving. having mods check out your build is not a fun job for mods. mods should interfere as little as possible.while i can agree with you that griefing with this many players online is getting to be a problem, i don't think we should just hand out protection stones to people that made something neat, either.I disagree. I mean, what is 'surviving' really? Growing some wheat in the garden, tossing that together into some bread, and having a proper munch on it from time to time? Then waving your metal sword at the unfortunate skeleton passerby? Pretty much. And then you say 'earning things'? Earning what exactly? Money? To buy more blocks with? Or perhaps diamonds to make tools to get blocks faster? That's all well and good but the only purpose of acquiring these blocks is to actually place them. Thus the purpose on a survival server, as on a creative server is to build things. The only difference between the two types of servers is that on the survival server you get a handicap where you have to collect the blocks yourself and deal with the occasional monster and empty stomach. But the purpose is still very much to build things. Which leads back into what I said about the protection stones. The ONLY purpose of a protection stone is to protect oneself from griefing. Which then makes me wonder why the server makes it so hard to get enough of these for large builds. Why should we, in the case of big areas, have to spend hours and hours mining to make millions of dollars just to protect ourselves from griefing? Why can't we just build and have the server take care of the griefing problem for us?Quote from: deject3d on March 12, 2012, 03:22:01 ami don't think we should just hand out protection stones to people that made something neat, either.Why is this? Oh look I built something cool GOD FORBID I want to actually protect that creation of mine. No, the way the server is basically set up now is, Oh, you made this massive awesome place, that's cool I guess. Oh what's that, you don't like getting griefed? Well HAHA, I guess you'll just have to go SLAVE IN THE MINES FOR 9 HOURS TO COBBLE(lol) ENOUGH MONEY TOGETHER TO AFFORD THAT Well, that's my two cents on the matter. Adequate protection from griefers isn't something that should have to be earned.
while i can agree with you that griefing with this many players online is getting to be a problem, i don't think we should just hand out protection stones to people that made something neat, either.
I disagree. I mean, what is 'surviving' really? Growing some wheat in the garden, tossing that together into some bread, and having a proper munch on it from time to time?
Dejected thinking up smart ass replies isn't solving anything either.Classic has the system of ranks etc, where the Ops decide on the ranks.. It seems to be working for now, people complain.. people will always complain. Why not at least trial the system that is already used and has been used for a while now?
Quote from: Nyssa on March 12, 2012, 04:31:58 amDejected thinking up smart ass replies isn't solving anything either.Classic has the system of ranks etc, where the Ops decide on the ranks.. It seems to be working for now, people complain.. people will always complain. Why not at least trial the system that is already used and has been used for a while now?Because this is way different than ranks.
Alright, first off to be fair I did get carried away with the ranting. Secondly, I realize that dealing with applications for protection would add a lot of work for mods and such, which is why the applications would only be for very large builds, aka cities. This would make the number of applications quite manageable. Also as far as the economy goes, it wouldn't have a negative effect. To the contrary, it would have a positive one. Think about it, when someone buys a protection stone, that money is gone forever . poof If that person didn't have to waste their money on griefer protection, they could have used that to buy something from another player. Now, of course, the way the economy is, it's far more likely they'd just go buy it from the market and that money will be gone forever anyways, but that's another story.