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Do not apply if you aren't going to take this position seriously and aren't going to commit yourself to the duties of a mod.
1. alicia nailed it2.Moderators don't grow on trees, Moderators who are not mature enough or moderators that are just plain stupid would have a huge negative effect on this server. That is why we are so picky when choosing mods.3. If you want us to give reasons we will add one line to every app that says "we do not currently think you would make a good mod" It is as simple as that.4.The server should automatically restart when it "crashes".
Quote from: Nick3306 on March 26, 2012, 03:41:27 am1. alicia nailed it2.Moderators don't grow on trees, Moderators who are not mature enough or moderators that are just plain stupid would have a huge negative effect on this server. That is why we are so picky when choosing mods.3. If you want us to give reasons we will add one line to every app that says "we do not currently think you would make a good mod" It is as simple as that.4.The server should automatically restart when it "crashes".3. That's hardly a reason -.-
Quote from: smd75jr on March 26, 2012, 10:00:52 amQuote from: Nick3306 on March 26, 2012, 03:41:27 am1. alicia nailed it2.Moderators don't grow on trees, Moderators who are not mature enough or moderators that are just plain stupid would have a huge negative effect on this server. That is why we are so picky when choosing mods.3. If you want us to give reasons we will add one line to every app that says "we do not currently think you would make a good mod" It is as simple as that.4.The server should automatically restart when it "crashes".3. That's hardly a reason -.-Well if you get rejected, that is the reason why. Just saying.
Quote from: Nick3306 on March 26, 2012, 12:25:14 pmQuote from: smd75jr on March 26, 2012, 10:00:52 amQuote from: Nick3306 on March 26, 2012, 03:41:27 am1. alicia nailed it2.Moderators don't grow on trees, Moderators who are not mature enough or moderators that are just plain stupid would have a huge negative effect on this server. That is why we are so picky when choosing mods.3. If you want us to give reasons we will add one line to every app that says "we do not currently think you would make a good mod" It is as simple as that.4.The server should automatically restart when it "crashes".3. That's hardly a reason -.-Well if you get rejected, that is the reason why. Just saying.I understand why admins have to give such a general reason for rejection (possibly time constrains and anonymity) but that's like a doctor telling a family their relative died because their heart stopped. They (more often than not) want to know what caused it. I think smd75jr (and many others) want a more personal and direct reason for getting denied such a needed position. In builder apps more often then not if they are rejected (or accepted), the op tells the builder what projects they had were good, what wasn't quite up to snuff and why it didn't meet their standards. Sorry if this post sounds a bit redundant to what the original poster said but I felt the need to offer my opinion.
1. Quote from: Relkeb on January 07, 2012, 05:29:42 amDo not apply if you aren't going to take this position seriously and aren't going to commit yourself to the duties of a mod.2. I do agree with you on this point, but quantity doesnt mean quality when it comes to more mods.
I think SMD deserves a nice discussion on his points rather than a simple dismissing of his points.Moderators in general- We (...I) are certainly working on more ways to reduce the workload of moderators by means of a simpler ban appeal system, easier to use logblock, improvements to the ticket system my mod provides, and ways to passively reduce the amount of griefing. It is my opinion that a "perfect" server is one that moderates itself. It's my goal to get as close to that as possible by means of making things easier for all parties involved (both the ones receiving moderation and those who are being moderated). Such a system is a long way off.To answer your point more directly: Moderator's shouldn't be the one-stop-shop when it comes to being helped in-game or out of game. They are, in ways, the simplest solution to the problem. And I am not a believer in Occams' razer. Less emphasis on manual moderation = better.--"More Mods"I understand that my previous point is, as I said, a long way off. I do actually agree with the point that we need more mods. We could slap a moderator badge on just about any casual member here and they'd at least try to do the job. Most would probably do the job quite well. More mods does, however, become difficult to manage. Quality assurance is important when it comes to mods, and I think Nick and Relkeb could potentially loosen it up a bit, just until we get some more automated moderation techniques in place. We're currently burning through our mods simply because they don't enjoy the workload they receive. A "Moderator badge" wouldn't really solve that, it would just be a band aid.Hopefully you can see my opinion on the whole moderator thing.
...Moderators in general- We (...I) are certainly working on more ways to reduce the workload of moderators...
So a temp nod position that goes away when they logout like classic
I think SMD deserves a nice discussion on his points rather than a simple dismissing of his points.