December 23, 2024, 02:54:48 am

Author Topic: Enderpolis-- city application  (Read 18480 times)

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Xeadin

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Re: Enderpolis-- city application
« Reply #30 on: July 02, 2012, 02:57:48 pm »
If you're referring to melon/ pumpkin farms in your city, you might not need to worry so much on that since they won't be usable in a couple of days anyway. As an alternative, you can either sell all the materials to the market or utilize them in a different way (like a temple with a main door that opens/ closes-- things like that)

As for the basements, I'm sure something can be done.

D00MKNlGHT

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Re: Enderpolis-- city application
« Reply #31 on: July 02, 2012, 03:23:22 pm »
 More afraid of them stealing the pistons as u can sell pistons now LOL
By the way I removed my post, your post made mine look stupid haha.

Coolcrab88

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Re: Enderpolis-- city application
« Reply #32 on: July 02, 2012, 04:53:06 pm »
Congratulations on the Accept. I maybe would like to join your town in future: it sounds good. Very residential and big, which is what I like...  ;)

bhoughton

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Re: Enderpolis-- city application
« Reply #33 on: July 02, 2012, 10:10:12 pm »
Congratulations on the Accept. I maybe would like to join your town in future: it sounds good. Very residential and big, which is what I like...  ;)

This has been accepted for quiet some time.
Quit swinging your dick around before I put a formal end to it.

fuck notch, yo

Coolcrab88

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Re: Enderpolis-- city application
« Reply #34 on: July 03, 2012, 03:06:16 pm »
Congratulations on the Accept. I maybe would like to join your town in future: it sounds good. Very residential and big, which is what I like...  ;)
This has been accepted for quiet some time.

I am not up to date with everything  :P I am sorry  ;D

bhoughton

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Re: Enderpolis-- city application
« Reply #35 on: July 03, 2012, 09:58:57 pm »
Nah you're right. No need to be sorry.
Quit swinging your dick around before I put a formal end to it.

fuck notch, yo