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"I griefed because my dog sat on my mouse and farted!"
While this seems to me to be a pretty logical solution to the money problem, it's not perfect because you still have a place where people can get an unlimited supply of money. Even if you drop EVERYTHING in the market to only sell for $1, the money is still unlimited. You can mine out chunks and chunks of minerals, or grow thousands and thousands of melons, and you'll still make money on an unlimited basis.A true solution would be a true player-driven economy. Each player starts the server with a limited amount of money, say $500, and that's it. In order for players to gain money they would have to sell to other players who would loose the money. It makes the money supply limited. You can keep the market, with BUY ONLY options, which will slowly reduce the millions of dollars currently floating around the server. Then, when the economy levels out, bring in selling options on limited-supply items. Things that are available on a limited basis, like iron and gold. Melons are an unlimited basis, bringing unlimited money, even if you can only sell them for $1 each and that's where the money problem is coming from. The same can be said for standard blocks (Stone, Wood, Nether, etc.) which have a virtually unlimited supply and shouldn't be bought by the market.
I agree with you Viper. I think you misunderstood what I meant. The market will have a limited amount of money that it receives from player transactions in the form of a tax. When it runs out, people will not be able to sell things at the market till somebody else pays a tax to the market.
Quote from: ViperZeroOne on April 26, 2012, 11:15:00 pmWhile this seems to me to be a pretty logical solution to the money problem, it's not perfect because you still have a place where people can get an unlimited supply of money. Even if you drop EVERYTHING in the market to only sell for $1, the money is still unlimited. You can mine out chunks and chunks of minerals, or grow thousands and thousands of melons, and you'll still make money on an unlimited basis.A true solution would be a true player-driven economy. Each player starts the server with a limited amount of money, say $500, and that's it. In order for players to gain money they would have to sell to other players who would loose the money. It makes the money supply limited. You can keep the market, with BUY ONLY options, which will slowly reduce the millions of dollars currently floating around the server. Then, when the economy levels out, bring in selling options on limited-supply items. Things that are available on a limited basis, like iron and gold. Melons are an unlimited basis, bringing unlimited money, even if you can only sell them for $1 each and that's where the money problem is coming from. The same can be said for standard blocks (Stone, Wood, Nether, etc.) which have a virtually unlimited supply and shouldn't be bought by the market. I have seen a system like this on other servers where you can only sell ores. it is pretty good and it keeps the economy level, however it can be a bit hard for new players to get money.
Quote from: Kian1354 on April 26, 2012, 11:20:12 pmI agree with you Viper. I think you misunderstood what I meant. The market will have a limited amount of money that it receives from player transactions in the form of a tax. When it runs out, people will not be able to sell things at the market till somebody else pays a tax to the market.I understood what you were saying Kian. The only problem I see with that would be the high number of players going to the market to sell items, and the market says "Sorry I'm broke"... Players with major farms would literally own the marketplace and the new players wouldn't have a chance.
Quote from: ViperZeroOne on April 26, 2012, 11:27:24 pmQuote from: Kian1354 on April 26, 2012, 11:20:12 pmI agree with you Viper. I think you misunderstood what I meant. The market will have a limited amount of money that it receives from player transactions in the form of a tax. When it runs out, people will not be able to sell things at the market till somebody else pays a tax to the market.I understood what you were saying Kian. The only problem I see with that would be the high number of players going to the market to sell items, and the market says "Sorry I'm broke"... Players with major farms would literally own the marketplace and the new players wouldn't have a chance.Maybe you're right Viper lol . I'm sure Nick and Relkeb can definitely come up with a solution for that though
Yes, but with more money for everybody the value of money decreases creating inflation. What do you mean by there is no economy to ruing bantam?
Quote from: Kian1354 on April 26, 2012, 11:47:01 pmYes, but with more money for everybody the value of money decreases creating inflation. What do you mean by there is no economy to ruing bantam?Why do people keep using the word inflation!!!!!!!!!!!!!!!!! It is angering me. There cant be inflation because the value of money cannot go down, the prices in the market stay the same. If there is more money, there is just more money. No inflation occurs.