December 23, 2024, 07:57:55 pm

Author Topic: Spleef Arena Contest (SAC)  (Read 36726 times)

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turtleman918

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Re: Spleef Arena Contest (SAC)
« Reply #30 on: June 23, 2012, 11:28:24 pm »
That arena is superb hedge. Same problem as before though, those lovely lil dragon sprites are gonna get destroyed when people use it. :P

I know, but it'll be fine. I did them because I was bored. :P
copy the floor and leave it off to the side, then when the round is over, to reset just paste it back over.

That's a good idea (it's also the same thing Kodak did when we Spleefed on my Classic Spleef Arena), but wouldnt it seem like a hassle to have an "official" Spleef floor where you have to reset it by pasting?
A bit, yeah. I originally suggested it to ym for the Search and Destroy arenas, since they have a "laser tag style" with obstacles and such

Your_Mine

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Re: Spleef Arena Contest (SAC)
« Reply #31 on: June 29, 2012, 01:33:20 am »
IMPORTANT:
The contest will end July 6th! All entries must be posted here, with location info.
If you enter multiple arenas, please make a separate post for each one. If you update an arena, modify the original post it was in, don't make a new one.

Also, if you are interested in helping judge, send me a pm here. I'll pick two or four others to help me judge by July 6th.
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officiersmirnof

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Re: Spleef Arena Contest (SAC)
« Reply #32 on: June 29, 2012, 03:31:55 pm »
must the stadium be finnished?
 because my arena is as good as finnished only the surroundings and some extra stuff are not queit done but you already can play on it

http://s1216.photobucket.com/albums/dd366/officiersmirnof/stadium%20progres/
« Last Edit: June 29, 2012, 03:55:46 pm by officiersmirnof »

Your_Mine

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Re: Spleef Arena Contest (SAC)
« Reply #33 on: June 29, 2012, 08:05:30 pm »
must the stadium be finnished?
 because my arena is as good as finnished only the surroundings and some extra stuff are not queit done but you already can play on it

http://s1216.photobucket.com/albums/dd366/officiersmirnof/stadium%20progres/
It must be finished, but you've still got a week.  If it's only missing some cosmetic stuff, I'll accept it, that's fine.  Just try to finish ASAP so we can judge it.
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officiersmirnof

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Re: Spleef Arena Contest (SAC)
« Reply #34 on: June 30, 2012, 02:55:19 pm »
ok im only working so slow because it ispretty borring placind so much dirt but i shal do my best to finnish it

Your_Mine

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Re: Spleef Arena Contest (SAC)
« Reply #35 on: July 09, 2012, 01:29:38 pm »
THE CONTEST IS NOW ENDED.

I know of three entries that need to be finished or submitted:
officiersmirnof's entry needs to be finished,
Turtleman918's SnD entry needs to be submitted, and the
Builder's Club's entry needs to be finished/submitted.

Please, please, PLEASE finish those and submit them ASAP.  In the meantime, I also need some help judging, so if you have not submitted an entry or are not working your behind off to finish it right now, then please contact me via PM or IRC if you're interested in helping judge. 

I will try and get in touch with the three groups mentioned above so we can get the judging started.
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gavin1928374655

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Re: Spleef Arena Contest (SAC)
« Reply #36 on: July 09, 2012, 06:33:29 pm »
Builders club arena is days of work away from being done.

UnknownHedgehog

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Re: Spleef Arena Contest (SAC)
« Reply #37 on: July 14, 2012, 12:56:25 am »
Out of curiosity, since the contest is officially over, is the judging not going to start until all three of those arenas are finished, or just until Search and Destroy has an entry?

turtleman918

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Re: Spleef Arena Contest (SAC)
« Reply #38 on: July 14, 2012, 03:29:11 am »
Turtle's Entry: Search And Destroy
Laser tag obstacles are easily replicated provided a copy of the obstacles are kept on the sidelines.

gavin1928374655

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Re: Spleef Arena Contest (SAC)
« Reply #39 on: July 18, 2012, 04:05:53 pm »
I just saw turtle's arena today....wow. That looks freaking awesome! How many arenas are going to fit in the spleef world?

Your_Mine

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Re: Spleef Arena Contest (SAC)
« Reply #40 on: July 24, 2012, 06:21:55 pm »
As far as I'm aware, there is only one eligible entry in each category.  Gameguy's and catapult's stadiums were suggested, but do not yet meet the starting point requirements that I'm aware of.  If they can be modified and submitted properly soon, I'll include them in the Spleef world.

IN THE MEANTIME:
Once we get the Spleef world set back, I'll start working on copying the stadiums into the world, and building a basic spawn area.  I would like help in two areas:

#1 Building a cool spawn area, with signs pointing to each arena.

#2 Helping me set up and run the subsequent Spleef Leagues, as I don't have a lot spare time.

Please help out if you can.  Send me a PM if you're interested in either.
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gameguy96

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Re: Spleef Arena Contest (SAC)
« Reply #41 on: July 24, 2012, 11:41:12 pm »
fixed it, it should do for the rules now

UnknownHedgehog

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Re: Spleef Arena Contest (SAC)
« Reply #42 on: August 02, 2012, 07:23:40 am »
Bumped to try to find help for YM. :/

That1Gie

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Re: Spleef Arena Contest (SAC)
« Reply #43 on: August 02, 2012, 08:21:01 am »
I'm willing to collaborate with others to help build the spawn area.

(click to show/hide)

gavin1928374655

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Re: Spleef Arena Contest (SAC)
« Reply #44 on: August 03, 2012, 09:26:10 pm »
I'm willing to collaborate with others to help build the spawn area.
same with me