Opticraft Community

Discussion forum => Legacy => Archives => General Discussion => Topic started by: ivy2112 on June 15, 2012, 01:13:12 pm

Title: Minecart timer
Post by: ivy2112 on June 15, 2012, 01:13:12 pm
Is it allowed to make a  timer on my farm with a minecart and  a long ride ???

cuz
redstone timers aren't allowed anymore
Title: Re: Minecart timer
Post by: Zen00 on June 15, 2012, 01:58:51 pm
Yes. Just make it a long one, and turn it off after use.
Title: Re: Minecart timer
Post by: Boshiwarrior on June 15, 2012, 04:03:22 pm
Is it still allowed to use it for my semi-auto farm? I only use Repeaters to make the Redstone wire reach further.
Title: Re: Minecart timer
Post by: E1ectrik on June 15, 2012, 05:14:42 pm
I'm fairly sure all redstone timers are not allowed. If a minecart timer uses redstone and repeaters its best to not have one.
Title: Re: Minecart timer
Post by: ViperZeroOne on June 15, 2012, 05:51:41 pm
From what I've been told, minecarts (and boats) use a lot of resources.  I recall a couple farms being disabled for this, but I could be wrong.  It would probably be better for you to just install a button to press.
Title: Re: Minecart timer
Post by: bantam2 on June 15, 2012, 06:20:38 pm
My opinion is that making a timer is pretty much useless unless you will be staying in that particular chunk forever. Buttons work the best because you can just hit it whenever you have been working in the chunk for a bit. Also, timers will not last forever, eventually due to server lag and restarts the timer will stop. Buttons are the way to go.
Title: Re: Minecart timer
Post by: NateN on June 16, 2012, 08:59:03 pm
Use BUD switches...melon pops as soon as it grows. Not the most space efficient, but the most time efficient (when looking at a single melon)
Title: Re: Minecart timer
Post by: Nick3306 on June 16, 2012, 09:16:50 pm
Not to mention timers can be broken with a command.
Title: Re: Minecart timer
Post by: bigbeno37 on June 16, 2012, 10:02:20 pm
So I'm getting the feeling that redstone enthusiasts will NOT be able to try out their latest-and-greatest inventions that involve multiple timers and/or pulsers. Such a shame. Anyway, they are free to do that on SSP.
Title: Re: Minecart timer
Post by: Smiteme69 on June 17, 2012, 08:16:09 am
Use BUD switches...melon pops as soon as it grows. Not the most space efficient, but the most time efficient (when looking at a single melon)

Thats how I have done mine, but I don't have a bud switch on 1 pumpkin.
I have set up my pumpkin farm and then to the side I have a bud switch, this has 3 melons around it that when 1 grows activates the farm.
 I also added a on/off switch so when I leave I can turn it off.

/Smite
Title: Re: Minecart timer
Post by: atdfbttl15 on June 20, 2012, 11:31:21 am
What about a timer which uses redstone torches?
Title: Re: Minecart timer
Post by: D00MKNlGHT on June 20, 2012, 12:17:13 pm
Redstone torch flashes, creating block update hence the same Like redstone timers...