Opticraft Community
Discussion forum => Legacy => Archives => Suggestions => Topic started by: caitslove on June 27, 2012, 05:51:49 am
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So I'm sure I'm not alone in my displeasure of the new ordinance that will take affect one week from today because I, like many, have spent weeks upon months perfecting pumpkin farming techniques and recently expanded my automated farm with my partner Beugul.
However I guess I kind of understand (not actually...) your point about people making too much money off of it. I have a proposal that I think might benefit all parties involved. It was mentioned that the reason selling pumpkins and melons is being banned is because people are AFK'ing for hours and then hitting a button to make money. I'm sure I'm not alone in thinking that the cure for this is a 2-minute auto-boot from the server?
If it is a complete lost cause, however, I think new less-afk-capable options should be made available for money-making purposes. As a jumping point for this train of thought, I was thinking it might be a good idea to make meats (such as beef, pork, and chicken) sellable in the market because they take far more effort to raise in mass quantity. Another option is making wheat sellable (this is less lazy because it requires the player to replant the wheat).
Just thought I'd make a jumping point towards a solution to this mess because, as was mentioned in the news update, way too many people are going to be angry about this. If an upside can be presented, I think the backlash of people leaving the server could be prevented.
Just my two cents...
-Caitslove
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Nick made a topic for complaints against this action.
http://www.opticraft.net/index.php/topic,11202.msg102755/topicseen.html#new
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This is not meant as a complaint, it is meant as a suggestion, therefore I thought it more appropriate to place it on the Suggestions board.
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2 minute auto boot does not solve the problem.
simply don't AFK - the amount of income from these farms is still exponentially greater than any other money making technique.
and please direct any further proposals here: http://www.opticraft.net/index.php/topic,11202.msg102755/topicseen.html#new
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This really isn't a complaint.. its a suggestion.
I kinda agree with u, not on the 2 minute kick, but on making wheat sellable in the market.
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U guys are against auto kick as u won't be able to afk at ur exp farms.... This is a better a much viable solution, as there would be fewer cases of people killing Afking players.
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I kinda agree with u, not on the 2 minute kick, but on making wheat sellable in the market.
Making BREAD sellable would be a good idea. At least they have to replant the wheat every time, and make the bread. You'll still probably end up with huge farms though.
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"Huge wheat farms? Naw... never seen that before... ::) "
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"Huge wheat farms? Naw... never seen that before... ::) "
I used to have one, until I got too lazy :/
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Ok, but you still have to replant the wheat therefore you can't just sit around doing something else while the infinite number of melons or pumpkins grow. The best you can do is have an automated water system flood the farm to harvest the wheat, but you then have to go back and replant everything, so it is a good idea for sure!
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Ok, but you still have to replant the wheat therefore you can't just sit around doing something else while the infinite number of melons or pumpkins grow. The best you can do is have an automated water system flood the farm to harvest the wheat, but you then have to go back and replant everything, so it is a good idea for sure!
Agreed , I actually wouldn't mind if those massive farms were wheat farms, just because they have to replant every cycle. They can't just sit there AFKing and making millions.
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U guys are against auto kick as u won't be able to afk at ur exp farms.... This is a better a much viable solution, as there would be fewer cases of people killing Afking players.
Actually, it's f'ing annoying when you go to take a call or read the forums. Even if we did add auto boot, people would just put a small paper weight on their 'wasd' keys.
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Also, did you notice the high lag since the market change got announced? Guaranteed it's all those auto farm owners sitting at their farms trying to sell as much as possible before the end. Thank you for proving the point about how disruptive those farms are to the server and why they need to go away.
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Also, did you notice the high lag since the market change got announced? Guaranteed it's all those auto farm owners sitting at their farms trying to sell as much as possible before the end. Thank you for proving the point about how disruptive those farms are to the server and why they need to go away.
Actually, it has been the opposite but for the same reason. The lag on the server has decreased a TON over the past 2 days because most players are on the member world and the chunks with these melon farms are not being loaded nearly as often.
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Last night the lag was really thick Nick... Every 5 minutes there was a lag spike.
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Last night the lag was really thick Nick... Every 5 minutes there was a lag spike.
Indeed. and baltop suddenly changed a bit ::)
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Last night the lag was really thick Nick... Every 5 minutes there was a lag spike.
Indeed. and baltop suddenly changed a bit ::)
Well the average tickrate of the server has jumped quite a bit.
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lag spikes are usually a completely separate issue from tickrate. lag spikes happen when something causes the main bukkit thread to hang - which redstone does not seem to cause on craftbukkit++.