Opticraft Community
Discussion forum => Legacy => Archives => General Discussion => Topic started by: himajinizm on July 21, 2012, 06:47:14 pm
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I have a question/issue with what farming is allowed and what is not.
A fellow player has brought to my attention that Melon Farming was banned, and players are not allowed to sell melons at the market. I understand that the speed in which Melon's grow are ridiculous, and combined with semi-automated farming, can be an unstoppable profit machine. I do not know how much Stacks of Melon's sold at the Market, so this information would be helpful.
Now, in my eyes, a similar problem is already here, Iron Farming.
Iron sells for 50 A PIECE at the market place. A stack would be worth 3.2k. If I am assuming correctly, the Farm is similar in concept to this one:
http://www.youtube.com/watch?v=ZhY7AiZgLyY
Much like the Melon Farm, this is semi-automatic, and can bring it a lot of money.
This defeats the purpose of players having to go Mine for resources and money. All you'd have to do is gather up iron, and sell it at the market. Not to mention, these farms can be "lent" to people for money.
If I were to follow suite and create an iron farm and start selling for 10 e/a, I could potentially destroy the whole economy as there would be no reason to buy Iron elsewhere, or even go find it in mines.
I've used the search function to see if there were any rules against farming.
I've found none, except for Mob Spawning. A player may not claim a Mob Spawner as their own. Isn't an Iron Farm a player-made mob-spawner? They auto spawn Villagers and Iron Golems, much like a Mob Spawner would.
I am not asking for justice, or anyone getting banned. All I ask is for there to be CLEAR rules as to prevent misunderstandings.
While in-game, a mod told me that in fact, all kinds of farming are illegal. Iron or Obsidian.
There are too many mixed opinions that it is very hard to get the facts straight.
If Obsidian farming is against the rules, the same should hold for Iron. Or if Iron is allowed, the others should be re-included as well.
I just want a clearer picture since I am also a new player.
Thank you.
-allyourmines (himajinizm)
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Basically any kind of generator that constantly generates items are banned, this process is almost as similiar as duplicating a singular item. In that case, it gives an unfair advantage for other players and can be use inappropriately by selling your generated items at the market which is profitable.
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That is what I have been told, hence
Wheat Farms: Have to be replanted every time your harvest so that is not automatically generated.
Livestock: Have to be mated to grow. Items can be collected automatically in some ways, but the herd would not be able to grow without a player.
That is the only one off the top of my head I can think of that does not directly generate automatically.
Obsidian: auto-generates with water and lava
Iron: auto-generates mobs
Melons: auto-generate naturally
Pumpkin: ^
A possible solution could be increasing the Sell Price of non-farmable resources, and lowering those that are being farmed. For example, Gold and Lapis.
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That is what I have been told, hence
Wheat Farms: Have to be replanted every time your harvest so that is not automatically generated.
Livestock: Have to be mated to grow. Items can be collected automatically in some ways, but the herd would not be able to grow without a player.
That is the only one off the top of my head I can think of that does not directly generate automatically.
Obsidian: auto-generates with water and lava
Iron: auto-generates mobs
Melons: auto-generate naturally
Pumpkin: ^
A possible solution could be increasing the Sell Price of non-farmable resources, and lowering those that are being farmed. For example, Gold and Lapis.
Correct, but I believe it is fine to create a small pumpkin/melon farm for a food resource, there is no point making a bigger portion of it, hence why sell signs have been removed for those items.
Your last edited statement sounds like a good suggestion, although it's been suggested before, I don't think the Admins have seen into this though.
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I mentioned it in-game, and I think it has caught the attention of a few mods, but it seems like people don't really care.
Which really makes me want to just join in while I can, but I am just sitting in the market place until a clear decision has been made.
And by Melon Farm, I wasn't talking about a 100 length mega farm, more like a 8 melon farm. Either way melons are obsolete in the market place, so it does not matter at this point.
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any form of duplicatting non renewable items is illegal. Now since it is golems that is a different story. I can't confirm but I do beleive that if it isn't already mob drops from golems is/ is going to be turned off. Now don't go around the forums saying the I said it is/is going to be tunred off, I don't know for sure but that is what I have heard.
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Iron farming with villagers are okay, as iron golem spawned from villagers are VEEEEERY slow, it may take 15min for 1 to spawn, and it may drop only 2 iron.... A 2 hour mining trip yields 5 stacks of iron which is more profitable. Do note villagers are harder to get then melon seeds.
EDIT: I did show and ask Alicia about this >:)
And Morrison I told wolfer about it and he is making one >:)
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Even though i have one of these iron farms, I think they should be banned. It is the same if not better than mellon farms if done right. This is just not right.
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See this is the exact kind of thing I'm talking about.
Why is it that I am being prevented from building an iron farm when so many are in the process of making it.
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The main few people complaining about iron farms are ppl without villagers, and are jealous that others who put a lot of effort in finding and making a village has an iron farm.... IMO don't complain go find your own way of making money.... And even with melons pumpkins gone, I am still making giant pumpkin farm :/
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So let me get this straight...
Nobody has ever told me about cactus farms being illegal, and it is not in the rules about iron golem farms being illegal. However what confuses me is the iron golem farms. I know cacti farms are not illegal, but what I want to know is will I get banned if I make a golem farm (villager based of course)?
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http://www.opticraft.net/index.php/topic,11202.0.html
^ this thread explains why Melon Farming was banned.
1.
Quote from: oreojr123456789 on June 27, 2012, 09:05:06 am
Is the removal because people are make a HELL of a lot of money from melon/pumpkin auto farms? If so, why don't you just lower the sell price AGAIN.
"We dont like the idea of players getting rich off of afking."
Autospawning and autokilling = allowing users to afk and gain iron, come back and click a button.
2.
"This has been addressed. Building an automatic farm provides too much income. It breaks the concept of survival."
3.
To people saying "those who created the iron farms had to spend immense time" etc.
"Sure you have to build the farm, but to actually get money out of it, all you have to do is afk for hours."
4.
"If people want to turn into enemies because we are trying to balance out the economy let them."
I don't see how keeping Iron Farms are "balancing out the economy"
5.
"Cacti selling is being taken away too, so I wouldn't waste money there."
Since the general decision of the higher community want to keep Iron Farming and ban all other sorts of farming to maintain their monopoly, this will be my last post regarding this subject. But just going through the reasons why Melon farming was banned, most reasons are applicable to Iron Farming.
That's all.
I am not saying I don't enjoying playing on the server. I have secured my own land after mining for a while, it's a concern over "balance" as mentioned by ALL the mods during the Melon incident which I was not even here for.
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Well the thing is I'm not one of those players that want to buy everything I need for survival. My one and only reason for farming cacti in my case would be to raise the money I need to buy diamond protection stones to cover my island, and the whole area still needs 3 or 4 more of them, and I only currently have the money for 1 :((
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I've taken a look at D00M's iron golem farm and it is a legit farm. I don't even know if it creates golem's at the rate that D00M stated, since we were there for about a half an hour and I didn't see a single one appear.
Melons, on the other hand, were insane. In an hour you could make MILLIONS. This kind of Iron farming is actually a lot slower than going to get the iron yourself. The only way it would ever be "useful" is if all the iron on the server was completely mined out, which isn't going to happen any time soon because even the guest world still has a ton of resources in it.
I've also verified with 2 Ops and 3 Mods that THIS kind of golem farm is being classified as a "legal" farm to have (for now) due to it's very slow production rate.
In addition, I've been made aware that players ARE selling villagers, so if you want to build your own farm go right ahead.
http://www.opticraft.net/index.php/topic,11202.0.html
^ this thread explains why Melon Farming was banned.
You are only partly correct. The biggest concern with the automated farms (that have been banned) are the heavy processing being generated by the massive redstone circuits. The economy was a distant second. These golem farms will use much less resources, and as stated, provide much less financial income. That's why, for the time being, they're being classified as "legal".
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D00M seems to be the only one that is selling Villagers. Everyone else hasn't said a word out it.
Also, D00M and several others were lagging out cause of the NPCs, so it IS the same as Melons because it's a generator that you can't control.
Why not limit the sizes of melon farms and reinclude them? People are remaking them anyways.
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Ive sold some, and so have others. I havent had any lag from them, and no melons are stupid lol, afk for an hour and get thousands? yeah not cool
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I made the farm wrong so the bug cause the villagers to keep breeding... It's fix and what's wrong with buying from me >:(
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D00M, do you just choose and read parts of messages?
I did not say it was wrong of you to sell them.
I'm having this thread closed. (apparently I can't close this thread)
I don't know why you seem to have a problem with me d00m.
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I was trying to say why not buy from me?:3
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Ivy2112. Techdude, and myself have a golem farm. Effective? NO!!! Spawn rates are so low that its not really a bother, its basically 50 every 2 hours. Plue even when one does spawn, it has a tenency to spawn outside of the correct place and walk around the village.
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Iron farming with villagers are okay, as iron golem spawned from villagers are VEEEEERY slow, it may take 15min for 1 to spawn, and it may drop only 2 iron.... A 2 hour mining trip yields 5 stacks of iron which is more profitable. Do note villagers are harder to get then melon seeds.
EDIT: I did show and ask Alicia about this >:)
And Morrison I told wolfer about it and he is making one >:)
Yes I thought it was a cool idea and said do you mind if I steal it. However if there's a problem similar to melon farming then I have no desire to push for it. I'd rather just go mining. I agree with the original post that the rules just need to be clear. It doesn't matter that much to me from a "revenue" perspective. I just thought it was a cool way to use the villagers. (and I actually haven't started making one as I saw in game that someone said they thought optical had disabled drops so I wanted to wait to see how this played out. )
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Their rates are so slow relkeb isn't bothered about it hahaha xD
I see no point in removing drops as its so slow lol.
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Ok lemme put it this way.
A server has what's called ticks. 1 tick = 1 update. What this means is if the server is running at 15 ticks, it is actually updating everything in the entire world 15 times per second.
An iron golem has a 1 in 7000 chance of spawning during each tick provided the necessary conditions are met:
1: 16 or more villagers
2: 22 doors
3: only 1 iron golem per 16 adult villagers
4: There needs to be a 2 (wide) by 4 (high) location for the golem to spawn somewhere within an 8 block radius of the center of the village for the golem to spawn in.
Now since the server does between 15 and 20 ticks, we can get the following stats:
1) Since a golem has a 1 in 7000 chance of spawning (assuming all the correct conditions are met), we need 7000 ticks to pass for 1 golem to spawn.
2) The server does between 15 and 20 ticks per second
3) So, 7000 ticks / 20 ticksPerSecond = 350 seconds for one golem to spawn, and 350 seconds / 60 = 5 minutes and 50 seconds
meanwhile 7000 ticks / 15 TicksPerSecond = ~466 seconds / 60 = 7 minutes and 46 seconds
So basically when you do the math, a golem should spawn every 5m 50s to 7m 46s depending on the tickrate.
The above stats are assuming that all the necessary conditions for a golem to spawn are true including number of villagers, doors, and surrounding golems, and that there is a legitimate location for the golem to actually spawn. The above stats are also assuming that no other measures have been taken by Opticalza to modify the spawning statistics (such as a plugin which modifies the chances of a golem spawning during each server tick) of golems.
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i dont think they should be removed i kill my golem in my village when i need a couple iron its only around but i need it to make a shovel or 2 theres no need to remove them when the spawn rate is so slow for so little
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Good luck destroying the "whole economy" lol