Opticraft Community

Discussion forum => Legacy => Archives => Suggestions => Topic started by: jh2018 on November 11, 2012, 04:56:18 am

Title: New Mob Disguises
Post by: jh2018 on November 11, 2012, 04:56:18 am
I was just wondering if we can have new Mob disguises for a Donation Package like we can have Witches, Bats, Wither Skeletons, Wither Boss Mob Disguise, etc. I just thought this would be a good idea and so tell me what you think!
Title: Re: New Mob Disguises
Post by: DeeKay on November 11, 2012, 04:58:38 am
This has already been brought to Optical's attention, but not to say there can't be a thread about it.
Title: Re: New Mob Disguises
Post by: Mr_Mr_Mr on November 11, 2012, 05:03:23 am
It would bring more donations, and that's good, but maybe take out the wither boss and substitute is for something else.
Title: Re: New Mob Disguises
Post by: NathanialJones on November 11, 2012, 05:05:15 am
Awsome idea! And true it would improve donations
Title: Re: New Mob Disguises
Post by: iGenerator on November 11, 2012, 08:14:36 am
Probably not the bats since they can fly unlike the average player
Title: Re: New Mob Disguises
Post by: DeeKay on November 11, 2012, 08:17:54 am
Probably not the bats since they can fly unlike the average player
So do Blaze.
Title: Re: New Mob Disguises
Post by: iGenerator on November 11, 2012, 08:21:32 am
I didn't know blaze were included in the packs. Do you mind telling me how are they dealt with
Title: Re: New Mob Disguises
Post by: hennydeez on November 11, 2012, 08:36:15 am
I didn't know blaze were included in the packs. Do you mind telling me how are they dealt with

Players can be seen hovering above the ground when disguised as a Blaze, in which you would think they are flying. But in the Diguised player's point of view, they are simply walking, same thing would go with the bats and such.

Title: Re: New Mob Disguises
Post by: clawstrider on November 11, 2012, 10:47:40 am
It would bring more donations, and that's good, but maybe take out the wither boss and substitute is for something else.

I'm with Mr here. If you include the wither, someone will want the ender dragon. And things just go bad from there-on.
Title: Re: New Mob Disguises
Post by: hennydeez on November 11, 2012, 11:19:44 am
It would bring more donations, and that's good, but maybe take out the wither boss and substitute is for something else.

I'm with Mr here. If you include the wither, someone will want the ender dragon. And things just go bad from there-on.

It's pretty obvious that it wouldn't be included.
Title: Re: New Mob Disguises
Post by: Spyow on November 11, 2012, 12:19:21 pm
Bat, Witch, Wither Skeleton, HEROBRINE! :D

(The scary package)
Title: Re: New Mob Disguises
Post by: DeeKay on November 11, 2012, 12:30:09 pm
Mobs still available are: Bat, Witch, Wither Skeleton, other coloured sheep (15), other Villagers (6), charged Creepers, + more.
Mobs that won't be used: Ender Dragon, Wither, Ghast, Giant

So as you can see, there are a lot more mobs that are not used in mob disguise packs, other than Bats, Witches, etc.
Title: Re: New Mob Disguises
Post by: clawstrider on November 11, 2012, 01:12:21 pm
I'm not sure if this is already in place (Haven't tested) but I think if you donate for sheep, you should get all colours (Same with villager), and if you donate for creeper, you should get charged etc.
Title: Re: New Mob Disguises
Post by: DeeKay on November 11, 2012, 01:16:46 pm
I'm not sure if this is already in place (Haven't tested) but I think if you donate for sheep, you should get all colours (Same with villager), and if you donate for creeper, you should get charged etc.
No, coloured sheep, villagers, and charged creepers all have different permissions to the sheep, villager, and creeper.
Title: Re: New Mob Disguises
Post by: jh2018 on November 11, 2012, 01:47:22 pm
Probably not the bats since they can fly unlike the average player

Well the bats could hover to the head level of the player and for mods+ it would just be regular and if the bat wanted to stop, the player could afk between two blocks. For example, the diamond and lapis pstones at the market.
Title: Re: New Mob Disguises
Post by: Xeadin on November 12, 2012, 12:07:16 am
I'm with Mr here. If you include the wither, someone will want the ender dragon. And things just go bad from there-on.

Not to mention they still destroy the environment as if they were spawned mobs.
Title: Re: New Mob Disguises
Post by: DeeKay on November 14, 2012, 09:30:46 am
I'm with Mr here. If you include the wither, someone will want the ender dragon. And things just go bad from there-on.

Not to mention they still destroy the environment as if they were spawned mobs.
No they don't.
Title: Re: New Mob Disguises
Post by: clawstrider on November 14, 2012, 09:52:40 am
I'm with Mr here. If you include the wither, someone will want the ender dragon. And things just go bad from there-on.

Not to mention they still destroy the environment as if they were spawned mobs.

I doubt they do, in the same way creeper disguises don't blow up when standing near other players.
Title: Re: New Mob Disguises
Post by: Xeadin on November 14, 2012, 05:22:15 pm
I'm with Mr here. If you include the wither, someone will want the ender dragon. And things just go bad from there-on.

Not to mention they still destroy the environment as if they were spawned mobs.
No they don't.

You may recall the random holes and missing blocks near the guest market in spawn? Those were caused when the admins tested the enderdragon disguise, and yes, they did destroy blocks.
Title: Re: New Mob Disguises
Post by: jh2018 on November 17, 2012, 12:38:27 am
Poll added. Some suggestions said to probably remove the wither boss and replace it. So, I did. How about a wither skeleton?
Title: Re: New Mob Disguises
Post by: Xeadin on November 18, 2012, 01:31:01 am
can we have enderdragon disquise?

No

I'm with Mr here. If you include the wither, someone will want the ender dragon. And things just go bad from there-on.

Not to mention they still destroy the environment as if they were spawned mobs.
No they don't.

You may recall the random holes and missing blocks near the guest market in spawn? Those were caused when the admins tested the enderdragon disguise, and yes, they did destroy blocks.
Title: Re: New Mob Disguises
Post by: LIEKABOWSE on November 18, 2012, 03:39:05 am
Also, shouldn't this be reccomended to the MobDisguise dev rather then opticraft? ::)

Title: Re: New Mob Disguises
Post by: Xeadin on November 18, 2012, 03:44:46 am
Also, shouldn't this be reccomended to the MobDisguise dev rather then opticraft? ::)

Bingo. I was waiting for somebody to catch that
Title: Re: New Mob Disguises
Post by: DeeKay on November 18, 2012, 04:44:06 am
Also, shouldn't this be reccomended to the MobDisguise dev rather then opticraft? ::)

Bingo. I was waiting for somebody to catch that
What do you mean reccomend this to the Dev? All mobs (except for wither skeletons and zombie villagers) are available on DisguiseCraft. It's just as simple as giving the permission nodes to players through the donation system.
There's nothing here that should be suggested to the Dev.