Opticraft Community

Discussion forum => Legacy => Archives => Suggestions => Topic started by: frobalt on July 13, 2013, 06:49:01 pm

Title: Make TNT usable
Post by: frobalt on July 13, 2013, 06:49:01 pm
I know the topic of this title might be shot down instantly, but hear me out:

If there was a way to make it so that TNT only destroyed your own blocks/unowned blocks, as well as unable to hurt anyone, would that make it so that TNT could be enabled on this server?

Possibly could have it so that only trusted could use it as well.

I only ask, as TNT would make digging big holes so much easier.
Title: Re: Make TNT usable
Post by: FNVcourierjon(SigilStone) on July 13, 2013, 07:08:19 pm
I would like it if we were able to use TNT for the blast effect.
Title: Re: Make TNT usable
Post by: shortgeorgeee on July 13, 2013, 07:34:03 pm
I really like this idea, or if this was to big an ask, maybe you could be able to ask a mod/op to place it like they do with lava so they can check the area first
Title: Re: Make TNT usable
Post by: Tobs on July 13, 2013, 07:42:59 pm
It's more trouble than it's worth, just think about what you said and think about the mess that could be made. Some people even use the landscape as their houses so it would mess that up too, not only this, but it would leave no logblock information.
Title: Re: Make TNT usable
Post by: gavin1928374655 on July 13, 2013, 07:50:20 pm
I like the idea. In response to TNT grief you could have /tntundo 50, and it would undo the TNT explosion in a radius of 50 blocks. I would love TNT to be implemented
Title: Re: Make TNT usable
Post by: frobalt on July 13, 2013, 08:38:16 pm
What if there was a way to log TNT explosions?

After all, gunpowder isn't exactly common, so you wouldn't even get that much TNT crafted.
Title: Re: Make TNT usable
Post by: gavin1928374655 on July 13, 2013, 09:07:29 pm
maybe to reduce lag there would be a cap of 15 live tnt per chunk at one time? also frobalt tnt would be tracked probably, i know water flow is. Ive seen a mod undo damage from a water flow, ie replacing torches and grass and stuff
Title: Re: Make TNT usable
Post by: SalasCraft on July 13, 2013, 10:02:46 pm
I'm thinking what if TNT would only work if it was under a protected area of yours (PS Stone area).

I also don't find it necessary to add TNT, but if it WOULD happen, that's how I think it should work.
Title: Re: Make TNT usable
Post by: Chief149 on July 14, 2013, 02:41:35 am
What if TNT worked under the following conditions:

No block damage
No player/user damage - Mob damage only
Still gives the "blast" shockwave
Title: Re: Make TNT usable
Post by: Nick3306 on July 14, 2013, 03:03:02 am
What if TNT worked under the following conditions:

No block damage
No player/user damage - Mob damage only
Still gives the "blast" shockwave
Then there really isnt any reason to enable it is there?
Title: Re: Make TNT usable
Post by: PokeyzRule on July 14, 2013, 03:56:44 am
What if TNT worked under the following conditions:

No block damage
No player/user damage - Mob damage only
Still gives the "blast" shockwave
Then there really isnt any reason to enable it is there?
Note the "Mob damage"
Title: Re: Make TNT usable
Post by: DeeKay on July 14, 2013, 07:53:52 am
What if TNT worked under the following conditions:

No block damage
No player/user damage - Mob damage only
Still gives the "blast" shockwave
Then there really isnt any reason to enable it is there?
Note the "Mob damage"
But that wasn't the OP's suggestion. People want TNT for it's main use; clearing blocks. Using it to kill mobs is silly.
Title: Re: Make TNT usable
Post by: frobalt on July 14, 2013, 08:32:14 am
I'd say, at the very least, it could be used to destroy blocks that you have placed yourself. Will at least make it quicker to demolish unwanted structures of your own anyway.

But ideally I'd like to be able to use it to clear land. Although would make it more risky to have underground bases I s'pose :S
Title: Re: Make TNT usable
Post by: Afro_ on July 14, 2013, 09:04:14 pm
I think that's a great idea.
Title: Re: Make TNT usable
Post by: JLSLover123 on July 15, 2013, 11:22:32 am
The only thing I think is good to use TNT for is .....Nothing.Its silly just silly The only thing I think Its good for is TNT targets for tnt cannons but I dont think TNT will ever be enabeld
Title: Re: Make TNT usable
Post by: butterflywolves on July 15, 2013, 11:34:23 am
I agree with JLS. If you want a "explosion" feeling you should use fireworks. To make one rocket all you need is 1 gun powder, paper and some dye. This stuff is easier to acquire (gun powder wise) and isn't a block thought as a "grief block" I love that you are enthusiastic about TNT, but I think fireworks are a safer, more colorful alternative.
Title: Re: Make TNT usable
Post by: frobalt on July 15, 2013, 11:55:31 am
The only thing I think is good to use TNT for is .....Nothing.Its silly just silly The only thing I think Its good for is TNT targets for tnt cannons but I dont think TNT will ever be enabeld

Don't take this the wrong way, but you can't have put much thought into it then.


1. Demolishing your own structures would go much quicker if TNT were usable. Might seem like a silly thing, but when a structure is no longer useful to you and you want to replace it, TNT is a much easier way to destroy it.

2. Exploring caves would be much easier if you could place a bit of TNT every so often. Would be much quicker than mining the blocks anyway.

3. As I stated in the OP, digging holes would be much easier with some strategically placed TNT.

4. Also, it's kinda fun to be able to just blow up the environment.
Title: Re: Make TNT usable
Post by: JLSLover123 on July 15, 2013, 12:47:47 pm
The only thing I think is good to use TNT for is .....Nothing.Its silly just silly The only thing I think Its good for is TNT targets for tnt cannons but I dont think TNT will ever be enabeld

Don't take this the wrong way, but you can't have put much thought into it then.


1. Demolishing your own structures would go much quicker if TNT were usable. Might seem like a silly thing, but when a structure is no longer useful to you and you want to replace it, TNT is a much easier way to destroy it.

2. Exploring caves would be much easier if you could place a bit of TNT every so often. Would be much quicker than mining the blocks anyway.

3. As I stated in the OP, digging holes would be much easier with some strategically placed TNT.

4. Also, it's kinda fun to be able to just blow up the environment.
But what if you have a friend mining with u and they didnt know u were using the tntand u light the tnt friend dies u get banned he argues u never get on the server again oh joy-.-
Title: Re: Make TNT usable
Post by: frobalt on July 15, 2013, 01:01:40 pm
The only thing I think is good to use TNT for is .....Nothing.Its silly just silly The only thing I think Its good for is TNT targets for tnt cannons but I dont think TNT will ever be enabeld

Don't take this the wrong way, but you can't have put much thought into it then.


1. Demolishing your own structures would go much quicker if TNT were usable. Might seem like a silly thing, but when a structure is no longer useful to you and you want to replace it, TNT is a much easier way to destroy it.

2. Exploring caves would be much easier if you could place a bit of TNT every so often. Would be much quicker than mining the blocks anyway.

3. As I stated in the OP, digging holes would be much easier with some strategically placed TNT.

4. Also, it's kinda fun to be able to just blow up the environment.
But what if you have a friend mining with u and they didnt know u were using the tntand u light the tnt friend dies u get banned he argues u never get on the server again oh joy-.-

Which is why, if TNT were usable, it shouldn't be able to damage players, which I actually said in the OP.

Title: Re: Make TNT usable
Post by: gavin1928374655 on July 15, 2013, 06:17:45 pm
The only thing I think is good to use TNT for is .....Nothing.Its silly just silly The only thing I think Its good for is TNT targets for tnt cannons but I dont think TNT will ever be enabeld
Just because you find something "silly" doesnt mean you can simply retract the blunt usefulness of something. Do i think tnt will be enabled? No probably not.. it would have to be deject3d or optical to code this anyway. Being as they are both fairly busy I'd assume nothing will come of this suggestion tbh
Title: Re: Make TNT usable
Post by: frobalt on July 15, 2013, 06:25:37 pm
The only thing I think is good to use TNT for is .....Nothing.Its silly just silly The only thing I think Its good for is TNT targets for tnt cannons but I dont think TNT will ever be enabeld
Just because you find something "silly" doesnt mean you can simply retract the blunt usefulness of something. Do i think tnt will be enabled? No probably not.. it would have to be deject3d or optical to code this anyway. Being as they are both fairly busy I'd assume nothing will come of this suggestion tbh

I'd be surprised if it was implemented any time soon as well tbh, however, I felt it couldn't hurt suggesting it and hoping for the best.
Title: Re: Make TNT usable
Post by: JLSLover123 on July 15, 2013, 11:30:08 pm
Also this is already a topic Frobalt http://www.opticraft.net/index.php/topic,5202.0.html
Title: Re: Make TNT usable
Post by: frobalt on July 15, 2013, 11:53:59 pm
Also this is already a topic Frobalt http://www.opticraft.net/index.php/topic,5202.0.html

That topic is nearly 2 years old. Not really relevant now.
Title: Re: Make TNT usable
Post by: SalsaInABowl on July 19, 2013, 09:02:12 pm
Let's do it this way. Each plus is a point, and each minus reduces it to one. Each trait can get up to three.

PROS

Great for mining underground ++
Easy to create defense systems with, even if it is a bit overkill +
Fun +
Easy to flatten land if controlled properly +

CONS

Extremely destructive, by far best grief tool ever ---
Would result in constant monitoring of players -
I don't know if LB detects TNT damage --
Even honest players can accidentally put down a bit too much TNT, blowing up stuff that shouldn't be blown up --


So there you have it. Uses for bad outweigh the uses for good by two.
Title: Re: Make TNT usable
Post by: PokeyzRule on July 19, 2013, 10:41:44 pm
And on the old topic that jsl pointed out...
nick said that the anti creeper explosion plugin also affects tnt explosions... regarding blocks anyways, but after all it IS 2 years old so not so sure
Title: Re: Make TNT usable
Post by: ComputerGameLPer on July 20, 2013, 04:55:09 am
Now let's do it that way /w the suggestions people previously said.
Let's do it this way. Each plus is a point, and each minus reduces it to one. Each trait can get up to three.

PROS

Great for mining underground ++
Easy to create defense systems with, even if it is a bit overkill +
Fun +
Easy to flatten land if controlled properly +

CONS

Extremely destructive, by far best grief tool ever --- (Only destroy's placers buildings)
Would result in constant monitoring of players - (Only destroy's placers buildings)
I don't know if LB detects TNT damage -- (LB will only be needed on colaboratinal projects -)
Even honest players can accidentally put down a bit too much TNT, blowing up stuff that shouldn't be blown up -- (Only destroys placers stuff, plus players should make sure they use TNT in moderation amts.)


So there you have it. Uses for bad outweigh the uses for good by two.
Total= +4
Title: Re: Make TNT usable
Post by: Nick3306 on July 20, 2013, 05:15:10 am
Now let's do it that way /w the suggestions people previously said.
Let's do it this way. Each plus is a point, and each minus reduces it to one. Each trait can get up to three.

PROS

Great for mining underground ++
Easy to create defense systems with, even if it is a bit overkill +
Fun +
Easy to flatten land if controlled properly +

CONS

Extremely destructive, by far best grief tool ever --- (Only destroy's placers buildings)
Would result in constant monitoring of players - (Only destroy's placers buildings)
I don't know if LB detects TNT damage -- (LB will only be needed on colaboratinal projects -)
Even honest players can accidentally put down a bit too much TNT, blowing up stuff that shouldn't be blown up -- (Only destroys placers stuff, plus players should make sure they use TNT in moderation amts.)


So there you have it. Uses for bad outweigh the uses for good by two.
Total= +4
Get to writing the code to regulate those 4 things you crossed out. Let me know when you're done.
Title: Re: Make TNT usable
Post by: gavin1928374655 on July 24, 2013, 12:18:21 am
Now let's do it that way /w the suggestions people previously said.
Let's do it this way. Each plus is a point, and each minus reduces it to one. Each trait can get up to three.

PROS

Great for mining underground ++
Easy to create defense systems with, even if it is a bit overkill +
Fun +
Easy to flatten land if controlled properly +

CONS

Extremely destructive, by far best grief tool ever --- (Only destroy's placers buildings)
Would result in constant monitoring of players - (Only destroy's placers buildings)
I don't know if LB detects TNT damage -- (LB will only be needed on colaboratinal projects -)
Even honest players can accidentally put down a bit too much TNT, blowing up stuff that shouldn't be blown up -- (Only destroys placers stuff, plus players should make sure they use TNT in moderation amts.)


So there you have it. Uses for bad outweigh the uses for good by two.
Total= +4
Get to writing the code to regulate those 4 things you crossed out. Let me know when you're done.
There are a few people here that could right code to regulate those things, i think chief149 might be able to and some other people that are in school for IT and tech stuff. If dej or optical are way too busy as i assume they are, we could have someone else step in to help.
Title: Re: Make TNT usable
Post by: frobalt on July 24, 2013, 12:24:50 am
Now let's do it that way /w the suggestions people previously said.
Let's do it this way. Each plus is a point, and each minus reduces it to one. Each trait can get up to three.

PROS

Great for mining underground ++
Easy to create defense systems with, even if it is a bit overkill +
Fun +
Easy to flatten land if controlled properly +

CONS

Extremely destructive, by far best grief tool ever --- (Only destroy's placers buildings)
Would result in constant monitoring of players - (Only destroy's placers buildings)
I don't know if LB detects TNT damage -- (LB will only be needed on colaboratinal projects -)
Even honest players can accidentally put down a bit too much TNT, blowing up stuff that shouldn't be blown up -- (Only destroys placers stuff, plus players should make sure they use TNT in moderation amts.)


So there you have it. Uses for bad outweigh the uses for good by two.
Total= +4
Get to writing the code to regulate those 4 things you crossed out. Let me know when you're done.
There are a few people here that could right code to regulate those things, i think chief149 might be able to and some other people that are in school for IT and tech stuff. If dej or optical are way too busy as i assume they are, we could have someone else step in to help.

S'pose I might as well do it.

I did just get a degree in games programming, might as well use it :P

Edit:

Although, tbh with you, I don't have the time or patience to learn how to code plugins in bukkit.
Title: Re: Make TNT usable
Post by: Nick3306 on July 24, 2013, 01:58:37 am
I mainly said that as a joke, there is pretty much a 0% chance of this ever happening.
Title: Re: Make TNT usable
Post by: DeeKay on July 24, 2013, 05:33:19 am
lol gg
Title: Re: Make TNT usable
Post by: raul7legend on July 24, 2013, 07:42:49 am
lol gg
no re
Title: Re: Make TNT usable
Post by: Duinis on July 24, 2013, 07:53:27 am
lol gg
no re

Lol LazyPurple ref? If so, YOU WERE THE BEST, L-DOG!
Title: Re: Make TNT usable
Post by: raul7legend on July 24, 2013, 08:41:59 pm
lol gg
no re

Lol LazyPurple ref? If so, YOU WERE THE BEST, L-DOG!
...What?
Title: Re: Make TNT usable
Post by: gavin1928374655 on July 24, 2013, 10:32:12 pm
Always great to see a useful suggestion taken seriously :D
Title: Re: Make TNT usable
Post by: Afro_ on July 24, 2013, 11:07:56 pm
xD
lol gg
no re

Lol LazyPurple ref? If so, YOU WERE THE BEST, L-DOG!
...What?
I honestly don't know either.
Title: Re: Make TNT usable
Post by: zxSM1FFYzx on July 25, 2013, 05:39:22 pm
I noticed it said not good for killing mobs actually... I usually offline make landminds around my land that kills mobs:3

But this is a good idea