Opticraft Community

Discussion forum => Legacy => Archives => Suggestions => Topic started by: Phillarcis on December 20, 2013, 07:55:34 pm

Title: Killmoney
Post by: Phillarcis on December 20, 2013, 07:55:34 pm
hi opticraft,

today , I'm gonna write about the idea I got yesterday.
We can put a plug-in which when you kill a mob,you earn money, like 1$.
the economy will increase and it will be more nice for the new who want to make money!
There will have more farmer and more player.
Because I remember two years ago , there were 50 persons connected in the morning... now 10 maximum. (hour of quebec)
maybe it will increase the population in the morning and for all day long!

Have a grat day!
Phillarcis :)
Title: Re: Killmoney
Post by: DeeKay on December 20, 2013, 08:26:56 pm
Another way to make money? =S
Title: Re: Killmoney
Post by: ☣2crzy4uall☣ on December 20, 2013, 09:40:42 pm
I've actually seen this work on servers, We'd probably have to code our own plugin for it though.  The biggest issue is people using mob farms, which that can be avoided as an issue by making consecutive kills of the same mob earn less, or have it only pay X amount per X time, then have a cooldown period.
Title: Re: Killmoney
Post by: Duinis on December 20, 2013, 09:41:43 pm
Another way to make money? =S

The only way I make money right now is by begging, or selling a stack of cobblestone for TEN DOLLARS.

lesdoitok
Title: Re: Killmoney
Post by: 2468avc on December 21, 2013, 02:06:41 am
Another way to make money? =S

The only way I make money right now is by begging, or selling a stack of cobblestone for TEN DOLLARS.

lesdoitok

I agree. There's almost no new money from the market anymore, so 20 active people are rich because they've played since the server started (#melonpumpkincactusfarms) and everyone else has below 50k. Well, that's an exaggeration, but, y'know...

+5
Title: Re: Killmoney
Post by: DeeKay on December 21, 2013, 07:48:37 am
I agree. There's almost no new money from the market anymore, so 20 active people are rich because they've played since the server started (#melonpumpkincactusfarms) and everyone else has below 50k. Well, that's an exaggeration, but, y'know...

+5

That's a very common misconception that people on the baltop used melon/pumpkin/cactus farms. If you check the blatop every so often, you'll notice the players balances there are always changing. Find new ways to earn money if that's really what you're goal is on the server.
Title: Re: Killmoney
Post by: ☣2crzy4uall☣ on December 21, 2013, 10:52:43 am
I do however support the idea, be nice to have a reason to hunt mobs.
Title: Re: Killmoney
Post by: FNVcourierjon(SigilStone) on December 21, 2013, 01:39:41 pm
I've been on a server with this and it worked out well.  Also where I'm usually at plenty of mobs spawn.
Title: Re: Killmoney
Post by: Phillarcis on December 21, 2013, 05:20:21 pm
2crzu4uall , I know people will farm spawner but people who will find the spawner can sell it really high.
And for the mob .50 is perfect ,same if you farm you will not earn so much money

Great christmas vacation!
Phillarcis

... you can trust me , it will increase the economy ^^
Title: Re: Killmoney
Post by: Afro_ on December 21, 2013, 05:23:59 pm
This would be a good idea for players... :) I support this.
Title: Re: Killmoney
Post by: Gogar72 on December 21, 2013, 05:35:46 pm
I like the idea, I just think people will be able to spam for it though, (Enderman Farms). All the people who care about money, will most likely abuse it to get richer. Some people have killed thousands of enderman on the server. But hey, it isn't like they would get millions unless if you are gavin.
Title: Re: Killmoney
Post by: Afro_ on December 21, 2013, 05:36:35 pm
I like the idea, I just think people will be able to spam for it though, (Enderman Farms). All the people who care about money, will most likely abuse it to get richer. Some people have killed thousands of enderman on the server. But hey, it isn't like they would get millions unless if you are gavin.
GAVIN....

Well, I didn't think of spawners.
Title: Re: Killmoney
Post by: ☣2crzy4uall☣ on December 21, 2013, 06:32:04 pm
spamming and abusing it could easily be controlled, like I said, you could make consecutive kills past 3 or 4 not make any money, then have a cooldown period of a a minute or two, about the time it would take you to find more mobs if you were hunting.
Title: Re: Killmoney
Post by: Afro_ on December 21, 2013, 06:33:24 pm
spamming and abusing it could easily be controlled, like I said, you could make consecutive kills past 3 or 4 not make any money, then have a cooldown period of a a minute or two, about the time it would take you to find more mobs if you were hunting.
I would make the cooldown period a little more, just because. I've been on many servers where things like this have like a 256 second cool down period.
Title: Re: Killmoney
Post by: SalsaInABowl on December 21, 2013, 06:34:35 pm
How about naturally spawned mobs give a reasonable amount of money, while mobs within a certain range of a spawner give very little money? Like maybe only 20% of what you would normally earn. Similar to what crzy said, by the time you kill 5 zombies via spawner you will earn the same amount as you would in the time it would take for you to find a natural zombie.
Title: Re: Killmoney
Post by: Afro_ on December 21, 2013, 06:35:24 pm
Or you have like a 1/6 chance of getting the money, although that'd take some coding.
Title: Re: Killmoney
Post by: SalsaInABowl on December 21, 2013, 06:36:45 pm
Or you have like a 1/6 chance of getting the money, although that'd take some coding.

I disagree with this honestly. But to add to my previous statement, someone will argue that someone will take zombies far away from a spawner to kill them. They will have wasted enough time doing that to the point where if they didn't do it they probably would have made that much money had they kept killing anyways.
Title: Re: Killmoney
Post by: ☣2crzy4uall☣ on December 21, 2013, 06:44:48 pm
That would be more coding, the way I said would be easier :P Plus end farms dont have a spawner, and you can carry mobs away from spawners
Title: Re: Killmoney
Post by: gavin1928374655 on December 21, 2013, 07:42:17 pm
I could so easily abuse this, just saying

Also; I had 500k the day nick removed iron/gold farm market, I now have 2.2ml (and am on baltop). Not everyone got their money from farms.  One of the richest people on the server is zeradeth_, and she never afk farmed.
Title: Re: Killmoney
Post by: SalsaInABowl on December 21, 2013, 07:44:42 pm
I could so easily abuse this, just saying

Also; I had 500k the day nick removed iron/gold farm market, I now have 2.2ml (and am on baltop). Not everyone got their money from farms.  One of the richest people on the server is zeradeth_, and she never afk farmed.

Zera had to sell everything she owned in order to get all that money, just saying. That is a bit impractical.
Title: Re: Killmoney
Post by: TarynMai on December 21, 2013, 07:56:43 pm
I could so easily abuse this, just saying

Also; I had 500k the day nick removed iron/gold farm market, I now have 2.2ml (and am on baltop). Not everyone got their money from farms.  One of the richest people on the server is zeradeth_, and she never afk farmed.

Zera had to sell everything she owned in order to get all that money, just saying. That is a bit impractical.
Wrong, zera made money by making farms and selling obsidian.
Title: Re: Killmoney
Post by: Pensfan121 on December 22, 2013, 01:26:14 am
If there is a cool down period the amount should be more than .50 maybe like 5$
Title: Re: Killmoney
Post by: Afro_ on December 22, 2013, 02:31:43 am
I could so easily abuse this, just saying

Also; I had 500k the day nick removed iron/gold farm market, I now have 2.2ml (and am on baltop). Not everyone got their money from farms.  One of the richest people on the server is zeradeth_, and she never afk farmed.

Zera had to sell everything she owned in order to get all that money, just saying. That is a bit impractical.
And she got lots of money off of the opticats... I think... Let's get back on topic?

If there is a cool down period the amount should be more than .50 maybe like 5$
What do you mean '.50'...?
Title: Re: Killmoney
Post by: Matty585 on December 24, 2013, 03:14:05 am
Maybe as well as killing mobs, you'd get 1.5k or something for killing players in PvP? Should be simple enough, we'd just check if the player died in the PvpWorld and get who killed them - maybe even perform a regexp on the death message to extract who killed who?

As of cool down times, instead of them, what if we checked if mobs in a small space were in a certain proximity?

Like if 10 mobs were in a 2 block radius, we'd reward them with nothing.
Title: Re: Killmoney
Post by: FIREBALL4801 on December 26, 2013, 03:08:05 pm
This is probably a stupid idea, but couldn't we just not announce it? that way no one understands where it's coming from so certain people don't spam the hell out of it?
sounded better in my head >.>
But i'm with crzy, just a bit of special coding shouldn't be too hard to those who know what they're doing, and it'd prove a much better way to slowly get an income, for the little amount it's worth i support it
Title: Re: Killmoney
Post by: SalsaInABowl on December 27, 2013, 07:04:47 am
This is probably a stupid idea, but couldn't we just not announce it? that way no one understands where it's coming from so certain people don't spam the hell out of it?
sounded better in my head >.>
But i'm with crzy, just a bit of special coding shouldn't be too hard to those who know what they're doing, and it'd prove a much better way to slowly get an income, for the little amount it's worth i support it

It is impossible to keep people from finding out:

"You earn 5$ for killing a skeleton."
Title: Re: Killmoney
Post by: izzy123 on January 02, 2014, 11:48:11 pm
That would be I good idea but what about people with there xp farms... and mob spawners they could just make a money machine but it is still a great idea and it is not easy to get lots of money in opti at the moment unless you donate or sell a lot of stuff :)
Title: Re: Killmoney
Post by: DeeKay on January 03, 2014, 06:28:04 am
That would be I good idea but what about people with there xp farms... and mob spawners they could just make a money machine but it is still a great idea and it is not easy to get lots of money in opti at the moment unless you donate or sell a lot of stuff :)
Please read replies before responding to a thread. That was already answered.
Title: Re: Killmoney
Post by: roscoepwns on January 03, 2014, 11:58:57 am
This is a great idea, as making money on the server does take time.  With some system where, say, you kill a zombie (or maybe even passive mobs?), you receive a small message that only shows up on your screen (not server-wide), perhaps like Salsa said "You earn $x for killing a zombie", and the money is transferred into your account.  A cool-down would be necessary to stop people like Gavin abusing the crap out of it, but maybe something like 1 minute-2 minutes, nothing huge.  Having a small cash incentive to kill those pesky zombies that magically find a way to spawn in your basement ;)
Title: Re: Killmoney
Post by: iGenerator on January 03, 2014, 08:41:33 pm
I've been playing SMP for nearly two years, money has never been hard to get, an hour or two's worth of mining can rack up a thousands of dollars. In addition to that it is the best way to use up all those diamonds you got in reward for actually voting.
Title: Re: Killmoney
Post by: SalsaInABowl on January 03, 2014, 11:35:44 pm
I've been playing SMP for nearly two years, money has never been hard to get, an hour or two's worth of mining can rack up a thousands of dollars. In addition to that it is the best way to use up all those diamonds you got in reward for actually voting.

I've been playing SMP for nearly two years and I say bullshit.
Title: Re: Killmoney
Post by: TarynMai on January 04, 2014, 12:18:58 am
I've been playing SMP for nearly two years, money has never been hard to get, an hour or two's worth of mining can rack up a thousands of dollars. In addition to that it is the best way to use up all those diamonds you got in reward for actually voting.

I've been playing SMP for nearly two years and I say bullshit.
Thats not bullshit. Ever gone cavemining? You can get a shitton of iron ore.
Title: Re: Killmoney
Post by: ☣2crzy4uall☣ on January 04, 2014, 02:18:29 am
Went caving for an hour or 2 the other day, made over 20k. coal gets great money actually.
Title: Re: Killmoney
Post by: RuthlessTomato on January 04, 2014, 02:55:14 am
Nerf coal! It's OP!!!

Anyways, it honestly isn't too difficult to code the "no money from spawners" thing.

I've seen it been done on plenty of other servers.